Jul 07, 2005, 05:36 AM // 05:36
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Location: I wander.
Profession: Mo/R
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Shouldn't sneaking in be easier (Ring of Fire)
Has anybody else noticed how the Lava Imps own the crap out of you, and how the Mursaat are so much easier? It seems like storming in the front gate ought to be harder, but it's SO much easier.
The biggest problem is too many imps at once, it a Dev wants to try to fix the problem. At least, I think it's the source of the problem.
What's everyone else's experience with this?
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Jul 07, 2005, 06:02 AM // 06:02
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#2
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Pre-Searing Cadet
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i agree, front door is a lot easier, though a few stubborn party members always decide to leave the second i agro.
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Jul 07, 2005, 06:55 AM // 06:55
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#3
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Frost Gate Guardian
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same trick, take it slow, pull one group back to kill, repeat. interrupt, focus fire, move out of their aoe spells, and ward against ele will let you defeat them. mursaat lacks aoe spells so it is easier for most groups to deal with.
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Jul 07, 2005, 06:58 AM // 06:58
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#4
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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I tried that damn mission like 15 times trying to go around it, and almost made it on numerous occasions, but it's just too damn hard. Finally, I was like, "screw this". and went through the front and beat the mission... with henchies.
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Jul 07, 2005, 03:59 PM // 15:59
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#5
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Charter Vanguard
Profession: W/E
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Fire IMps are a sweet and scary challenge, but really i like because of that. You need a good solid team to beat them. You have to slow it down, make sure you take them 1 by 1.
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Jul 07, 2005, 05:17 PM // 17:17
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: good from far, far from good
Guild: Gaming Continuum
Profession: Mo/Me
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In my opinion, Ring of Fire is much harder than either Hell's or Abbadon. It's a real exercise in controlled pulling. I agree that after the imps. lava spitters, and assorted drakes and ettins, the Mursaat are easy by copmparison....
well, except for that Monk Boss....
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Jul 07, 2005, 05:39 PM // 17:39
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#7
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Academy Page
Join Date: Apr 2005
Location: North Germany
Guild: Order of Phalanx
Profession: E/Mo
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He isn't hard, just long ... or you got some kind of interupt skill with you, then he isn't too hard.
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Jul 07, 2005, 05:58 PM // 17:58
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#8
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Ascalonian Squire
Join Date: May 2005
Profession: Mo/R
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Nothing takes longer than the Monk boss at Abbadon's Mouth. It's true that I did the mission with only henchies and I was playing with a monk and I had not equipped any smiting skills.
It's just that it took me over 10 minutes to actually kill it and that's quite a bit.
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Jul 07, 2005, 06:04 PM // 18:04
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#9
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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heh, how long did the beastmaster in norther shiverpeaks take you? Or had he already be 'tweaked' when you got there? 10 minutes was nothing, I beat on him for 20 minutes, even with interrupts.
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Jul 07, 2005, 06:05 PM // 18:05
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#10
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Krytan Explorer
Join Date: May 2005
Guild: Awakened Tempest [aT]
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Oh man, I can remember fighting the monk mursaat boss in Thunderhead Keep. Took at least half an hour since no one brought any type of anti-caster skills. We also only had 6 people. One left and the other wasn't infused so he would die 5 seconds after we rezzed him.
I forget how we eventually killed him, but boy did it take a long time.
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Jul 07, 2005, 06:41 PM // 18:41
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#11
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Ascalonian Squire
Join Date: Jul 2005
Profession: Me/W
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You might be a noob if you read this topic and thought of the song by Johnny Cash.
I do look forward to facing the aforementioned challenges, however. Carry on.
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Jul 07, 2005, 07:49 PM // 19:49
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#12
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Lava Imps are basically impossible with henchies as they aren't smart enough to move out of Meteor Showers. Of course PUGs aren't much better in that regard.
Going in the front gates is just orders easier than trying to work your way around. You don't have to worry about patrolling packs of Lava Imps, and one bad step pulling another pack that means almost certain death. Then there's trying to fight a pack of Lava Imps while in a pool of lava...hell, why would anyone follow the Vizier's advise?
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jul 07, 2005, 08:23 PM // 20:23
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#13
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by Miss Innocent
Has anybody else noticed how the Lava Imps own the crap out of you, and how the Mursaat are so much easier? It seems like storming in the front gate ought to be harder, but it's SO much easier.
The biggest problem is too many imps at once, it a Dev wants to try to fix the problem. At least, I think it's the source of the problem.
What's everyone else's experience with this?
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I cannot agree more... first time I tried this mission we got owned by imps meteor showering us as we moved through lava... ouch!
Next time we went through the front door... we took it slow but it was far easier. Mursaat are so easy once you are infused. They need some toughening up in my opinion.
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