Apr 24, 2005, 03:28 AM // 03:28
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#2
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Is there a reason you're running Lightning Javelin over Lightning Strike?
I can see running both, though, and dropping the Glyph. Double Attunements is just retarded, you'll have infinite energy, spam away.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 24, 2005, 05:29 AM // 05:29
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#3
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Wilds Pathfinder
Join Date: Apr 2005
Location: Israel before, CA now.
Profession: R/Me
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Hmmm thats quite thought provoking, I used to always think that the only viable elementalist would be ele/mesmer. I might try something like this..
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Apr 24, 2005, 02:04 PM // 14:04
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#4
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Elite Guru
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Quote:
Originally Posted by Ensign
Is there a reason you're running Lightning Javelin over Lightning Strike?
I can see running both, though, and dropping the Glyph. Double Attunements is just retarded, you'll have infinite energy, spam away.
Peace,
-CxE
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Yea, I'll drop the Glyph. I don't think Double Attunements is bad because usually with Air builds your good for the beginning of the battle, then exhaustion eats you up. This way the cost of spells will be so low that you'll be able to go for quite a bit longer than normal Air builds. You do give up Surge, but you will be able to get off a bunch more Orb's to make up for it.
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Apr 25, 2005, 09:12 PM // 21:12
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#5
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Ascalonian Squire
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I think in this context, retarded = good
I am definitely thinking of going dual attunements so this is interesting!
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Jul 18, 2005, 09:53 AM // 09:53
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#6
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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Just a thought:
How about Glyph of Energy instead of Elemental Power?
That way you can delay exhaustion (?)
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Jul 18, 2005, 11:41 AM // 11:41
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#7
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Don't see any skills he's using that cause exhaustion. Defeats the purpose of an air *spiker*, but it's become a... I don't even know what to call it.
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Jul 19, 2005, 08:53 AM // 08:53
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#8
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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Used the build above, made one modification:
Glyph of Energy instead of Glyph of Elemental Power.
Works like a charm, and gave me the opportunity to spam Chain Lightning without having big Energy/Exhaustion problems.
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Jul 19, 2005, 04:45 PM // 16:45
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#9
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Chain lightning reduces your max energy by 10 reguardless, and the base cost is 10, so casting glyph of energy is basically saving 5 base energy cost, while you still become exhausted.
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Jul 21, 2005, 08:37 AM // 08:37
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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Quote:
Originally Posted by Enigmatics
while you still become exhausted.
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You don't
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Jul 21, 2005, 09:38 AM // 09:38
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#11
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Forge Runner
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I would remove conjur lightning and just go lightning strike and lightning javalin spammage... you won't have time to actually use regular attacks.
One more thing for the above...
Elemental Attunement = Elite
Glyph of Energy = Elite
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Jul 21, 2005, 10:00 AM // 10:00
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Enforcing Cows of Denyle
Profession: E/R
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Did almost that, but used enervating charge.
Edit: I don't use Elemental Attunement since I don't got it yet
So basically, my build looks like so:
Air 12
Energy Storage 10
Wilderness Survival 8
Enervating Charge
Air Attunement
Glyph of Energy
Chain Lightning
Lightning Javelin
Lightning Orb
Serpents Quickness
Troll Unguent
Last edited by Xomah of Denyle; Jul 21, 2005 at 10:33 AM // 10:33..
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Jul 21, 2005, 05:11 PM // 17:11
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#13
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Pre-Searing Cadet
Join Date: Jul 2005
Location: Druids Isle
Guild: Team Paranoid
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look in mesmer basics for my similar build utilizing fc, this build doesnt have much dmg potential due to long, at least tahts what it seems after u play a mes with 14 fc, casting times. while you cant have the extra 4 levels added to your air magic, the build still does a lot more dmg and exhaustion is never a problem
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