Jul 14, 2005, 07:28 PM // 19:28
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#21
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Arlington, TX
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You want to talk about underused. Try Scourge Healing (works well in the Maguuma Jungle and whenever the Aloe/Juniper Bark/whatever are around.) Also works well if you feel like toying with grawl seeing as their shamans like to heal, alot.
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Jul 14, 2005, 08:24 PM // 20:24
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#22
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Ascalonian Squire
Join Date: Apr 2005
Location: Canada
Guild: NBK
Profession: W/Mo
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I tend to carry Smite Hex quite a bit. The recharge is slow but it packs a punch.
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Jul 14, 2005, 08:38 PM // 20:38
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#23
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Academy Page
Join Date: Jul 2005
Guild: Brotherhood of the Horrati
Profession: Mo/Me
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One little under rated combo i have found, that can be used in any place that has many conditions, is Martyr and Mend Condition. It is so cool b/c as a monk you can take any amount of damage and the if you have 4 conds. on you you heal for 100-200 health FOR 5 ENERGY and to me a 200 pt heal for 5 energy is pretty cool. And be removing all those conds. the other members of the group need less healing so you can use cheap 5 pt heals. And then when you, the monkey, get down below half life you can use martyr again and mend cond. to do a full heal on yourself.
Only problem is you have to have a bunch of conds. for it to work correct.
A coo combo from
The Sensei
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Jul 14, 2005, 10:58 PM // 22:58
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#24
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Servants of Fortuna
Profession: W/Mo
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I think "Watch yourself" and "Read the Wind" are the most underrated skills in the game.
Watch yourself: +20 armor to you and adjacent allies for x seconds depends on tactics.
-- consider +40 armor halves the damage taken by a player, +20 armor is pretty good. And I belive it's +20 armor against all. The skill is cheap to use as well, only 4 adrenaline, and thus can be maintained for the whole battle.
Read the Wind: your arrow travels twice as fast and deals +x dmg depends on marksmanship.
--This skill works wonders w/ distracting shot. Also it costs only 5 energy and lasts 12 seconds no matter what. The draw backs for this skill is that it can't stack w/ other preprations and take 2 sec to cast.
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Jul 14, 2005, 11:16 PM // 23:16
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#25
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Scourge Sacrifice.
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Jul 15, 2005, 01:20 AM // 01:20
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#26
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Definately lightning orb. lol j/k. Id say shield of deflection.
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Jul 15, 2005, 01:41 AM // 01:41
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#27
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Frost Gate Guardian
Join Date: May 2005
Location: Mascoutah, Illinois
Guild: Dragon Busters (DB)
Profession: R/Me
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I would have to say the Mesmer illusion skill, illusion of weakness. it can add up to about 150 health( don't know exact). All you ahve to do is before a PvP battle, or any pve, cast it on ruself and use a quik heal. Once ur health is low, u get that 150 health back. Saved my butt a few times.
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Jul 15, 2005, 02:10 AM // 02:10
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#28
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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A lot of IW mesmers I've run across use illusion of weakness. It's worthless after the first cast of it though... I'd rather have that slot for a more useful skill.
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Jul 15, 2005, 02:41 AM // 02:41
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#29
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Frost Gate Guardian
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I think Healing Spring is definitely underused. It's like an unremovable AOE Healing Breeze with no 10-regen cap-- what's not to love?
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Jul 15, 2005, 04:18 AM // 04:18
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#30
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Frost Gate Guardian
Join Date: May 2005
Location: Mascoutah, Illinois
Guild: Dragon Busters (DB)
Profession: R/Me
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That is all too true wallaby. I really like stacking it with otehr ranegrs, especially an all trapper group in Undererold or Fissure. No need for monks if you stay clsoe together.
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Jul 15, 2005, 05:25 AM // 05:25
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#31
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Academy Page
Join Date: Jun 2005
Location: Grid Sector X-223b
Guild: Carebear Club [wuv]
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I have always had a soft spot for mantra of persistence, an inspiration mesmer stance that lasts ages and causes all illusion magic hexes to last up to twice as long. I can put down a conjure phantasm that will last for 24 seconds! Or put imagined burden on someone that will last for 36 seconds! Its great to see warriors in arenas walking around so slowly for ages
Anyway, it makes for a great fun build for arena.
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Jul 15, 2005, 09:32 AM // 09:32
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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I've taken in mind some of the warrors stances - seems they work pretty good for non warriors but since some of them end if you attack get the circle of usefullness to very little if you are a warrior.
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Jul 15, 2005, 10:03 AM // 10:03
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#33
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Yeah tactics are underused. Me? 16 tactics and soloing just fine thank you.
Light of Dwayna. I could only assume its the 25 energy cost, because at a 4 second casting time... I know I would use it.
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Jul 15, 2005, 11:42 AM // 11:42
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#34
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Light of Dwayna is basically a rebirth that casts faster. 25 mana = basically all the mana you'll have when you cas it anyways.
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Jul 15, 2005, 11:51 AM // 11:51
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#35
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Ascalonian Squire
Join Date: Jul 2005
Guild: Team NL
Profession: R/N
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Quote:
Originally Posted by OneArmedScissor
Penetrating Shot> Power Shot
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I totally agree on this one, penetrating shot ownz power shot
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Jul 15, 2005, 01:41 PM // 13:41
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#36
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Power shot is better only vs elementalist and monk...i guess...but even there the penetrator deals a hell of a punch, with just 3-6 points less. AND vs warriors it reduces their armor with around 16 up to 20 armor which is equal to ~ 38-50% increased dmg.
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Jul 17, 2005, 06:51 AM // 06:51
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#39
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Pre-Searing Cadet
Join Date: Jun 2005
Location: The north
Guild: Dark Assasins Gamma Wing
Profession: E/N
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Pheonix. It doesn't make any sense to me, but I've honestly only seen a few people cast it on occasion. Being an E/N myself, I find myself using it as often as flare.
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Jul 17, 2005, 12:14 PM // 12:14
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#40
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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You didn't use phoenix through north shiverpeaks? I used it ever since I bought it in Grendich Courthouse and will be using it until I get to Kryta probably. It's no meteor shower, but c'mon, what else are you going to rely on in the early game? Firestorm? HAHAHA
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