Jun 11, 2005, 09:42 PM // 21:42
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#1
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Hounds Of Creegus
Profession: R/Me
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R/Me fragility people
i have heard people claiming to do like 400 dp 6/s with this build, tried this build and its not feasible i dont think unless im doing it wrong. plus with the many evening use druids set of armor i have only 31 many, meaning i can fragility like 1 person per battle then i am out of many and can't do it again quick enough. i could see someone doing 200 dp8/s if they had incendiary arrows but fragility only does 28 max if you skill is high enuf and you can only do what 3 conditions realistically with this build using a rangers energy. how are you doing 400dp 8/s, and are able to keep doing it within a battle.
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Jun 11, 2005, 10:19 PM // 22:19
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#2
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Fragility is more of a theroretical build than anything. Its kind of known its impractical, but its admired for the fact its 75-85dps. (kudos freyas)
The originall build i think was me/el, with illusion pumped high with runes. It then used fraility, mark of rodgort on the target, then conjure flame. The problem with ranger is firstly you cant get any runes on for illusion, and then also you have the crappy rate of fire and air time etc. The wands (i believe) hit faster, which is what you need. With the extra points and speed, you get every hit, about 20 damage from the attack, then about 30-40 from the being set on fire of mark of rodgort, then the 7dps of the fire. That adds up a little low, so ive missed something. It might be after you hit them for a second time the timer ends and starts fire with a new hit, thus making it 60-80 not 30-40.
You cant repeat it easily without some sort of energy drains, and some mantra of recovry.... etc. Its all a bit heavy on energy in the first place though.
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Jun 11, 2005, 10:34 PM // 22:34
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#3
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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True the me/el is better at this but some Rangers have adapted to this since there are skills in the rangers lines and plus their good armour. To make it slightly better you can have quickening zephyr ritual on for incenediary arrows to recharge in 12s and that really is helpful since it only lasts 8 seconds and has a original recharge time of 24s. In theory (correct me if i'm wrong, doesn't fragility does dmg when a hex or condition is applied and another dmg when it ends?) Incenediary arrows + fragility + bow damage = 14 + 20 + 20 + 15 (rough bow dmg guess) = 69dps which is 414dmg over 6 seconds. I think thats what people were claiming?
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Jun 11, 2005, 11:52 PM // 23:52
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Guild: Hounds Of Creegus
Profession: R/Me
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actually
most people are doing Psn arrow, incedary arrow, phantom pain and some how have time for conjure phantasm. but since psn arrow is 3 sec intervals, incdary is 3 sec intervals plus phantom i forgot but you just can't get them all off in time to really do all that damage in 3 secs, there are casting times involved. if u forget the prep time time of psn arrow then yea psn travels with the incendary arrows + casting time of phantom pain might do alot in 6 secs but thats it, it would take you a long time to get all that energy back.
15 energy fragility, 15 psn(7ish with lvl 10 exp), phantom pain is 10 i beleive and incendary arrows 7ish? thats already 47 energy and my ranger has a max of 31 with all the druid armor. you get some back from regen but there is no feasable way to rinse and repeat so to speak.
anyways i figure out a better build anyhow. that can do 60ish as a minimum to the main target and 70ish as a minimum to anyone around him on a ranger each time i fire. i wanna test it out first, but the voice in my head seems to think it'll work =D
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Jun 12, 2005, 12:35 AM // 00:35
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#5
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Lion's Arch Merchant
Join Date: May 2005
Location: Down The Road
Profession: R/Mo
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At 0 wilderness incenediary arrows cast burn for 1 sec so the fragility effect happens really quick. Poison arrow is not good to use, you'd rather have incenediary arrows take that elite skill slot. Best way I see is to cast phantom pain in the beggining and then use incenediary arrows + tigers fury and you should pump those arrows quite quick. If you can manage to drop conjure Phantom pain + conjure phantasm + incenediary arrows + tigers fury and then just pump away, you should get a small spike dmg near the end of incenediary but that is quite heavy on the energy. I'd rather just use incenediary and tigers fury and maybe cast phantom pain in the beggining.
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