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Old Jul 19, 2005, 01:19 PM // 13:19   #21
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Quote:
Originally Posted by Black Raine
Why does it matter that you are using an axe? Swords attack just as fast and the shouts and stances that increase adrenaline charge is either unlinked or strength related. If it's for the purpose of Cyclone Axe, relying on something like that is a tad iffy.

I'm also currently using a W/Me build.

I use Echo, which is very important in my build.

I have two main skills I use Echo for: Blackout and "Fear me!"

.....The rest was cut out......
Echoing fear me is interesting, but if you really want to take a caster's energy away, use a ranger with echo and debilitating shot. Far more effective- You are taking away about 20 energy every 5 or 6 seconds (it has a 5 second recharge time and you have two of them). With a decent expertise (say around 14 or even 12) you would be spending 8 mana to take away 20 mana from them and with about 30 mana for a ranger, you can keep this up long enough to suck them and another caster dry usually.

Because of this I would focus on just using blackout and echo, which is a cruel cruel combination

As for not having enough mana or time for diversion, I agree, but a nice combo I like in arena battles at least is to open up with backfire, that usually stops them for a few seconds. Then close with them, hit them a bit, echo blackout and just smack them around. The only issue is keeping them from running. I am more of a fan of axes, but the quick hamstring right before a blackout might be better.
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Old Jul 19, 2005, 01:27 PM // 13:27   #22
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Some stuff I would hypothetically change are sucking out strength and putting those points into illusion and swap cleave with illusionary weaponry, and replacing wild blow with flurry. This way, you can pretty much ignore blind and bypass stuff like enfeeblement or most defensive stances for that matter, while your axe score will still let you dish out consistent damage during IW's 15 second cooldown. I've never tried this before, so this is just a hypothesis. You'll have an energy problem, but it's not that bad, because IW costs 15 en and you'll still have 5-8 left over, enough to activate a stance or play around with.
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Old Jul 19, 2005, 01:34 PM // 13:34   #23
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Well, debilitating shot + Echo is more for single target energy denial, "Fear me!" does it in an area of effect, but now we're seriously digressing from the main point.

Now to say something actually constructive towards the actual build.

Why do you bother putting points in domination magic? The effects of it on Hex Breaker are minimal. Drop those 2 and put them into inspiration, and also drop 1 or 2 points from strength and axe mastery and place the remainder into inspiration magic. Why? Because you seem to have lots of energy skills, and with higher inspiration you get more energy back for drain enchantment. Not to mention you said it was not designed for "MAX UBAH damage."

You might also consider dropping Griffon's Sweep, because 1) you already have two other fast recharge energy skills and 2) it can still be blocked (unless the guild wars guru website is wrong).

Maybe you can consider replacing it with power drain? Or another adrenal skill?

Last edited by Black Raine; Jul 19, 2005 at 01:36 PM // 13:36..
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Old Jul 19, 2005, 03:09 PM // 15:09   #24
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I'd rather go

Blackout
Cry of Frustration
HexBreaker (if you think it's an issue)
Fear Me
Disrupting Chop
Cleave
Wild Blow
8th is up to you.... Penetrating Blow?

Tactics 11 +1 +1 (going gladiator +1 minor rune of tactics): get to 13 and drain 4 energy with Fear me.
Domination 8 (only to increase blackout duration... not caring much about cry damage)
Axe 11 +X (for axe... depends on your rune strategy...)
Leftover in strenght...

You migth want to push to 9 in Domination to get a chakram of whatever.

Run around and shout & cry?

Louis,
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Old Jul 19, 2005, 03:53 PM // 15:53   #25
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Quote:
Originally Posted by Louis Ste Colombe
I'd rather go

Blackout
Cry of Frustration
HexBreaker (if you think it's an issue)
Fear Me
Disrupting Chop
Cleave
Wild Blow
8th is up to you.... Penetrating Blow?

Tactics 11 +1 +1 (going gladiator +1 minor rune of tactics): get to 13 and drain 4 energy with Fear me.
Domination 8 (only to increase blackout duration... not caring much about cry damage)
Axe 11 +X (for axe... depends on your rune strategy...)
Leftover in strenght...

You migth want to push to 9 in Domination to get a chakram of whatever.

Run around and shout & cry?

Louis,

Personally, I think a Blackout warrior needs a snare becuase Blackout makes casters panic and 7 times outta ten they will break and run. Hamstring and Blackout is an amazing 1-2 combo. And it serves the OPs purpose in that it can often prevent the ward/stance/snare/ect. from coming out.

Last edited by QuixotesGhost; Jul 19, 2005 at 03:59 PM // 15:59..
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Old Jul 19, 2005, 04:04 PM // 16:04   #26
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Quote:
Originally Posted by QuixotesGhost
Personally, I think a Blackout warrior needs a snare becuase Blackout makes casters panic and 7 times outta ten they will break and run. Hamstring and Blackout is an amazing 1-2 combo. And it serves the OPs purpose in that it can often prevent the ward/stance/snare/ect. from coming out.
And don't forget that is why wild blow is in there too:
wildblow -> hamstring -> echo -> blackout -> echoed blackout. That would hurt. That is also a lot of mana for the warrior though and that would be a problem.
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Old Jul 19, 2005, 04:08 PM // 16:08   #27
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I was still trying to stay on OP track... Keeping Axe and Domination.

Snaring with an axe? Then maybe it would be better to switch to sword. That way, I also keep Disrupting chop.

If a blacked out caster panic and run, then maybe I'd better off hitting someone else anyway? That way I might divert 2 casters in trouble instead of one.
I guess we can argue that it would kill none... But with Cleave only for serious damage making, you're not looking at an incredible damage built here anyway.

Louis,
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