Mo/W Tank
healing prayers 7+2=9(minor healing rune + healing headgear)
tactics 9
swordmanship 12
rest on divine favor(+ minor rune)
Skills:
Healing Breeze(+7 reg)
Gash/Healing Touch(like 75 hp)
Sever Atery
Final Thrust
Healing Hands(17hp)
Shield Stance(15 sec)
Mending(+3 reg)
Restore Life
Sword/Shield: 15-22 dmg +armor +15% while enchanted/16 armor +45hp while enchanted
Armor: Wanderer or Censors armor, sup vigor rune, healing and divive rune.
...the question is why not a warrior than, with a much stronger armor than a monk?
the main idea on this build is to have like 20 less armor and (with mending) 3 bars of energy regeneration instead of 1. This allows to keep up breeze and mending all the time, switching between healing hands and shield stance all the time and using healing touch if at low hp all the time, and if u are not attacked to much.
12 swordmanship allows a good damage besides.
can this one mess with a W/Mo?
any suggestions?
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