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Old Jul 14, 2005, 08:52 PM // 20:52   #1
Pre-Searing Cadet
 
Join Date: Jul 2005
Profession: R/Me
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Default Inter. Ranger Build

Interruption build.. Still fine tuning it
R/Me
Marksmanship: 12 - will add sup rune
Expertise: 11
Wild. S.: 11

Distracting shot
Punishing shot - //elite
Deb. shot
Choking Gas
Savage shot
Frozen soil
Fav. Winds
Res signet

Anything to change?
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Old Jul 14, 2005, 09:10 PM // 21:10   #2
Ascalonian Squire
 
Join Date: Jun 2005
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I'd personally try:

Expertise 14 - 11+3 (sup exp rune)
Marksmanship - 16 - 12+4 (sup rune, mask)
Beastmastery - 11

And then equip:

Distracting Shot
Debilitating Shot
Concussion Shot
Pin Down
Savage Shot
Hunter's Shot
Tiger's Fury
Echo or Oath Shot
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Old Jul 14, 2005, 10:14 PM // 22:14   #3
Desert Nomad
 
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Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Completely naked, you can have 11/10/10 with 1 extra point. That build suggests 12/11/11? Also, running 2 non-vigor sup runes is asking for death.

Personally, I think the best interupt ranger is one who uses a pet:

16 (12+4)Beast Mastery
9 (8+1) Expertise (if you cant get to 13, theres no point in going beyond 9)
12 (10+2) Marksmanship

Charm Animal
Comfort Animal
Call of Haste
Disrupting Lunge
Ferocious Strike {E}
Debilitating Shot
Distracting Shot
Resurrection Signet

Interupts like crazy with disrupting/distracting. With 16 BM, that pet is gosh dang evil.
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Old Jul 14, 2005, 10:55 PM // 22:55   #4
Banned
 
Join Date: May 2005
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Quote:
Originally Posted by Neo-LD
Completely naked, you can have 11/10/10 with 1 extra point. That build suggests 12/11/11? Also, running 2 non-vigor sup runes is asking for death.

Personally, I think the best interupt ranger is one who uses a pet:

16 (12+4)Beast Mastery
9 (8+1) Expertise (if you cant get to 13, theres no point in going beyond 9)
12 (10+2) Marksmanship

Charm Animal
Comfort Animal
Call of Haste
Disrupting Lunge
Ferocious Strike {E}
Debilitating Shot
Distracting Shot
Resurrection Signet

Interupts like crazy with disrupting/distracting. With 16 BM, that pet is gosh dang evil.
Debilitating shot is weak with less than 14 expertise.
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Old Jul 14, 2005, 11:06 PM // 23:06   #5
Frost Gate Guardian
 
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Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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If you want to build a ranger with choking gas, use practiced stance; that lets you keep choking gas up indefinitely.

I actually think pet interrupt rangers should run 10+1+3 exp, 11+1 beast, 10+1 marks (note that Neo-LD's build is either wearing two hats or else using a sup and a major, which sucks). Even with Ferocious Strike and a zealous bow, 9 expertise can mean energy problems, especially if you spam stuff like debilitating and savage shot.
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Old Jul 14, 2005, 11:08 PM // 23:08   #6
Krytan Explorer
 
 
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Quote:
Originally Posted by ICURADik
Debilitating shot is weak with less than 14 expertise.
Even when you've got a pet giving you 10 energy every 8 seconds?
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Old Jul 14, 2005, 11:28 PM // 23:28   #7
Desert Nomad
 
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Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by ICURADik
Debilitating shot is weak with less than 14 expertise.
Only because it costs 1 more energy? Maybe thats a big deal to a regular ranger, but to this guy, thats nothing. Ferocious Strike makes it so he cant spend his energy fast enough.
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Old Jul 15, 2005, 12:19 AM // 00:19   #8
Ascalonian Squire
 
Join Date: May 2005
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nothing wrong with 2 superiors on a ranger, if u bring sup vigor.. in fact I'd look down on a ranger that did not use 2 for many builds

some this does not apply though

Z
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Old Jul 18, 2005, 11:54 AM // 11:54   #9
Jungle Guide
 
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Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Brain fart? If you want to use oath shot for the instant recharge, you can easily sub in serpent's quickness and make punishing shot spammable.
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