May 23, 2005, 09:24 AM // 09:24
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#1
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Pre-Searing Cadet
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Three ME/E builds i´d like opinions about
I made these three builds for my ME/E and just want some of your opinions about them , what i should change or if its good , suggestions etc.
Anti-Caster Build. This build is made especially to render enemy monks/casters useless.
Power Block {Elite}
Description If target foe is casting a spell, that spell is interrupted. The interrupted spell and all spells of that attribute are disabled for 3-13 seconds for that foe.
Energy Cost 15
Casting Time 1/4 seconds
Recharge Time 30 seconds
Skill Type Spell
Linked Attribute Domination
Backfire
Description For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage.
Energy Cost 15
Casting Time 3 seconds
Recharge Time 20 seconds
Skill Type Hex Spell
Linked Attribute Domination
Diversion
Description For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 5 seconds
Skill Type Hex Spell
Linked Attribute Domination
Arcane Conundrum
Description For 5-13 seconds, "spells" cast by target foe take twice as long to cast.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 20 seconds
Skill Type Hex Spell
Linked Attribute Illusion
Arcane Echo
Description If you cast a "spell" in the next 10-26 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Energy Cost 15
Casting Time 2 seconds
Recharge Time 30 seconds
Skill Type Enchantment Spell
Linked Attribute Illusion
Power Leak
Description If target foe is casting a spell, the spell is interrupted and your target loses 10-22 Energy.
Energy Cost 10
Casting Time 1/4 seconds
Recharge Time 20 seconds
Skill Type Spell
Linked Attribute Domination
Shatter Enchantment
Description Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14-83 damage.
Energy Cost 15
Casting Time 1 seconds
Recharge Time 25 seconds
Skill Type Spell
Linked Attribute Domination
Glyph of Lesser Energy
Description Your next spell costs 15 less Energy to cast.
Energy Cost 5
Casting Time 1 seconds
Recharge Time 30 seconds
Skill Type Glyph
Linked Attribute Elementalist General
Mana-Master Build- This builds idea is to make sure your enemies wont have any mana.
Panic {Elite}
Description Target foe and all adjacent foes are hexed with Panic for 8-18 seconds. While hexed, they suffer energy degeneration of 2 and take 10-68 damage whenever they use "Signet" rings.
Energy Cost 25
Casting Time 2 seconds
Recharge Time 10 seconds
Skill Type Hex Spell
Linked Attribute Domination
Mind Wrack
Description For 20 seconds, if target foe's Energy is zero, that foe takes 40-75 damage and Mind Wrack ends.
Energy Cost 5
Casting Time 1 seconds
Recharge Time 5 seconds
Skill Type Hex Spell
Linked Attribute Domination
Power Leak Description If target foe is casting a spell, the spell is interrupted and your target loses 10-22 Energy.
Energy Cost 10
Casting Time 1/4 seconds
Recharge Time 20 seconds
Skill Type Spell
Linked Attribute Domination
Energy Burn
Description Target foe loses 4-9 Energy, and takes 8 damage for each point of Energy lost.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 20 seconds
Skill Type Spell
Linked Attribute Domination
Ether Lord Description You lose all Energy. For 5-9 seconds, target foe suffers Energy degeneration of 1-3 and you experience Energy regeneration of 1-3.
Energy Cost 5
Casting Time 2 seconds
Recharge Time 20 seconds
Skill Type Hex Spell
Linked Attribute Inspiration
Epidemic
Description All negative "Conditions" target foe suffers from are spread from target foe to any nearby foes.
Energy Cost 15
Casting Time 2 seconds
Recharge Time 15 seconds
Skill Type Spell
Linked Attribute Mesmer General
Mantra of Persistence
Description For 30..78 seconds, any Illusion Magic Hex you cast lasts 20..84% longer.
Energy Cost 15
Casting Time 0 seconds
Recharge Time 20 seconds
Skill Type Stance
Linked Attribute Inspiration
Energy Tap
Description Steal 8-13 Energy from target foe.
Energy Cost 5
Casting Time 3 seconds
Recharge Time 20 seconds
Skill Type Spell
Linked Attribute Inspiration
Degeneration-panic build - The main idea of this build is to make very fast health degenaration. With burning from the elementalist fire spec where flare and rodgorts makes for some evil degenartion and -11 regeneration of health degen combined with epidemic will make the life of the whole group dissapear fast.
