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Old Apr 20, 2005, 04:10 PM // 16:10   #21
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Nash's Axe Warrior build:

http://www.guildwarsguru.com/forum/s...ght=eviscerate
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Old Apr 20, 2005, 05:35 PM // 17:35   #22
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Cleave is looking pretty nice now for an Axe build... It stopped being a total suckage Elite. So replace Eviscerate with Cleave and Axe Rake with Disrupting Chop in that build, and get someone else with snares.
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Old Apr 20, 2005, 06:54 PM // 18:54   #23
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Hmm... why switch Eviscerate with Cleave? Is it the adrenaline?
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Old Apr 20, 2005, 06:56 PM // 18:56   #24
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well the axe rake is in there so that my build can do more than just take on casters, if a mesmer wants to be fiddling around with fragility + Epidemic etc, then all conditions help. And why pity us? considering we only started GvGing on Saturday afternoon, i think we did quite well to come 8th on the ladder, if we hadn't lost our last 2 matches we would have stayed 4th but oh well, GvG was good fun :P
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Old Apr 20, 2005, 10:40 PM // 22:40   #25
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Quote:
Originally Posted by Xellos
Hey Ensign, in your opinion, is Judge's Insight worth it on the High damage warrior?
In my experience, no, not if you have to cast it yourself. It eats up too much energy and is too slow for the effect. I'd only consider running it on a hammer Warrior - on a sword or axe guy Strength of Honor deals comparable damage and saves you both time and energy in the long run. On a hammer guy it's nice because it doesn't lose potency with attack speed, and because Hammers aren't there for super-high damage anyway - you use a hammer for the knockdown.


Quote:
Originally Posted by Xellos
Second, is that tombs build supposedly better then even the conjure offensive builds?
Well it comes down to this - do you have a weapon with natural elemental damage that you can use zealous with? Or do you have to spend your weapon hilt/haft to elementalize your weapon for conjure? If you can run Zealous + Conjure, I think you can make a valid argument for going W/E, but if you cannot I'd rather stick to SoH + Zealous. Conjure isn't worth giving up Zealous, basically - it's just too much energy to give away casually.

That said I have issues with W/Es in general because they give up so much versatility for a slight boost in damage. I think this gets touched on a bit by:


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Originally Posted by Xellos
I'm not really high on restore life since I like insta-rez from teamates instead
Well this is where you see the difference between tombs and GvG. In GvG I'm perfectly willing to just go with a Resmer and maybe a Glyph/Res on the team to get key people back up quickly, but otherwise you can just lean on the auto-res. In tombs there are just too many maps without the auto-res to casually toss out Restore Life. Even in the hall, you can often pull of a Restore Life simply because there are other teams causing a distraction. Sure, you don't want a WaMo as your primary Res, but it's a needed fallback option.

More generally, there are a lot of little things that a team needs to be able to do - res, enchantment/hex removal, interrupt, hate out Warrior trains, etc. All of that on top of primary functions like dealing damage and healing. Any class combination or specific character build that cannot contribute to rounding out a Tombs team gets a *huge* black mark in my book. Being a one trick pony works alright in arena with random teams, but once you have to start planning for contingencies the lack of versatility really starts to strain a team. Just carrying Restore Life as a fallback plan if the Resmer goes down takes a huge strain off of your team.


Quote:
Originally Posted by Xellos
but Final Thrust doesn't seem that great of a payoff when you already have 3 adrenaline skills.
The great thing about Final Thrust is just how fast you can knock someone out with it if you see an opening. Sever/Gash/Final Thrust will take someone from near half health to dead in just over two seconds, and that's something that I'm not going to just overlook.

Lose all adrenaline can be harsh, though. Don't be relying on a bunch of adrenal skills for damage if you're using it.

