Jul 03, 2005, 05:08 AM // 05:08
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#41
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by ComMan
Ummm..no? It's no as fast as Quick Shot, but it's also not as energy-intensive and it's not elite.
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You're right, it's not as fast as Quick Shot. It's faster.
Two Tiger's Fury shots, with a Shortbow: 1.33 each or 2.66 seconds for both.
Normal shot followed by a Quick Shot: 2 seconds followed by 1 second or 3 seconds for both.
Unless you have an infinite Quick Shot combo set up Tiger's Fury actually results in more arrows per time than Quick Shot.
Quote:
Originally Posted by ComMan
Tiger's Fury with Quick Shot is probably a waste though. You'll get enough ROF out of Quick Shot that you'll never even notice Tiger's Fury.
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Enough? What's that supposed to mean? More ROF = more arrows = more damage = better. I wasn't aware of 'too much damage' being a part of this game.
The effects of both skills are very noticible. They stack in beautiful ways. In fact after running the two together I find it very, very difficult to play a build without them. It just feels glacial.
Quote:
Originally Posted by Beoulve
Yea, I am using Serpents instead of Tigers now =/
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I should mention that, due to rounding, Serpent's Quickness has no effect whatsoever upon Quick Shot.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Jul 03, 2005 at 05:10 AM // 05:10..
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Jul 03, 2005, 05:09 AM // 05:09
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#42
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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Quote:
Originally Posted by ComMan
Again, you're using Quick Shot. With Serpent's Quickness you increase your already absurd rate of fire. However, a lot of people don't carry Quick Shot (or even have it capped) so they need Tiger's Fury for the rate of fire boost.
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It's for Debil.
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Jul 03, 2005, 05:37 AM // 05:37
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#43
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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Why my thead?
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Jul 03, 2005, 06:25 AM // 06:25
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#44
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Academy Page
Join Date: Jun 2005
Guild: Amazon Basin
Profession: R/E
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who knows? in any case i run a simlar build to tthis - havent capped quick shot yet, but i will get around to it sometime... in any case this is my version of a DD ranger -
Punishing Shot (despite somepe peoples dislike of it is acutally a really nice elite - especially as it can cause hell for people)
Trolls Unguent/Res Signet
Dual Shot
Penertaing Attack
Power Shot
Favourable Winds
Tigers Fury
Kindle Arrows
5 Beast mastery, 14 expertise, 10 wilderness, 11 marks (with runes). if im right with a Superior Vigor + Perfect Bow grip of fortiude (+30 hp) you should be able to take a superior expertise rune, a superior marks rune, as well as a marks mask, and end up wiht 5 beast, 14 expertise, 10 wilderness, 14 marks.
and still have around 460~ hp.
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Jul 03, 2005, 07:10 AM // 07:10
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#45
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Ascalonian Squire
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Few things:
Troll is highly overrated. If you have a competent monk, you simply do not need it. Competent means the monk can keep himself alive while you do other things. These monks are rare, but if you have one in your team you have wasted a slot on troll. Further, troll sucks anyway. If you're in a situation in pvp where you need to pop a troll, chances are you're going to die anyway. Troll has never saved anyone from me (that's assuming I don't just interrupt it) and I doubt it's saved you that often either. You're much better off putting an attack of some sort in that slot.
Also, these conjure flame/kindle builds are not the way to go for maxing out ranger damage potential. No, I'm not willing to spill the beans on my build, because I am a jerk and don't want it to become fotm, but I will tell you that you're looking in the wrong place.
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Jul 03, 2005, 07:24 AM // 07:24
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#46
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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There's always healing spring, with about 9-10 expertise it only costs another energy point or two. And with high wilderness survival it heals you for about 51 points every 2 seconds for 10 seconds, that's 255 health. And that's DAMN nice.
Only problem is it's easy to interrupt, but it's got great healing.
And Troll Unguent saved my life several times today.
At least it will IF you have wilderness survival up high enough.
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Jul 03, 2005, 07:36 AM // 07:36
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#48
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by AadiD
Pfft. For the 3 second cast time, you're contributing 0 to your team. And healing spring is another waste of a slot. My wilderness survival is also plenty high - troll is a +7 regen for me, and I still wouldn't give up any skill I have for it. As is my build does huge damage and if I dropped any skill for troll it would have to be the res signet - not an option. And in my other ranger build, set for interrupts, I can't afford to drop a single skill either. Both builds would be drastically less effective with troll on board.
Plainly put, if you have a slot for troll/healing spring (healing spring is even worse) you're not getting the most out of your ranger. But go ahead and keep wasting slots anyway, I laugh every time I kill someone while they're waiting to cast troll or when I let it go 2 seconds and then interrupt it.
