May 21, 2005, 01:03 AM // 01:03
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#1
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Pre-Searing Cadet
Join Date: May 2005
Profession: Mo/E
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Mo/E
Hi I have a level 20 Mo/E. What do you suggest as equipment and skills? I have 11 fire magic 10 healing prayers 7 protection and 5 smiting
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May 21, 2005, 01:14 AM // 01:14
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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11 fire
10 energy storage
10 healing
As for armor I do not play ele's that much so I would suggest armor that has decent stats along with +to energy regen since you will be getting alot of mana built up from the 10 storage thus having a high energy regen would help you out tremendously.
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May 21, 2005, 02:09 AM // 02:09
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#3
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Frost Gate Guardian
Join Date: May 2005
Location: Ohio, USA
Guild: Aiwevorn Tirith
Profession: R/E
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Quote:
Originally Posted by Hellsent_Saint
11 fire
10 energy storage
10 healing
As for armor I do not play ele's that much so I would suggest armor that has decent stats along with +to energy regen since you will be getting alot of mana built up from the 10 storage thus having a high energy regen would help you out tremendously.
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You can't have Energy Storage with a Mo/E ...
Juvni, it really depends on what you want to do. Look around the Monk section and see if anything appeals to you.
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May 21, 2005, 02:57 PM // 14:57
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#4
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Pre-Searing Cadet
Join Date: May 2005
Profession: Mo/E
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Ok great thanks
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May 21, 2005, 03:02 PM // 15:02
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#5
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Lion's Arch Merchant
Join Date: May 2005
Guild: Knights of the Silver Flame
Profession: Mo/Me
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Quote:
Originally Posted by Juvni Dark
Hi I have a level 20 Mo/E. What do you suggest as equipment and skills? I have 11 fire magic 10 healing prayers 7 protection and 5 smiting
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IF this is the setup you want to go with, it would have been MUCH better to take Elementalist as a primary for the energy storage, since without divine favor, a seondary monk (baring the use of runes of course) is just as powerful... with much more energy. (Since it looks like you have more points in fire than anything as well).
Also... what is 5 points in smiting used for? I am not sure 5 points in smiting is worth even taking a skill to use *shrugs*
Jana
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May 22, 2005, 11:54 PM // 23:54
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#6
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Pre-Searing Cadet
Join Date: May 2005
Profession: Mo/E
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Yes that pretty true Im going to get rid of the smiting and put it into protection or divine favor. And the reason I chose a monk primary instead of an elementalist primary is because I just like healers for some reason. Also I have a healing ahnk that gives me +12 energy so Im good there. Also if anyone knows where I can get silk amor please tell me.
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May 23, 2005, 05:38 AM // 05:38
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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Get rid of fire magic...
I'd do 11 healing prayers 10 Divine Favor 10 Protection Prayers.
Use Glyph of Lesser Energy from elementalist skill. Fill skill bar with orison, healing breeze, some third or fourth healing spell, mend ailment, rez, and any smiting spells that you like.
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May 23, 2005, 06:57 PM // 18:57
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#8
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Pre-Searing Cadet
Join Date: May 2005
Profession: Mo/E
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But fire is great at dealing damage smiting really isent. I think im good with attributes now I tweaked em a bit and Ive got runes too. Also what kind of armor do you sugest? Also in my skill bar I have: Mark of protection, healing breeze, rodgorts invocation, flare, meteor shower, glyph of lesser energy, heal other, and rebirth.
Last edited by Juvni Dark; May 23, 2005 at 07:00 PM // 19:00..
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May 23, 2005, 07:10 PM // 19:10
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#9
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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I'm also a Monk/Elementalist, and my typical setup is:
11 Divine Favor
10 Protection Prayers
10 Healing Prayers
For PvE, I load my bar with Mend Ailment, Capture Signet (trying to get Peace & Harmony), Glyph of Lesser Energy, Aegis (I use Glyph to cast this), Resurrect, Divine Boon, Orison of Healing, Reversal of Fortune.
I just got Vengeance last night, and I've had Divine Intervention for a while, so for PvP I'd replace Resurrect with Vengeance, and Divine Intervention with Capture Signet. And I'll eventually replace Glyph with Peace & Harmony, when I find it.
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May 23, 2005, 08:30 PM // 20:30
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#10
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Frost Gate Guardian
Join Date: May 2005
Location: Chicago
Guild: Left For Dead
Profession: Mo/E
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Why carry damage skills in a group? (I ask because you have damage + heal other on same bar). I find that I never have time to even use my wand in a party, so Peace and Harmony is perfect for me because I don't attack. If you're soloing then forget about the heal other and rebirth, and load up on damage skills. I switch out my bar completely and go for damage when I solo.
On the other hand if your party has an excess of monks you could do that. I just prefer parties with 2 full dedicated monks specced for healing/protection. It's hard to keep parties of 8 alive otherwise.
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May 23, 2005, 08:55 PM // 20:55
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#11
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Underworld Spelunker
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Quote:
Originally Posted by Juvni Dark
But fire is great at dealing damage smiting really isent. I think im good with attributes now I tweaked em a bit and Ive got runes too. Also what kind of armor do you sugest? Also in my skill bar I have: Mark of protection, healing breeze, rodgorts invocation, flare, meteor shower, glyph of lesser energy, heal other, and rebirth.
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if you want fire damage that build is next to worthless
it uses energy like nothing else and the monk has a very small energy pool to work with
make the elementalist primary for the energy storage and add whatever monk spells you want to that
what good is that big fire spell if your enetgy is gone?
also 4 attributes is spreading yourself thin a bit
this might help
http://www.guildwarsguru.com/content...tion-id270.php
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May 23, 2005, 09:04 PM // 21:04
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#12
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Ascalonian Squire
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One way to go is to power your spells through life bond/balt's spirit.
Cast Life Bond on others, then balt's on yourself, most of the incoming damage should be 0, or at least reduced greatly, as well as netting you 1 energy each time. Then use blessed signet/lesser glyphs as needed for more energy.
As cool as that combo is though, it's usually better suited for the elem/monk rather than the monk/ele, but you get a little bit of healing through divine favor this way.
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May 24, 2005, 03:39 PM // 15:39
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#13
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Pre-Searing Cadet
Join Date: May 2005
Profession: Mo/E
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Thats a great idea stephen! thanks. Also ya I go in groups most often but glyph of lesser energy makes it so my fire spells dont chew that much energy. Also I have 43 energy to work with and I never really run out. And I carry damage skill becuase if the monster comes after me I want to be able to lay it out.
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