Peace,
-CxE
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Old Apr 20, 2005, 10:46 PM // 22:46   #26
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i have played this build quit a bit and found it to be a very nice tank. although people will be "smart enough" to move on to something else, you can easily take them out when they are running (bull's strike)
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Old Apr 21, 2005, 03:28 AM // 03:28   #27
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Thanks Ensign! This makes alot more sense to me now.

Just as a side note though, you do realize that during the April BWE, the new dragon sword drops were no longer innate in elemental damage? Maybe it's just me, but all the dragon sword drops I saw (5-8 or so) were all blue "fiery dragon sword of XXX" or just Fiery Dragon Sword with blue text. The old ones that retained were purple, but I don't believe they drop anymore unless someone can confirm it.

So this leaves me the impression that War/Ele can't even be used because zealous is important (I agree with this point, the property is very important )

Lastly, would you ever consider sever/gash/galraths/final thrust in the same build?

Again thanks!
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Old Apr 21, 2005, 03:39 AM // 03:39   #28
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That's what my warrior had for his attack skills + frenzy.
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Old Apr 21, 2005, 03:49 AM // 03:49   #29
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Again war/monks with self-heals are not pointless alot of time i save myself with them. Plus its a good all around build pve and pvp which is very fun. If someone sees a self-heal warrior they probaly wouldnt bother attacking them this gives them the advantage they can just wail on you and kill you so its not so pointless.
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Old Apr 21, 2005, 06:45 AM // 06:45   #30
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Varggoth, PVP is totally different from PVE. Self-Sufficient characters usually die out Like Paladin type War/Monks. Read above, you'll see why.
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Old Apr 21, 2005, 12:58 PM // 12:58   #31
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Regardless of whether you have self-heal or not, you will still be ignored.
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Old Apr 21, 2005, 09:18 PM // 21:18   #32
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well no that is not true the only characters that i really did good with in PvP were actually ones that could heal themselves.

we won 8 fights in a row with my dude who could heal himself and res others.
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Old Apr 21, 2005, 09:41 PM // 21:41   #33
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You won in the Arena? Arena is dumb.

Self-healing has no place in real PvP. Healers are much more efficient at healing so let them handle it. Otherwise you're wasting time and energy at not doing your job, which is killing the damn enemy.
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Old Apr 21, 2005, 10:27 PM // 22:27   #34
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which is what the mending and live vicariously allows u to do

since it is constantly there u dont need to take time healing and can just sit and fight

and with a 11 10 10 build it doesnt take much away from your fighting ability
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Old Apr 21, 2005, 10:48 PM // 22:48   #35
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It takes energy, attribute points and skill slots, on something you don't need and thus only makes your char less effective.

Self-healing is for people with team confidence problems who have trouble relying on others.
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Old Apr 21, 2005, 11:50 PM // 23:50   #36
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Quote:
Originally Posted by Nash
You won in the Arena? Arena is dumb.

Self-healing has no place in real PvP. Healers are much more efficient at healing so let them handle it. Otherwise you're wasting time and energy at not doing your job, which is killing the damn enemy.
I believe that is a lie :P Protection Prayers is more efficient at healing! Because the damage their targets take is much smaller! Gogo Shield of Imba!
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Old Apr 22, 2005, 12:36 AM // 00:36   #37
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Protection is better at healing? No, it's damage prevention not healing. It's also very inflexible and can be wasted against a good team that knows when to switch targets.
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Old Apr 22, 2005, 06:17 AM // 06:17   #38
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Yeah, but it doens't suffer from deep wound :P
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Old Apr 22, 2005, 11:32 AM // 11:32   #39
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Quote:
Originally Posted by Nash
Protection is better at healing? No, it's damage prevention not healing. It's also very inflexible and can be wasted against a good team that knows when to switch targets.
he doesnt mean it literaly, it is just an old philosophy that prevention before it happens is better then trying to fix it after it happens.
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Old Apr 22, 2005, 01:01 PM // 13:01   #40
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I was referring to enchantments being a bit too strong ^_^
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