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Old May 11, 2005, 01:02 PM // 13:02   #1
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Default Ranger//Monk or Ranger//Elementalist

Which one would deliver more pain along with having good buff's such as tiger's flurry? Looking to start a ranger they look like they would be a fun class and well I like fun things! So out of those two which would offer me more buff's?
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Old May 11, 2005, 01:21 PM // 13:21   #2
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It's hard to answer, as there are numerous ways to figure things, and it depends on what point in the game.
Ranger/Elementalist can use Conjure skills to add elemental damage to a weapon, and then use speed skills to pump out damage.
Ranger/Monk can use Judge's insight and Smite for example, delivering Holy damage and bypassing armour by 20%.
Judge's Insight delivers more damage vs high armour values than a Conjure does. Conjure is better vs low armour values.

Another possibility is the necromancer - though it's more of a focus fire thing. Weaken armour can boost damage about 46% IIRC vs a highly armoured opponent. Mark of Pain spreads the damage from one target to nearby opponents. Ranger Necromancer is a nice combo that way, though it is more hex dependent than enchantment dependent, and hexes are easier to strip than enchantments. Still, if you weaken armour and pound arrows at something you'll do a lot of damage. The conjures and Judge's insight buff you, you are effective versus any target; necromancer on the other hand affects the target - it boosts everyone vs that target, but you have to recast it on any given target. Read the builds out there and think about what you want.
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Old May 11, 2005, 01:30 PM // 13:30   #3
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I have a Ranger/Monk lvl 15 and I am still learning the game. Actually I just learned about Judge's Insight and I have a question about it.

Do I have to dedicate any skill/attribute points towards smiting to take advantage of Judge's Insight ?

I was currently planning on going:

12 Marksman
12 Expertise

with no idea where to put the rest of my points....
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Old May 11, 2005, 02:06 PM // 14:06   #4
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I would say yes.. mainly because you're recasting it every 8 to 18 seconds depending on your smite skill.

Conjure whatever, while having a long recharge, also has a much longer duration. You would think it would get dispelled pretty often, but in general, most casters don't wanna get close, or don't wanna waste their ench removal on a ranger (since they tend to be the last targets after casters).

Edit: Both ways are good, and the monk secondary gives you the nice option of being able to rezz and such. Not to mention, scourge healing is pretty useful.

Last edited by Stephen Hawking; May 11, 2005 at 02:11 PM // 14:11..
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Old May 11, 2005, 02:45 PM // 14:45   #5
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Quote:
Originally Posted by SearchNDestroy
I have a Ranger/Monk lvl 15 and I am still learning the game. Actually I just learned about Judge's Insight and I have a question about it.

Do I have to dedicate any skill/attribute points towards smiting to take advantage of Judge's Insight ?

I was currently planning on going:

12 Marksman
12 Expertise

with no idea where to put the rest of my points....
One way to test is to simply highlight the Judge's Insight so you can look at the properties, increase smiting and then see if it changes the property when you highlight again, you risk losing a refund point, but you get so many refund points, it doesn't really matter anyways.
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Old May 11, 2005, 03:04 PM // 15:04   #6
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Quote:
Originally Posted by mr_boo
One way to test is to simply highlight the Judge's Insight so you can look at the properties, increase smiting and then see if it changes the property when you highlight again, you risk losing a refund point, but you get so many refund points, it doesn't really matter anyways.
First I have to find out where to get Judge's Insight then I will try what you said. Thanks, I didn't know you could see the properties change when you added points towards an attribute...
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Old May 11, 2005, 03:05 PM // 15:05   #7
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Judge's insight only gains duration as you add points. I think it ranges from 8-18 seconds IIRC. There are other smiting skills worth looking at though, such as Smite. It's an "attack skill" with a 10 cost that can deal a pile of damage. As mentioned, Scourge healing really allows you to put pressure on healers. You have to figure out what sweet spot you want for your Expertise - 13 is one nice one for example (drops the cost of 5 cost skills to 2, and of 7 for 15 cost skills, but you have to look at your skill lineup and decide where you want it) and can be hit easily with an 11/10/10 distribution, giving you a nice strong smite, as well as plenty of damage from your marksmanship.