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Troll Unguent LOL. I sure hope that you're joking.
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Jul 03, 2005, 09:26 AM // 09:26
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#49
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Quote:
Originally Posted by AadiD
Pfft. For the 3 second cast time, you're contributing 0 to your team. And healing spring is another waste of a slot. My wilderness survival is also plenty high - troll is a +7 regen for me, and I still wouldn't give up any skill I have for it. As is my build does huge damage and if I dropped any skill for troll it would have to be the res signet - not an option. And in my other ranger build, set for interrupts, I can't afford to drop a single skill either. Both builds would be drastically less effective with troll on board.
Plainly put, if you have a slot for troll/healing spring (healing spring is even worse) you're not getting the most out of your ranger. But go ahead and keep wasting slots anyway, I laugh every time I kill someone while they're waiting to cast troll or when I let it go 2 seconds and then interrupt it.
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If you're troll unguent only gives you a +7 regen. You're not getting the most out of your ranger.
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Jul 03, 2005, 10:51 AM // 10:51
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#50
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Quote:
Originally Posted by Neo-LD
Congratulations on bringing the perfect skills needed to kill this specific build. Id like to see those skills kill anything else lol.
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I was merely stating the build-killer, not specifying that I carry those skills. For every build, you need to know the anti-build I think
Quote:
Originally Posted by Tigris of Gaul
Why not let the monk heal?]
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The Build iQ suggested to the OP is how -they- do it...ie. They are a highly competent guild and they suggested the ranger build that fits into -their- overall strategy. If the OP is a part of a great guild and has full confidence on the healers, he may perhaps omit any sel-heals.
But, for normal ranger PvP builds (Random Arenas and average-to-good Guilds), I still back my theory of one self-heal.
Quote:
Originally Posted by Tigris of Gaul
If you're taking damage as a ranger:
a) the attacker has no clue what he's doing
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Isnt it a bad idea going into a match hoping no one targets you?
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Jul 03, 2005, 12:38 PM // 12:38
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#51
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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NO pin down?!?! =[
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Jul 03, 2005, 03:29 PM // 15:29
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#52
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Wilds Pathfinder
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Quote:
Originally Posted by Anarkii
Isnt it a bad idea going into a match hoping no one targets you?
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As a monk or a mesmer, yes. As a warrior should I bring self heals?
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Jul 03, 2005, 07:07 PM // 19:07
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#53
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Ensign, I do realize that more arrows per second is a good thing, but will a quick shot ranger really out-damage a punishing shot ranger? (not being sarcastic, I really dont know)
Thinks out loud:
Quick Shot adds no innate damage, it just lets you fire an extra arrow, cus it fires almost instantly. With 12 marksmanship, punishing adds 18 damage, but still fires at the normal rate. So basically, if your extra arrow from quick shot does more than 18, you will have done more damage. If not, than you were better off with punishing shot. Quick Shot does work better with preperations, though, so I guess quick shot is better for damage; but doesnt interupt.
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Jul 03, 2005, 07:08 PM // 19:08
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#54
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Wouldn't dual shot allow you to fire the most arrows?
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Jul 03, 2005, 07:16 PM // 19:16
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#55
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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True, it does, and it is in his build as well. Just keep in mind that those arrows are 25% weaker.
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Jul 03, 2005, 07:17 PM // 19:17
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#56
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by Neo-LD
True, it does, and it is in his build as well. Just keep in mind that those arrows are 25% weaker.
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That is still ~150% damage plus if you use a preperation like ignite /kindle arrows and conjure spells, it does a lot of damage.
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Jul 03, 2005, 11:52 PM // 23:52
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#57
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Frost Gate Guardian
Join Date: May 2005
Location: :O
Guild: None atm
Profession: W/Mo
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Thats why I was using it :O
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Jul 04, 2005, 01:17 AM // 01:17
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#58
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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This build is less about the initial damage of your arrows, and more about getting the most amount of arrows out in the shortest amount of time, taking advantage of buffs.
Dual shot gives 2 arrows, which would normally warrant you a bad damage increase, but with 2x conjure and kindle stacked, it becomes rather powerful.
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Jul 04, 2005, 01:19 AM // 01:19
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#59
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Wouldn't Ignite arrow be better? or is the 5 mana less cost and plus 2 damage better than splash?
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Jul 04, 2005, 01:24 AM // 01:24
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#60
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Banned
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Quote:
Originally Posted by arnansnow
Wouldn't Ignite arrow be better? or is the 5 mana less cost and plus 2 damage better than splash?
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Where are you getting 2? I was under the impression it was 5 damage.
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