Apr 20, 2005, 04:10 PM // 16:10
|
#21
|
Academy Page
Join Date: Mar 2005
Guild: Doom Brigade
|
|
|
|
Apr 20, 2005, 05:35 PM // 17:35
|
#22
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Cleave is looking pretty nice now for an Axe build... It stopped being a total suckage Elite. So replace Eviscerate with Cleave and Axe Rake with Disrupting Chop in that build, and get someone else with snares.
|
|
|
Apr 20, 2005, 06:54 PM // 18:54
|
#23
|
Academy Page
Join Date: Mar 2005
Guild: Doom Brigade
|
Hmm... why switch Eviscerate with Cleave? Is it the adrenaline?
|
|
|
Apr 20, 2005, 06:56 PM // 18:56
|
#24
|
Frost Gate Guardian
Join Date: Apr 2005
Location: England
Guild: Dynasty Warriors
Profession: Mo/E
|
well the axe rake is in there so that my build can do more than just take on casters, if a mesmer wants to be fiddling around with fragility + Epidemic etc, then all conditions help. And why pity us? considering we only started GvGing on Saturday afternoon, i think we did quite well to come 8th on the ladder, if we hadn't lost our last 2 matches we would have stayed 4th but oh well, GvG was good fun :P
|
|
|
Apr 20, 2005, 10:40 PM // 22:40
|
#25
|
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
|
Quote:
Originally Posted by Xellos
Hey Ensign, in your opinion, is Judge's Insight worth it on the High damage warrior?
|
In my experience, no, not if you have to cast it yourself. It eats up too much energy and is too slow for the effect. I'd only consider running it on a hammer Warrior - on a sword or axe guy Strength of Honor deals comparable damage and saves you both time and energy in the long run. On a hammer guy it's nice because it doesn't lose potency with attack speed, and because Hammers aren't there for super-high damage anyway - you use a hammer for the knockdown.
Quote:
Originally Posted by Xellos
Second, is that tombs build supposedly better then even the conjure offensive builds?
|
Well it comes down to this - do you have a weapon with natural elemental damage that you can use zealous with? Or do you have to spend your weapon hilt/haft to elementalize your weapon for conjure? If you can run Zealous + Conjure, I think you can make a valid argument for going W/E, but if you cannot I'd rather stick to SoH + Zealous. Conjure isn't worth giving up Zealous, basically - it's just too much energy to give away casually.
That said I have issues with W/Es in general because they give up so much versatility for a slight boost in damage. I think this gets touched on a bit by:
Quote:
Originally Posted by Xellos
I'm not really high on restore life since I like insta-rez from teamates instead
|
Well this is where you see the difference between tombs and GvG. In GvG I'm perfectly willing to just go with a Resmer and maybe a Glyph/Res on the team to get key people back up quickly, but otherwise you can just lean on the auto-res. In tombs there are just too many maps without the auto-res to casually toss out Restore Life. Even in the hall, you can often pull of a Restore Life simply because there are other teams causing a distraction. Sure, you don't want a WaMo as your primary Res, but it's a needed fallback option.
More generally, there are a lot of little things that a team needs to be able to do - res, enchantment/hex removal, interrupt, hate out Warrior trains, etc. All of that on top of primary functions like dealing damage and healing. Any class combination or specific character build that cannot contribute to rounding out a Tombs team gets a *huge* black mark in my book. Being a one trick pony works alright in arena with random teams, but once you have to start planning for contingencies the lack of versatility really starts to strain a team. Just carrying Restore Life as a fallback plan if the Resmer goes down takes a huge strain off of your team.
Quote:
Originally Posted by Xellos
but Final Thrust doesn't seem that great of a payoff when you already have 3 adrenaline skills.
|
The great thing about Final Thrust is just how fast you can knock someone out with it if you see an opening. Sever/Gash/Final Thrust will take someone from near half health to dead in just over two seconds, and that's something that I'm not going to just overlook.
Lose all adrenaline can be harsh, though. Don't be relying on a bunch of adrenal skills for damage if you're using it.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
|
|
|
Apr 20, 2005, 10:46 PM // 22:46
|
#26
|
Lion's Arch Merchant
|
i have played this build quit a bit and found it to be a very nice tank. although people will be "smart enough" to move on to something else, you can easily take them out when they are running (bull's strike)
|
|
|
Apr 21, 2005, 03:28 AM // 03:28
|
#27
|
Jungle Guide
Join Date: Mar 2005
Location: No Idea
|
Thanks Ensign! This makes alot more sense to me now.
