May 26, 2005, 08:54 AM // 08:54
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#1
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Ascalonian Squire
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Ele/Mes PvP build, please comment
I finally recieved the guild war collector's edition in my mailbox a few days ago and was trying a build that I planned out before I got the game. It will be great if someone could comment on this build:
Elementalist/Mesmer
Level: 20
EnergyStorage: 10
AirMagic: 11
Inspiration: 10
- Conjure Lightning (Air Magic)
Lose all Enchantments. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 12 lightning damage.
Energy:10 Cast Time:1 Recharge:60
- Blinding Flash (Air Magic)
Target enemy is Blinded for 8 seconds.
Energy:15 Cast Time:0.75 Recharge:4
- Lightning Javelin (Air Magic)
Send out a Lightning Javelin that strikes for 30 lightning damage if it hits. If Lightning Javelin strikes an attacking enemy, that enemy is interrupted.
Energy:10 Cast Time:1 Recharge:5
- Lightning Orb (Air Magic)
Lightning Orb flies toward target enemy and strikes for 76 lightning damage if it hits.
Energy:15 Cast Time:2 Recharge:5
- Chain Lightning (Air Magic)
Target enemy and up to two other enemies near your target are struck for 76 lightning damage. This spell causes Exhaustion.
Energy:10 Cast Time:2 Recharge:20
- Power Drain (Inspiration)
If target foe is casting a spell, the spell is interrupted and you gain 21 energy.
Energy:5 Cast Time:0.25 Recharge:25
- Ether Feast (Inspiration)
Target enemy loses 5 energy. You are healed 21 for each point of energy lost.
Energy:5 Cast Time:2 Recharge:8
- Energy Drain [Elite] (Inspiration)
Steal 16 energy from target foe.
Energy:5 Cast Time:1 Recharge:20
Just a few specific question regarding this build, would you guys think it's better to use Gale instead of Blinding Flash? Gale is better overall as it works on every type of character, but the duration is halved and also the exhaustion really hurts when you try to spam it, so I can't quite make up my mind on choosing which skill to use.
Thanks
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