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Old Jul 09, 2005, 04:20 PM // 16:20   #1
Ascalonian Squire
 
Join Date: May 2005
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Default W/MO running build

I was wondering if anybody here ever ran people to draknors? I wanted to be able to run guildies and maybe people if a need a lille money i have a w/mo and i was wondering what skills you runners use and what do you put your points in to.
so please post your builds here
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Old Jul 09, 2005, 04:40 PM // 16:40   #2
Desert Nomad
 
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Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Max tactics and Str(like 16 and 12)
Have a shield w/ max ar w/ possible mods or -dmg while enchanted and/or +hp(mods are optional) or shortens cripple rate. Best shield to use is the collectors +45 -2dmg on stance.

Have these skills

Balanced stance
Charge
Sprint
rush
Bonettis
Mending/or that skill that doubles adren
Mend Ailment
Healing sig

Balance stance and charge are good to be used together for run w/o KD interuptions. Remember only 1 stance at a time. Mending is good if you wanna have constant heal although I dont think its worth it due to you will not have enough ATT to healing prayers. Basically thats it, just know where regular spwns are and where the safe pts are for the run, basically orient yourself, and thats that.
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Old Jul 09, 2005, 08:36 PM // 20:36   #3
Frost Gate Guardian
 
 
Join Date: Jul 2005
Profession: W/Mo
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One skill to consider perhaps would be "To the Limit!" for when you're getting mobbed and need a little more adrenaline to trigger off a "Charge!" or other adrenaline-based skill. Balanced Stance, Sprint/Charge, and Mend Ailment are essentials though. I'd also bring something like Endure Pain for a good temporary HP boost to help you survive through to a safe zone where you can stop and really heal up.
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