Just as a side note though, you do realize that during the April BWE, the new dragon sword drops were no longer innate in elemental damage? Maybe it's just me, but all the dragon sword drops I saw (5-8 or so) were all blue "fiery dragon sword of XXX" or just Fiery Dragon Sword with blue text. The old ones that retained were purple, but I don't believe they drop anymore unless someone can confirm it.
So this leaves me the impression that War/Ele can't even be used because zealous is important (I agree with this point, the property is very important )
Lastly, would you ever consider sever/gash/galraths/final thrust in the same build?
Again thanks!
|
|
|
Apr 21, 2005, 03:39 AM // 03:39
|
#28
|
Academy Page
Join Date: Mar 2005
Guild: Doom Brigade
|
That's what my warrior had for his attack skills + frenzy.
|
|
|
Apr 21, 2005, 03:49 AM // 03:49
|
#29
|
Banned
|
Again war/monks with self-heals are not pointless alot of time i save myself with them. Plus its a good all around build pve and pvp which is very fun. If someone sees a self-heal warrior they probaly wouldnt bother attacking them this gives them the advantage they can just wail on you and kill you so its not so pointless.
|
|
|
Apr 21, 2005, 06:45 AM // 06:45
|
#30
|
Jungle Guide
Join Date: Mar 2005
Location: No Idea
|
Varggoth, PVP is totally different from PVE. Self-Sufficient characters usually die out Like Paladin type War/Monks. Read above, you'll see why.
|
|
|
Apr 21, 2005, 12:58 PM // 12:58
|
#31
|
Academy Page
Join Date: Mar 2005
Guild: Doom Brigade
|
Regardless of whether you have self-heal or not, you will still be ignored.
|
|
|
Apr 21, 2005, 09:18 PM // 21:18
|
#32
|
Lion's Arch Merchant
|
well no that is not true the only characters that i really did good with in PvP were actually ones that could heal themselves.
we won 8 fights in a row with my dude who could heal himself and res others.
|
|
|
Apr 21, 2005, 09:41 PM // 21:41
|
#33
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
You won in the Arena? Arena is dumb.
Self-healing has no place in real PvP. Healers are much more efficient at healing so let them handle it. Otherwise you're wasting time and energy at not doing your job, which is killing the damn enemy.
|
|
|
Apr 21, 2005, 10:27 PM // 22:27
|
#34
|
Lion's Arch Merchant
|
which is what the mending and live vicariously allows u to do
since it is constantly there u dont need to take time healing and can just sit and fight
and with a 11 10 10 build it doesnt take much away from your fighting ability
|
|
|
Apr 21, 2005, 10:48 PM // 22:48
|
#35
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
It takes energy, attribute points and skill slots, on something you don't need and thus only makes your char less effective.
Self-healing is for people with team confidence problems who have trouble relying on others.
|
|
|
Apr 21, 2005, 11:50 PM // 23:50
|
#36
|
Jungle Guide
Join Date: Mar 2005
Location: No Idea
|
Quote:
Originally Posted by Nash
You won in the Arena? Arena is dumb.
Self-healing has no place in real PvP. Healers are much more efficient at healing so let them handle it. Otherwise you're wasting time and energy at not doing your job, which is killing the damn enemy.
|
I believe that is a lie :P Protection Prayers is more efficient at healing! Because the damage their targets take is much smaller! Gogo Shield of Imba!
|
|
|
Apr 22, 2005, 12:36 AM // 00:36
|
#37
|
Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
|
Protection is better at healing? No, it's damage prevention not healing. It's also very inflexible and can be wasted against a good team that knows when to switch targets.
|
|
|
Apr 22, 2005, 06:17 AM // 06:17
|
#38
|
Jungle Guide
Join Date: Mar 2005
Location: No Idea
|
Yeah, but it doens't suffer from deep wound :P
|
|
|
Apr 22, 2005, 11:32 AM // 11:32
|
#39
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Nash
Protection is better at healing? No, it's damage prevention not healing. It's also very inflexible and can be wasted against a good team that knows when to switch targets.
|
he doesnt mean it literaly, it is just an old philosophy that prevention before it happens is better then trying to fix it after it happens.
|
|
|
Apr 22, 2005, 01:01 PM // 13:01
|
#40
|
Jungle Guide
Join Date: Mar 2005
Location: No Idea
|
I was referring to enchantments being a bit too strong ^_^
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:55 AM // 11:55.
|