Jul 19, 2005, 05:21 PM // 17:21
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#21
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Frost Gate Guardian
Join Date: May 2005
Location: Florida
Guild: na
Profession: R/E
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The best UW party is 5 or 6 intelligent people.
Any more then 1 warrior in Underworld is asking for problems. 1 Warrior is all you need to funnel up each pack of mobs and control aggro with Spirit of Protection and stances on while THE (as in 1 also) Prot/Healing monk keeps him healed easily.
In Underworld the fewer the better. Less people you invite to your party the less chance of it contracting "noob disease", or picking up a griefer, from ToA.
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Jul 19, 2005, 05:59 PM // 17:59
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#22
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Krytan Explorer
Join Date: Jun 2005
Location: East Coast, USA
Guild: Not a Guild [NaG]
Profession: R/
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All right, maybe only one warrior is better, as long as the party stays at range and lets the warrior soak up the aggro. I still contend that a party of 8 with 2 monks, 1 healer 1 protector, will have the easiest time, however. I know that you can get by with 5 or 6, and that more leads to higher incidence of griefers, but I still prefer to have 8 when I can. This is why I started a thread over on the Tyrian Explorer's League section:
http://www.guildwarsguru.com/forum/s...ewpost&t=32657
My hope is that those who reply to that won't be among those who have a tendency to cause my party grief...
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Jul 19, 2005, 07:39 PM // 19:39
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#23
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Dumachum
The best UW party is 5 or 6 intelligent people.
Any more then 1 warrior in Underworld is asking for problems. 1 Warrior is all you need to funnel up each pack of mobs and control aggro with Spirit of Protection and stances on while THE (as in 1 also) Prot/Healing monk keeps him healed easily.
In Underworld the fewer the better. Less people you invite to your party the less chance of it contracting "noob disease", or picking up a griefer, from ToA.
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Amen to that. One warrior using stances is all you need.
Hurrah for tactics.
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Jul 20, 2005, 01:39 AM // 01:39
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#24
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Academy Page
Join Date: Jun 2005
Location: Birmingham Alabama
Guild: Psychic Distraction[PD]
Profession: R/
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Quote:
Originally Posted by Racthoh
Hurrah for tactics.
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*Shakes fist at the lack of expertise skills*
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Jul 20, 2005, 01:52 AM // 01:52
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#25
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Site Contributor
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The most effective group would probably be 2 prot monks to tank, 1 healing monk to heal them, and the rest all eles (some nukers, some air eles).
The 2 prot monks will make sure no mobs get past them while they tank with prot bond, balthazars etc. and the eles take care of the mobs in record time. Maybe put in a necro for BiP and a warrior in case there are enchantment removals flying around.
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Jul 20, 2005, 02:33 AM // 02:33
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#26
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Jungle Guide
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Quote:
Originally Posted by Shwitz
2 Warrior tanks
2 Monks - 1 Protection, 1 Healing
1 Necro using blood skills to regen the Monks
1 Mesmer using shutdown skills
1 Ele to nuke
1 Ranger for single target damage
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This is close to what I'd do.
The safest build looks something like this:
1 Warrior
1 Protection Monk
1 Protection/Healer Hybrid w/ Peace and Harmony
1 Divine Boon Healer
1 Necro w/ Blood Ritual and Well of Power
1 Elementalist/Necro w/ Blood is Power, Life Stealing, and Nukes
1 Elementalist Nuker w/ Wards
1 Ranger w/ Traps and Interrupts
It's hard to think of a challenge that this team couldn't face successfully. Of course, with 3 Monks and 2-3 Support Characters, it doesn't have much offense.
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Jul 20, 2005, 02:35 PM // 14:35
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#27
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Ascalonian Squire
Join Date: Jun 2005
Guild: The Orrian Triad [Orr]
Profession: R/Me
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I just made so much bank last night in a 5 Ranger group. *sighs* That's the most success I've seen down there. Second best was
2 warrior
2 ranger
2 monk (1 healing/ 1 protection)
2 ele
Didn't have to set down as many traps and it was fun knowing that most of the time the mobs would sit there so I could shoot them afterwards. Then again, this same healing monk was holding people hostage with Unyielding Auras...
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Jul 20, 2005, 02:42 PM // 14:42
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#28
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Ascalonian Squire
Join Date: Jul 2005
Location: Cincinnati Ohio
Guild: Ancient Avatars
Profession: W/Mo
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Last night i did one that was
1 Warrior (ME)
1 Prot Monk
1 Healer Monk
1 Elementalist
But the healer monk lagged out b4 we got to the smites (It was a smite run)
We carried on without him for a bit but we eventually died. So if we had had the healer monk, we coulda done i but it woulda been faster if we had an extra nuker on board, or a blood necro =)
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