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Old Jul 26, 2005, 01:51 PM // 13:51   #1
Pre-Searing Cadet
 
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Default Which attribute is more useful to a W/Mo?

Which is more useful, Tactics or Healing Prayers?
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Old Jul 26, 2005, 02:26 PM // 14:26   #2
Forge Runner
 
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thank you! i was going to ask this question - tactics, healing, or protection? i'd say tactics, because monk spells are probably too much energy
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Old Jul 26, 2005, 02:43 PM // 14:43   #3
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A rather good build would be

Healing 9

Axe/Sword 12

Strength 8

Tactics 9

with minor runes (axe/tactics/strength +1 with any helmet)

Tactics is quite important when using stances, most warriors only want to deal damage and when they're dead they blame the monk.
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Old Jul 26, 2005, 03:01 PM // 15:01   #4
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If you could find a strength shield, spreading attribute along strength/weapon/healing would give you room to make a typical efficient melee tank.
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Old Jul 26, 2005, 03:04 PM // 15:04   #5
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is this PvP or PvE? in PvP you should be all offense with smiting and strength (and a little tactics helps for 1 or 2 stances or shouts). In PvE survival is more important in the later stages and i'd go with tactics and then later sacrifice strength for healing or protection. At the moment with my w/mo i run a tactics and smiting build, tactics to survive and smiting to deal the damage and make up for strength loss. You can't rely on too much self healing because you'll never do it as good as the monks and so just leave those to the henchies or monk players but still carry healing sig and use it at the right times.
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Old Jul 26, 2005, 04:03 PM // 16:03   #6
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You can gun for one and/or the other without losing much DEPENDING on what it is you want to do.

I'd run 10+2 weapon mastery, 9+1 Strength, 7+1 Tactics, 10 Smiting.

In this manner, you can call on strength or tactics to keep yourself alive in EITHER pvp or pve.

Smiting Prayers are usually very energy efficient and I like Strength of Honor. Excellent skill for LOTS of dmg output. I still think Judge's Insight just costs too much energy for it's limited duration. I've heard of people using both, that's fierce. It's like walking around with weaken armor on every target + barbs. But it only affects yourself, not your fellow warrior/rangers with non-ele dmg.
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Old Jul 26, 2005, 05:25 PM // 17:25   #7
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also, for PvE - sword, axe, or hammer? whY?
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Old Jul 27, 2005, 12:31 AM // 00:31   #8
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Yeah JI is too hard to run frequently especially if your maintaning strength of honour, it's a skill I love to use on my ranger but hardly use it on my warrior, i think casting time and energy cost is too high for a warrior, if it was like vig spirit to run 30s then it would be great or if it had a 1sec cast time and 5 energy cost.

If the warrior had 3 pips of energy regen, great new possiblities open heh
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Old Jul 27, 2005, 03:59 AM // 03:59   #9
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tactics isnt all that useful in pvp against other warrior because of hammer warriors using irrestable blow
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Old Jul 27, 2005, 06:09 AM // 06:09   #10
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I'm going to assume this is for PvE and say tactics. If your team is smart enough to let you take aggro there should be no problem if you're running a few good 75% miss stances. A monks job is to heal, let them do it.
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Old Jul 27, 2005, 07:10 AM // 07:10   #11
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If you're gonna take monk secondary just for strength of honor, you might as well go W/Ele and take conjure element. Lower cost, more damage.

Otherwise, I really don't know what people run on their W/Mos. Judges Insight is good, you can get it to 20+ seconds duration. Scourge healing on the main target is always good for added damage, you'd be amazed at how much healing goes on. Other than that, there aren't that many offensive options for wa/mos.
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Old Jul 27, 2005, 08:23 AM // 08:23   #12
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Look at what overall damage buffs you have for warriors ignoring frenzy/tf (rangers too except for soh)

JI
SoH
Conjure *
Order of Pain
Order of the Vampire

SoH/Ji can be maintained barely with frenzy with a zealous hilt assuming circumstances are ideal.

The orders require a dedicated spammer for them but Ji/Soh is much stronger than a conjure even if JI isn't on all the time.
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