To test skills there are also programs like The Edge
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Old May 11, 2005, 04:34 PM // 16:34   #8
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Ranger/Elementalist with Conjure is going to do more damage against the targets that matter, compared to Judge's.

Ranger/Monk allows you to use Zealous Bow for energy gain. Get a bow grip of Enchanting for some duration boost on your Judge's.

Ranger/Necromancer is bad outside PvE since people aren't going to bunch up in Mark of Pain, or let you keep your hexes stacked on a target, and with long cast time and long recharge they're pretty wasted if removed or if switching targets.
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Old May 11, 2005, 04:37 PM // 16:37   #9
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I would hardly call R/N bad in pvp, try having rend on a ranger.. requires hardly any points in curses also.. and try shadow of fear

keep in mind ranger is a damage / utility prof, no point in a pure dmg ranger since there will usually be a stronger ele build that wont be situational

just need to play it right

Z

Last edited by Zyuu; May 11, 2005 at 04:40 PM // 16:40..
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Old May 12, 2005, 11:08 AM // 11:08   #10
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Okay, let me rephrase that... R/N is bad in PvP if you're going for damage buffs. Rend and such on a Ranger is nice, but the topic was about damage buffs.
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Old May 12, 2005, 12:46 PM // 12:46   #11
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Quote:
Originally Posted by Nash
Ranger/Elementalist with Conjure is going to do more damage against the targets that matter, compared to Judge's.

Ranger/Monk allows you to use Zealous Bow for energy gain. Get a bow grip of Enchanting for some duration boost on your Judge's.

Ranger/Necromancer is bad outside PvE since people aren't going to bunch up in Mark of Pain, or let you keep your hexes stacked on a target, and with long cast time and long recharge they're pretty wasted if removed or if switching targets.
I haven't tried out Judge's Insight on Barragebot because I captured JI before they fixed the elite skill system, and now I'm stuck. So tell me Nash, does the 20%pen/holy damage really let you do like as much as conjure? Because Conjure+Dual Shot does like almost 100 to monks. I'm curious to see how much damage JI can really put out.

I tried using Barragebot without JI, and it sucked so bad there was no point in Zealous for me. I could either use the conjure build, or something even more nosediving for mana, but let me hit somewhere in the 120-140s for awhile. I don't see the point of barragebot in PVP much if JI doesn't give a significant boost, since the damage was horrid to begin with, and monks don't even care about you, or your debilitating shot. Having near infinite mana was fun, but when the monk doesn't even die and he isn't exactly the "i dont die" type, you know there's something wrong.

EDIT: Enchanting Grip is useless on Barragebot. If you somehow miraculously get 12 smiting, you get a boost of 3.6 seconds from a 20% perfect enchant grip. I doubt it's really that worth it over extra armour or hp.
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Old May 12, 2005, 01:58 PM // 13:58   #12
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xellos you found barrage?

I havent used it since beta, but barrage is situational period. That said it isnt much effective in 4v4 type arena stuff obviously, you'll find yourself using your secondary skills more often than barrage

As for JI id say its about equal to conjure damage wise most of the time (considering conjure lasts much longer), but doesnt have the drawback of being elemental damage. Also you use monk secondary which overall is much nicer imo

Z
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Old May 12, 2005, 02:01 PM // 14:01   #13
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oh forgot, dont use anything but health grip
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Old May 12, 2005, 02:30 PM // 14:30   #14
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oh i see.. markis is a boss now, if anyone was wondering. I also found

Quote:
yes, barrage is at abbadon's mouth with the new patch!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!! rigth where the wurms used to be. jormond rocks by the way for telling me about it
that here : http://www.guild-hall.net/forum/show...t=13904&page=3

have fun :P

Z
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Old May 16, 2005, 11:43 AM // 11:43   #15
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Curious, which one of the two: R/E and R/Mo is more energy friendly and more effective against multiple opponents. (Perhaps also using Tiger's as well)
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