Jul 12, 2005, 05:27 PM // 17:27
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#1
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: R3D
Profession: R/E
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Best Ranger elite skill for PvP
Im finding that the best Elite Spell for a ranger in PvP is "Melandru's Resilience". There is nothing more satisfining than getting 4-8 conditions and hexes cast on you by a Me or Ne and have 10 pips UP in your health bar. That must irritate the hell out of them. Further now you have stopped them for casting these conditions on other party members for a while, and you don't take dam. from it for 18 sec. Anyone have other preferences?
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Jul 12, 2005, 06:00 PM // 18:00
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#2
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edinburgh, Scotland
Guild: The Noble Order of Balthazar
Profession: R/Me
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well i dont have many Elites, i have 5
i find Marksmens Wager - low energy cost, good recharge time and benefits ppl worried about their energy.
Poison Arrow - same again, low energyt cost, recharge time and lasts very long.
thats all for now because i havent tried the others in PVP
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Jul 12, 2005, 07:30 PM // 19:30
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#3
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Academy Page
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I can't decide between psn arrow and Melandrus Arrow which rocks vs enchanted foes, but after looking into Melandrus Resilience, i might have to try give it a try. Rangers get hit a lot with condition/hexes from other rangers/waarrior/necs/ and mesmers so this would help a lot.
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Jul 12, 2005, 07:40 PM // 19:40
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#4
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Ascalonian Squire
Join Date: Jul 2005
Guild: Chicken Coop [cc]
Profession: R/E
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I prefer melendarus arrows they extra dmg vs enchanted foes and poison gives it use in all situations, plus shot a double arrow with melendarus at an elementalist they won't be happy or alive in a couple more shots.
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Jul 12, 2005, 07:53 PM // 19:53
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#5
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Krytan Explorer
Join Date: May 2005
Guild: The Twilight Vanguard [TTV]
Profession: R/
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I personally think Resilience is a terrible choice for an Elite as a Ranger. There are really so many better options. Incendiary Arrows is a very potent interrupter, Melandru's Arrows is probably one of the best raw damage buffs you can have with the amount of people (Especially casters, the primary targets of a Ranger) who run Enchantments. Then you have things like Oath Shot, the ubiqutious Poison Arrow, Quick Shot (Which is terribly underrated and misunderstood) and even Barrage, which is admittedly more of a PvE choice in my opinion, but still fairly potent in PvP.
I just don't think relying on your opponents casting mass conditions/hexes on you, especially when you're a low priority target, is the best route to go. Melandru's Resilience is better served couple with Draw Conditions, or on a higher priority target.
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Jul 12, 2005, 09:08 PM // 21:08
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#6
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: House of Kings
Profession: Me/R
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i <3 poison arrow ^_^
I've actually used this quite a lot and can't really seem to replace it....
*looks at other elites*
Sorry guys
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Jul 12, 2005, 09:12 PM // 21:12
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#7
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quick Shot 4tw. Melandrus Resilience is an elite that ranger secondary might pick.
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Jul 13, 2005, 05:51 AM // 05:51
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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If you are going to cast, then get resilience because the +1 energy bonus is phantastic (get it? PHANTastic?). Forgive me
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Jul 13, 2005, 06:41 AM // 06:41
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#9
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Wilds Pathfinder
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Barrage, Incendiary, Melandrus Arrows, Conflag (specialty builds), Oath Shot, Marksmans, and Quick shot are all solid elites that are made for certain builds (i,e quick shot is more spike than anything and barrage is sustain dps, good for hoh etc).
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Jul 13, 2005, 07:15 AM // 07:15
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#10
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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There is no "best" elite I'd have to say, it depends on what works for your build. For some poison arrow is out of place, others don't need extra energy, for some oath shot is a wonderful elite. It just depends on how you play and what your build requires.
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Jul 13, 2005, 12:39 PM // 12:39
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#11
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Wilds Pathfinder
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Nobody like Punishing Shot? Extra dmg, interrupts, good recharge time...
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Jul 17, 2005, 04:28 AM // 04:28
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Quote:
Originally Posted by Tomo
Worst Ranger Elite ? Crippling shot. unavoidable/unblockable pin down for 15 seconds. At 16 Marksmanship, pin down is 13 seconds. Lol.
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It's also cheaper and recharges faster than pin down. Crippling shot is for when you need someone crippled, and is also nice because it always has the same effect no matter what your marksmanship is set to. For some team builds, crippling shot is handy.
None of the ranger elites are totally useless. All of them have a place in some niche.
Last edited by Tellani Artini; Jul 17, 2005 at 04:31 AM // 04:31..
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Jul 17, 2005, 06:18 AM // 06:18
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#14
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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I can see where crippling shot would be great in tombs for spamming cripple on enemy heroes before they can get to the hill. Especially useful if their monks are putting aegis and/or guardian on them.
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Jul 17, 2005, 04:57 PM // 16:57
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#15
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Krytan Explorer
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Quote:
Originally Posted by Tomo
Worst Ranger Elite ? Crippling shot. unavoidable/unblockable pin down for 15 seconds. At 16 Marksmanship, pin down is 13 seconds. Lol.
Best ? poison shot is good, but you can only have so much poison on a single target. Quick shot im going to test, so i dont know about that.(havent got it yet, searched perdition rock for 2 hours last night).