Migraine {Elite}
Description For 5-17 seconds, target foe suffers health degeneration of 1-3, and takes 100% longer to cast spells.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 15 seconds
Skill Type Hex Spell
Linked Attribute Illusion
Phantom Pain
Description For 10 seconds, target foe suffers health degeneration of 1-3. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum health by 20% for 5-17 seconds.
Energy Cost 10
Casting Time 2 seconds
Recharge Time 15 seconds
Skill Type Hex Spell
Linked Attribute Illusion
Conjure Phantasm
Description For 2-12 seconds, target foe experiences health degeneration of 5.
Energy Cost 10
Casting Time 1 seconds
Recharge Time 5 seconds
Skill Type Hex Spell
Linked Attribute Illusion '
Epidemic
Description All negative "Conditions" target foe suffers from are spread from target foe to any nearby foes.
Energy Cost 15
Casting Time 2 seconds
Recharge Time 15 seconds
Skill Type Spell
Linked Attribute Mesmer General
Mark of Rodgort
Description For 8-18 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 1-3 seconds.
Energy Cost 25
Casting Time 2 seconds
Recharge Time 20 seconds
Skill Type Hex Spell
Linked Attribute Fire Magic
Flare
Description Flare flies towards target foe, striking for 16-40 fire damage if it hits.
Energy Cost 5
Casting Time 1 seconds
Recharge Time 0 seconds
Skill Type Spell
Linked Attribute Fire Magic
Incendiary Bonds
Description After 3 seconds, target foe and nearby foes are struck for 10-50 fire damage and are set on fire for 1-3 seconds.
Energy Cost 15
Casting Time 2 seconds
Recharge Time 15 seconds
Skill Type Hex Spell
Linked Attribute Fire Magic
Glyph of Lesser Energy
Description Your next spell costs 15 less Energy to cast.
Energy Cost 5
Casting Time 1 seconds
Recharge Time 30 seconds
Skill Type Glyph
Linked Attribute Elementalist General
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May 23, 2005, 10:30 AM // 10:30
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#3
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Pre-Searing Cadet
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Fast casting > energy storage, hence the reason i choose me as primary.
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May 23, 2005, 11:32 AM // 11:32
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#5
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Ascalonian Squire
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In the anti-caster build, I would drop Shatter Enchantment for Wastrel Worry.
I have a monk shutdown build and I found that without quick spammable Hex like WW, a Mo/Me with Hex Breaker turn into a pain in the ass to shutdown. Another reason to drop Shatter Enchant is because the spell as a really long cooldown and it cost alot of energy. Most good Monk enchant are spammable. But the main problem is that monks sometimes maintain tons of stacked enchant. Its a pain to remove a specific one.
But if you like Shatter Enchantment, then go for it. But I strongly suggest you to grab WW.
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May 23, 2005, 11:58 AM // 11:58
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#7
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Ascalonian Squire
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I would think the first anti-caster build would run into energy issues on your end. Glyph of lesser energy is kinda slow to recharge, and you'd get much more mileage out of say:
Power Drain
Description: If target foe is casting a spell, the spell is interrupted and you gain 1/25/33 energy.
Energy Cost: 5.
Casting Time: 1/4 seconds.
Recharge Time: 25 seconds.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Spell.
Which cycles faster as well, and doubles as an interrupt.
One thing to consider, you can even interrupt 1 second skill casts with interrupts, and damage/energy drain or whatever else.
I love shatter hex, and shatter enchantment for pvp, but your mileage may vary if you're using this build in pve (though hexes are still common enough) Nothing more satisfying than closing into a group of enemies, then shattering it on them for 100+ damage (frenzy warriors taking 200+ is just gravy as well).
Mantra of persistance only affects illusion spells, you have all domination spells in your second build.
Health degen (burning, conjure phant, etc) is maxed out at 10 degen. Its a bit redundant to have bonds or whatever else. I would probably swap to some nuke type spells, with some energy recover/glyphs or attunement.
You maybe happier with say, a damage focus build through interrupts, and using only one skill like arcane conundrum to slow down one caster, damage another, then use elem nukes on the focus fire, or just area one place with meteor shower, etc. As it stands, I feel the builds are a little too spread out, but i'm pretty biased in liking interrupts so much (i.e. I always take 2 as a mesmer).
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May 24, 2005, 01:18 AM // 01:18
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#9
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Ascalonian Squire
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thats like 85 energy, are you sure that would work? + thats over 18 secs of cast time, a good warrior, or even a crappy one, would rip you apart in that time it takes you to cast alone
but i like it lol it would b scary to have that much crap fallin on your head
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