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Old Jul 24, 2005, 12:28 PM // 12:28   #1
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Default Yet Another W/Mo Build

Through recent testing, I've found that Battle Rage/Zealot's Fire works very nicely. I'd like to try it in the ToPK but no one seems to like the sound of "Warrior with experimental build lfg". Anyway, the build:

Battle Rage {E}
Sever Artery
Gash
Mend Aliment
Smite Hex
Remove Hex
Restore Life, Resurrect etc...
Zealot's Fire

Currently I have a tactics shield, so I have to keep it at 9. Otherwise, 10 smiting works for me, enough into Battle Rage to keep up and hit fleeing enemies to keep it going, and enough in sword to deal a decent amount of damage.

There are two hex removing skills because both have slow cool down times. Plus, you have to be able to hit in order to keep Battle Rage going so you want nothing hampering that. And even when you're removing conditions/hexes, you will still be dealing damage because of Zealot's Fire. The only bad thing is that when you cast Remove Hex, Smite Hex or Mend Aliment, Battle Rage ends. A minor setback, but if you're blind you're pretty useless anyway.

The build is quite simple to use. Before engaging, throw up Zealot's Fire and charge your target. Once Battle Rage fills, throw it up and spam it like crazy. Always sidestep around if there is another target you can hit with the Zealot's. Depending on the hex cast on you, hold on the Smite Hex as it can provide some very nice spike damage to finish off an unsuspecting enemy and those around you. Blind and Cripple are probably the only things coming your way in the opening melee. Deep Wound, Poison, and Weakness will come your way, but are less frequent. Remove as you see fit.

When Battle Rage first fills, use it followed by Sever Artery and Gash naturally. Then continue your Battle Rage spam. If you notice that they are no longer bleeding, Sever and Gash again. They don't take very long to refill anyway.

The res method is a little iffy. I've tried running without it in the 4v4 arenas but I realized it is very crucial. In a larger battle, you could probably try without it. In which case, I tried using Strength of Honour. With my setup, it provided me with +8 damage per strike. Other skills I considered were Galrath Slash and Final Thrust but in the time it takes for them to fill Battle Rage provides more damage. Healing Signet helped in 4v4 since the odds of getting a monk were slim, but the only reason I used it was because my shield required 9 tactics.

Depending on what your team wants, Remove Hex and your method of reviving could probably be removed. In which case, you can add whatever you feel works. Pure Strike/Power Attack and Hamstring would probably be best since they don't require Adrenaline so you can use them when building up Battle Rage. Plus, a crippled opponent against a Battle Raged warrior will have a hard time getting away.

Any thoughts or suggestions?
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