May 22, 2005, 06:55 PM // 18:55
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#1
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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[PvE] Mo/E Healer
Class: Monk / Elementalist
Assumed items:
+1 to Divine Favor
+2 to Healing Prayers
+1 to Protection Prayers
Attributes: (cost)
Divine Favor: 10+1 (61)
Healing Prayers: 11+2 (77)
Protection Prayers: 10+1 (61)
Total attribute points used: 199/200
Skills:
1) Orison of Healing - (5,1,2) Heal target ally for 63 health.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 8.
3) Healing Seed - (15,2,25) For 19 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 27 health.
4) Vigorous Spirit - (5,1,4) For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 12 health.
5) Aegis - (15,1,30) For 10 seconds, all party members have a 50% chance to block attacks.
6) Glyph of Lesser Energy - (5,1,30) Your next spell cost 15 less energy to cast.
7) Peace and Harmony (elite) - (5,1,45) For 74 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.
8) Rebirth - (10,6,0) Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 5 seconds. This spell consumes all your remaining energy.
First shot at a monk. Any suggestions?
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May 24, 2005, 09:11 PM // 21:11
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#2
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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Revamped build:
Class: Monk / Mesmer
Assumed items:
+1 to Divine Favor
+2 to Healing Prayers
+1 to Smiting Prayers
Attributes: (cost)
Divine Favor: 11+1 (77)
Healing Prayers: 12+2 (97)
Smiting Prayers: 2+1 (3)
Inspiration Magic: 6 (21)
Total attribute points used: 198/200
Skills:
1) Orison of Healing - (5,1,2) Heal target ally for 67 health.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 9.
3) Vigorous Spirit - (5,1,4) For 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 13 health.
4) Heal Other - (10,3/4,3) Heal target other ally for 170 health.
5) Smite Hex - (5,1,15) Remove a hex from target ally. Foes near that ally suffer 25 damage.
6) Channeling - (5,1,15) For 27 seconds, whenever you cast a spell, you steal 1 energy from each nearby foe.
7) Peace and Harmony (elite) - (5,1,45) For 78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.
8) Restore Life - (10,8,0) Touch the body of a fallen party member. Target party member is returned to life with 48% health and 86% energy.
Suggestions still welcome.
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May 25, 2005, 06:26 AM // 06:26
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#3
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Jungle Guide
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Frankly, I haven't found Vigorous Spirit to be good enough to deserve a spot. Sure, it's very nice to have up, but it doesn't heal for enough to be worth it for me. If you think about it, party members that need constant healing don't attack or cast spells that often, compared to how often they are getting hit. Frankly, I'd rather go with something like Healing Seed, which you can cast on your main tank and have constant, consistent AoE healing when you need it.
But then again, I'm only a lvl13 Mo/N and I haven't used Healing Seed yet.
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May 25, 2005, 06:40 AM // 06:40
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#4
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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Glyph of lesser energy > Channeling.
Glyph: 30 sec recast, save 10 energy each time you cast 15 energy spell.
Channeling: Save 1 energy each time you cast a spell, need to cast 10 spells to equal the value of Glyph and must be close enough to enemy to leech 1 energy.
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May 25, 2005, 09:30 PM // 21:30
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#5
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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Thanks for the help you two. I swapped Vigorous Spirit with Healing Seed, and added in Ward Against Melee and Armor of Earth instead of Smite Hex and Channeling. Since I only have one 15 energy spell, I thought it'd be a waste to tie up a skill slot with Glyph of Lesser Energy. And after examining Channeling a bit more, I have to agree with you Anariel, it's not that great unless you have a lot of enemies around.
Updated Build:
Class: Monk / Elementalist
Assumed items:
+1 to Divine Favor
+2 to Healing Prayers
Attributes: (cost)
Divine Favor: 11+1 (77)
Healing Prayers: 12+2 (97)
Protection Prayers: 2 (3)
Earth Magic: 6 (21)
Total attribute points used: 198/200
Skills:
1) Orison of Healing - (5,1,2) Heal target ally for 67 health.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 9.
3) Healing Seed - (15,2,25) For 20 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 29 health.
4) Ward Against Melee - (10,1,20) You create a ward against melee at your current location. For 13 seconds, allies in this area have a 50% chance to evade melee attacks.
5) Heal Other - (10,3/4,3) Heal target other ally for 170 health.
6) Armor of Earth - (10,3/4,15) For 30 seconds, you gain 39 armor, but move 36% slower than normal.
7) Peace and Harmony (elite) - (5,1,45) For 78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.
8) Rebirth - (10,6,0) Resurrect target party member, teleporting him to your current location. All of target's skills are disabled for 9 seconds. This spell consumes all your remaining energy.
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