Jul 23, 2005, 06:20 PM // 18:20
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#21
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Guys I have a question, is Zealot's Fire triggered when the pets ATTACK, or are they triggered when you press the button for the skill?
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Jul 23, 2005, 07:45 PM // 19:45
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#22
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Lion's Arch Merchant
Join Date: May 2005
Profession: Me/N
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Quote:
Guys I have a question, is Zealot's Fire triggered when the pets ATTACK, or are they triggered when you press the button for the skill?
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When you press the button. Or to be more precise: When you loose the energy. So if i'm not mistaken you can pull aggro on yourself, spam 5+ pet attacks with zealots which will result in 5x40+ aoe damage [200+ ? @ 25+ energy] AND the actual pet damage [depends on skills].
But if you just cast Balthazar's then you can do 20+ aoe damager for 10 seconds [200+ @ 25 energy] . Therefore the only diff imho is what exactly the pet attack DO [so just spamming pet attacks + zealots instead of just spamming balthazar's + serpent's quickness need to weigh up carefully :P].
In short, if i'm going to have to tank [or farm] then i'd probably not bring pet attacks with zealots fire.
Last edited by silvertemplar; Jul 23, 2005 at 07:55 PM // 19:55..
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Jul 24, 2005, 10:42 PM // 22:42
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#23
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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It's assuredly an original build. However (at first glance) the amount of damage dealt isn't impressive. That's about 150 dmg in less than 1s every 5/8s, right? It doesn't strike me as powerful in terms of DPS, and it's a weak damage spike if you take into account all the skill slots required. I could be wrong but I'd say a basic AoE elementalist can do better as long as he has some energy management skills. Does the pet damage or the damage from attack skills make these number more exciting?
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Jul 25, 2005, 12:55 AM // 00:55
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#24
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Academy Page
Join Date: Jun 2005
Location: Im my own little world.
Guild: Acolytes Of Fayth
Profession: R/E
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Does zealots fire really work while you are using pet skills, I didnt think it did. It would probably work if you did comfort animal but I dont think if you do pet attacks then that would work because it isnt a skill on that ally. Can someone test this to see if it works plz?
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Jul 25, 2005, 03:09 AM // 03:09
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#25
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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I've been running a similar build for the last week or so in PVE and it's been a blast to try and get it to work.
I dropped call of haste from my bar because I get more damage from the chaining pet attacks than I do from increased attack speed.
Alternately, you can use Call of Haste with Strength of Honor- they're a natural combo, but otherwise call of haste isn't enough of a priority to kick another skill off my bar. It's good, and I want it, but I don't need it. Also, it's still upsetting that I can't see damage numbers from my pet's attacks- if I could, I suspect it'd be easier to rationalize putting Call of Haste into the build.
However, as is the problem with most beastmastery builds, I run into problems because my pet takes up too many slots on my skill bar.
I've been using Balth's Aura and Zealot's fire and it works very well for my purposes. Energy isn't a big deal either- Ferocious Strike is amazing (though frustrating when you don't know if it missed or it simply hasn't launched yet). Combine ferocious strike with Druid's Armor and a decent staff/foci and you can chain two BA back to back without a problem.
I'm struggling to find a +20% enchanting mod to add that extra two seconds to my Balth's Aura- if anyone comes across one I'd pay well for it (and report the results back here).
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Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Last edited by Scaphism; Jul 25, 2005 at 03:12 AM // 03:12..
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Jul 25, 2005, 03:26 AM // 03:26
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#26
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
I'm struggling to find a +20% enchanting mod to add that extra two seconds to my Balth's Aura- if anyone comes across one I'd pay well for it (and report the results back here).
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Faction?
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Jul 25, 2005, 06:28 AM // 06:28
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#27
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Krytan Explorer
Join Date: Jun 2005
Guild: Dark Horizons
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I've run a beastmaster using balth in tombs. It did pretty decent damage but nothing spectacular. The overall effect of a smiting beastmaster on a single target is probably on par with an average warrior. If you get in the fray yourself using balth + zealots that damage suddenly becomes aoe, which can have disireable effects. If I recall correctly I used a +20% enchants staff. I could throw a balth on my pet quite often with the help of ferocious strike. Zealots could prove interesting in tombs (koth maps) but I don't see much use for GvG. If zealots would trigger on the pet people might actaully consider running one of these
My biggest problems with the beastmaster were 1. switching between my pet to cast balth and the target to stategically use the pet skills and 2. getting the damn animal to go where I wanted and when I wanted it to. I swear, if the AI on that thing got anyworse...
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Jul 25, 2005, 09:10 AM // 09:10
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#28
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by UberRusty
Faction?
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Oh, I've had it unlocked for a long time. This is a PVE character though, so I need to buy the actual wrapping.
I had another thought for the build earlier tonight- throw Serpent's Quickness in there and you could really spam your pet attacks non-stop.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Jul 25, 2005, 12:42 PM // 12:42
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#29
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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There's a visual cue every time your pet uses a pet attack. I think it's important to always keep your eyes on the fight to time the attacks and see what's going on (obviously you'll want to know if the pet is hitting a target with shield of judgement on them). That being said, I have no idea what happens when you use a pet attack before the last used one has been executed. I always thought the first one just vanished without a trace, but never tested it. Would be nice if they came back out in order (FIFO).
I do know that the pet doesn't have to actually be at the target to use the last attack you called. You can hit ferocious strike while the pet is approaching and he'll still use it when he gets there for at least 10 seconds. This way you can use two ferocious strikes in rapid succession as soon as the pet reaches the target, which is conveniently almost enough to regain the entire energy cost of balthazar's aura
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Jul 25, 2005, 08:48 PM // 20:48
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#30
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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Quote:
I had another thought for the build earlier tonight- throw Serpent's Quickness in there and you could really spam your pet attacks non-stop.
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Lol, that's what I did. Every 3 seconds it's a barrage of spamming! I just use a melee weapon to be near the target and chase him while he runs. =)
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