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Old May 23, 2005, 05:58 AM // 05:58   #1
Pre-Searing Cadet
 
Join Date: Apr 2005
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Default need suggestions for builds =D

Healer/protector
class: Mo/me

attributes (without runes)
10 divine favor
10 (9) healing prayer
9 (10) protection prayer
7 inspiration

skills:
Guardian, Reversal of fortune, Orison of healing, Heal party
Divine boon, Remove hex (or rezz if prefered), Energy drain and Energy tap

Basic ideas:
This build is for getting the most out of divine favor (also divine boon). With 3 spells consuming 5 energy, he'll use them very frequently and recieve a 90+ healing bonus from divine favor + divine boon from each spell casted (especially guardian, 40% blocking everything for 5 sec and 90 health gain isnt bad for a single spell =P)
Party heal works pretty well with divine favor/boon. the basic amount it heals is way too low, but favor/boon almost triple the health gain.
Taking inspiration is soly for energy draining. with maintaining divine boon this build will run outta energy in secs. some people might prefer offering of blood, but energy stealing is better than simply gaining that amount.


Ranger (range dmg dealer)
R/W

atttributes (without runes)
11 marksmanship
10 expertisz
10 wildness survival

Skillz:
Frenzy, savage shot, pindown, poison arrow, trolls unguent, barb trap, kindle arrow (or ignite arrow) and stormchaser

basic ideas:
just an all around character. got crippling, dot, interuption and decent range dmg dealing. poison arrow is good 'casue he can use it with kindle arrow. Frenzy increases damage he does when not being focuse fired (in large groups, ranger arent the prim target for most of the time. so frenzy isnt a bad choice =P).


Mes/ele fun build (aoe debuf)

attributes (without runes)
8 fastcast
7 illusion
8 inspiration
12 air magic

skills:
Spirit failure, blinding flash,enervating charge, energy tap, fevered dream, ethereal feast, lightning orb and lightning strike.

ideas:
spirit failure + lightning flash ... u gain 4 energ for each swing of ur enemy.
fevered dream + blinding flash or enervating charge ... aoe disabling enemy tanks (only good when they focus :'( ... not useful against newb group)
Fevered dream also works with other skills such as pindown and mark or rodgort (aoe crippling at range... or set the whole team on fire =P)



I've actually tested these builds in pre team pvp area. however, some builds are not suited for dueling or fighting in small group which need support from other particular builds.
any suggestions are welcomed =D (especially for the mes/ele fevered dream build since i only played in pickup pvp group =/)
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