Cant remember the melandrus, ill go check em out
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Crippling shot has 10 second recharge and 15 second duration
Pin Down has a 15 second recharge and (at 12 marks) 13 seconds duration.
If I keep pinning one person over and over, he runs at normal speed for 2 seconds out of every 15.
If I keep Crippling one person over and over, he never runs at normal speed. If I keep Crippling 2 people, they each get 5 seconds out of every 20 at normal speed.
The difference is pretty significent, but for the most part Pin Down does the job well enough that it's not worth carrying Crippling Shot. If you plan on being chased by 2 people though, Crippling Shot is far better.
I'm partial to Melandru's Arrows, but they all have their places depending on your build. Poison Arrow is the most common one as far as I can tell, with Oath Shot in second place. It depends on what you're doing and what your team needs from you.
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Jul 17, 2005, 06:17 PM // 18:17
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#16
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quick Shot all teh way!
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Jul 17, 2005, 07:00 PM // 19:00
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#17
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Frost Gate Guardian
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Hehe, nobody mentioned Practiced Stance yet. I think it's a highly underrated skill and it's what I use when I go all-out interruptor.
With 14 expertise, Practiced Stance allows you to keep Choking Gas always on, except for the 2 seconds it takes to re-prep it. There's a few downsides to it...1) it only interrupts spells, and 2) you can't use Tiger's fury with this combo, so your interrupts will be spread further apart than if you were using Incendiary Arrows+Tiger's Fury.
It also deals less damage than Incendiary's On Fire condition, specially if you do Fragility as well.... but the point is that it's a constant flow of interrupts.
If you're just trying to shut down a monk or an ele, spaced-out spell-only interrupts that can be used all the time are still better than quick interrupts that can only be used 1/3rd of the time (Incendiary).
With a short bow you can interrupt any spell that takes over 1 second to cast. When they try to use a signet or a non-spell skill, I just try to land a distracting shot. Fast casting mesmers get tricky though, and you're useless against warriors or anything that doesnt use spells.
Also, since it's a prep and a stance, there's no way to dispell either, which is why I like this over the Barrage+Judge's Insight or Kindle+Conjure combos (run into Nature's Renewal and you're screwed).
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Jul 18, 2005, 12:19 PM // 12:19
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#18
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
Originally Posted by GranDeWun
Nobody like Punishing Shot? Extra dmg, interrupts, good recharge time...
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Can't say I do, since it's a copy of power shot with added interrupt, and power shot isn't as popular is penetrating shot. There are different elites for different builds, but so far the only one I have problems with is poison arrow. I'd rather pay 6 energy to use apply poison and cycle that than use an elite for it. My favorite elite is quick shot, if people pay more attention to it, they realize it's basically an elite dual shot.
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Jul 18, 2005, 01:00 PM // 13:00
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#19
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Ascalonian Squire
Join Date: May 2005
Location: in a montain, switzerland
Profession: R/W
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Here is some thought on rangers elite
- Poison arrow: 2* nice as you can use another prep, not nice as it does not bring a lot compared to apply poison, Plus, it’s elite status forbid sexy combinations. I largely prefer apply poison with another bow attack, than another non-elite prep with poison arrow.
- Barrage: 3* the main advantage is that you can use other skills, as you use no preps. Nice with a secondary profession.
- Practiced stance: 3* nice with choking gas, but very specialized. You don't suffer much if disabled which is a good point.
- Quick shoot: 2* It requires tiger's fury/frenzy, quick zephyr, a prep, and it burns energy like hell (tiger’s frenzy) , even with 13 expertise (cost 2), and zealous bow string. One skill in the chain is disabled, and you are useless. But true, when it clicks in and the machine gun starts to fires, it is overkill, and few people know that.
- Melandru arrows: 4* practical, efficient, you are not useless it is missing.
- Incendiary arrows: 3* too short. It would be uber with practiced stance. It takes both the elite spot and the prep spot. It is nice when Nice when run with a second prep like choking gaz.
- Oath shoot: 3* very practical in specialized build, but get a blind removal on you, and never point at other rangers (whirling def).
- Punishing shoot. 4* practical, efficient, you are not useless it is missing.
- Great conf: 3* must have in some teams builds, less usefull in random pvp.
- Marksman wager 3*, I believe it can be great with conjure phantasm, or other high energy spell from the secondary prof. (but I did not test it)
- Crippling shoot 3*: A crippled warrior is a useless warrior. When your team knows you keep everybody crippled, they will love it, as they can move out of range, and play with their prey.
- Spike trap: 4* very good elite, overall for trappers. Practical, efficient, you are not useless it is missing.
- Melandru resilience: ?* did not test it.
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Jul 18, 2005, 02:52 PM // 14:52
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#20
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Quote:
- Quick shoot: 2* It requires tiger's fury/frenzy, quick zephyr, a prep, and it burns energy like hell (tiger’s frenzy) , even with 13 expertise (cost 2), and zealous bow string. One skill in the chain is disabled, and you are useless. But true, when it clicks in and the machine gun starts to fires, it is overkill, and few people know that.
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It's 14 expertise to get quick shot to cost 2 energy; when used with a zealous bowstring the energy cost drops to 1. Don't forget a secondary profession buff, if you conjure an element your dps rises to around 75 on casters, and you can kill them in around 7 hits, translating to less than 7 seconds due to quick shot.
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