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Old Jul 07, 2005, 05:03 PM // 17:03   #1
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Default Ether Prodigy

Ether Prodigy {Elite} Cost:5, Cast Time:1, Recharge:5
Lose all enchantments. For 10-22 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion.

If you were to try and recast this before its time ran out, it would still deal the 2 points of damage per energy, correct? I figure thats what the 'lose all enchantments' stipulation in the beginning is about, but I'm not sure.

I was thinking of using this on my Elementalist primary character who I use damage dealing builds with -- not necessarily spike damage per se, but pretty much along those lines. But the more I think about it the less appealing it is to me, between taking that damage and the exhaustion it causes it seems kind of rough.

Anyone have other ideas for good energy management solutions on a Elementalist primary?
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Old Jul 07, 2005, 05:16 PM // 17:16   #2
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Yes it still deals damage to you because it removes itself, as you said.

I use this on my ele primary for energy management as well...as long as you're not casting any other spells with exhaustion, this spell is pretty nice.

Before I got it though, I was E/Me and used energy drain from the ugly purple imp/gargoyle in Whitman's Folly. It wasn't as good, but I didn't take damage and can cast other exhaustion spells without them piling up. I've also heard of people using mantra of recall.

I'd also be interested in an alternate energy management option.
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Old Jul 07, 2005, 07:30 PM // 19:30   #3
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Anyone have other ideas for good energy management solutions on a Elementalist primary?
Elemental Attunement or Ether Renewal.

Ether Renewal if you have fast casting:fast recharge spells to set it off. Elemental Attunement if you don't. They are both that nice.
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Old Jul 07, 2005, 07:36 PM // 19:36   #4
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Ether Prodigy isn't too bad. I didn't really have problems with the hp loss as long as you are out of harm's way. Having exhaustion stack on you is potentially a big problem as I always like to bring at least one big spell that causes that condition. You just have to be very careful not to over do it i.e. don't use it between battles. I quickly learned this is an awful skill to have for pvp as I died from the hp loss once

What has worked like a charm for me lately is using Glyph of Energy and in my case Fire Attunement. This is actually part of the Provoking Forest Fire build but my secondary is necro. My energy goes along way and I have been very satisfied with it. Glyph of Energy is also great because it prevents exhaustion but it takes up that valuable elite skill slot.

Basically a combination of one of the attunements and a glyph seems to be pretty popular amongst eles. You can also do for instance Elemental Attunement and Glyph of Lesser Energy. Depends on what elite you prefer to bring.
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Old Jul 07, 2005, 07:45 PM // 19:45   #5
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Ether Renewal... I don't use any enchantments and the only thing I could figure using is 'XXXXX Attunement' with it, problem with that is trying to cram alot of my spells into 10 seconds.. I figure I could get three, maybe four out :P If it counts itself (which I believe that it did) that'd be something like 24 or 32 energy every 30 seconds... Might try it out, just to see.

Elemental Attunement... Definately going to try that one out, see how it plays into my build. Thinking it will be good, but, testing is required.

I was also looking at Glyph of Energy, net gain of 15 energy every 15 seconds if you get maximum usage out of it, and it would help cut down on exhaustion problems.

I was browsing Mesmer stuff a little, but my biggest worry with using stuff like that is dropping my effectiveness in dealing damage, has anyone experimented with anything like that?
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Old Jul 07, 2005, 08:01 PM // 20:01   #6
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Hmmm....hadn't thought about the lose all enchantments causing the damage. There goes my idea. Guess Ether Renewal will work better for my El/Mo protector after all.
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Old Jul 07, 2005, 08:34 PM // 20:34   #7
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Originally Posted by Rajamic
Hmmm....hadn't thought about the lose all enchantments causing the damage. There goes my idea. Guess Ether Renewal will work better for my El/Mo protector after all.
Oh definately. A properly timed Reversal of Fortune would make Ether Prodigy quite the yummy skill indeed.
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Old Jul 07, 2005, 09:54 PM // 21:54   #8
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Don't forget that you are still gaining some energy back with attunement on after using Glyph of Energy.

I can't imagine carrying maybe one mesmer or other skill would reduce your damage dealing capability since you are usually waiting for you skills to recharge anyways.

You can also try one of those Conjure skills. I find it a great way to clear off the remaining mobs after my aoe spells and also gives you some time to regen a bit before you go off on another round. Repeat again with attunement/glyph and you can last quite awhile.

The best is off course grouping with a necro that has blood ritual or well of power which makes for a happy ele
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Old Jul 07, 2005, 10:28 PM // 22:28   #9
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Don't forget that you are still gaining some energy back with attunement on after using Glyph of Energy.
The amount of energy you get back via attunement is directly related to the amount you actually paid for the skill. The return is triggered on the casting completion (IOW: you pay the full energy price when you start casting and unless you finish casting you get nothing back). The glyphs do reduce the energy cost significantly so if you don't pay much for the skill, you almost nothing back.

Quote:
I can't imagine carrying maybe one mesmer or other skill would reduce your damage dealing capability since you are usually waiting for you skills to recharge anyways.
He didn't mean that the skill slot/or the time taken to use said mesmer skill would reduce his overall damage output. Since all the mesmer energy recovery skills (or the good ones at least) are tied to the Inspiration Line, they require a point allocation to that line that would detract from Energy Storage and the primary element lines. Not to mention that it becomes a moot point if you aren't an E/Me.
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Old Jul 09, 2005, 06:09 AM // 06:09   #10
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If you're using a bunch of non-exhaustion spells, Elemental attunement + xxx attunement will give you about 80% return on elemental casting spells. That's a very nice boost to energy pool.
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Old Jul 09, 2005, 10:16 PM // 22:16   #11
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Quote:
Originally Posted by Narcissus
Oh definately. A properly timed Reversal of Fortune would make Ether Prodigy quite the yummy skill indeed.
RoF would greatly reduce the damage it would do and possibly prevent it if your mana were low enough when Prodigy ended, but you might still take damage. RoF only converts X damage to healing, it does not automatically negate all damage from the hit. So if it works on a hit that is more than X, the healing is partially counteracted, and if it is more than 2*X, you will still take a net loss in health.

Ex: Ether Prodigy hits you for 200 damage. You have a RoF on with a protection power of 60. You would gain 60 HP, but still take 140 (200-60) damage, resulting in a net loss of 80 HP.
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Old Jul 09, 2005, 10:51 PM // 22:51   #12
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Originally Posted by Acan Vishnu
[B]
But the more I think about it the less appealing it is to me, between taking that damage and the exhaustion it causes it seems kind of rough.
Oh comon, the damage you could potentially take is not THAT big. If you are a moron and let your energy sit at full, you take what, 150 damage? Thats like 1 heal other from your monk. Heal Other = 10 energy, 21 seconds of Ether Prodigy grants you a total of 28 energy. Net gain of 18 energy for your team. And that is in the worst case scenerio. Hopefully you will use all that energy (to hurt the other team) and end up taking less than 50 damage.
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