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Old Jun 10, 2005, 06:06 AM // 06:06   #1
Frost Gate Guardian
 
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Default Untouchable Illusionary Warrior W/ME

Gladiators Defense (e)
Echo
Flurry
Illusionary Weaponry
Shield Stance
Bonettis Defense
Healing Signet
Disrupting Blow

Put Attributes into Tactics and Illusion--All u need

Cast Echo and Gladiators Defense Right into battle. If they remove it, use the echoes Gladiators. Start using illusionary Weaponry and flurry occasioanlly for more dmg. Shield Stance is if your Gladiators is stil lrecharging (both of em) somehow. Healing Signet is for recharge. Disrupting Blow is for well...disrupting. Bonettis is for energy

Any comments?
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Old Jun 10, 2005, 06:50 AM // 06:50   #2
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Quote:
Originally Posted by ZAFTkirayamato
Gladiators Defense (e)
Echo
Flurry
Illusionary Weaponry
Shield Stance
Bonettis Defense
Healing Signet
Disrupting Blow

Put Attributes into Tactics and Illusion--All u need

Cast Echo and Gladiators Defense Right into battle. If they remove it, use the echoes Gladiators. Start using illusionary Weaponry and flurry occasioanlly for more dmg. Shield Stance is if your Gladiators is stil lrecharging (both of em) somehow. Healing Signet is for recharge. Disrupting Blow is for well...disrupting. Bonettis is for energy

Any comments?
Uh, you have two elites for starters. Glad def and illus weap.

edit: oops, also glossed over echo instead of arcane echo and didn't notice 3 elites. Heh.

Last edited by nennafir; Jun 10, 2005 at 06:59 AM // 06:59..
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Old Jun 10, 2005, 06:55 AM // 06:55   #3
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Yes.

Gladiator's and Illusionary Weaponry are both Elite, look for another defensive skill. Not that there aren't plenty around. A classic combo with IW is of course Illusionary Weakness, if only to give you another enchantment to dispell

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Old Jun 10, 2005, 06:55 AM // 06:55   #4
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1) Echo and IW are both elites
2) Say hello to enchantment removal killing the whole point of your build, assuming you fix #1.
3) If this is pvp, well, the tactics abilities are pretty much wasted cause you won't be targeted.

edit

Actually you have 3 elites listed. I didn't know gladiators defense was one but thats 3 with IW and echo. Maybe you should look over skill descriptions first
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Old Jun 10, 2005, 08:03 AM // 08:03   #5
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Primary warrior I-weaponeer? No sir. You need those runes to boost your DPS.

Illusion of weakness is a nice one...if only to give you some sort of consolation prize when rend is cast. a 200+ heal is a very funny matter indeed...

Bonettis Defense won't work. As an I-Weaponeer you gain absolutely no adren at all.
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Old Jun 10, 2005, 08:55 AM // 08:55   #6
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What an ubber build! Please give me your trick to use 3 elites in one skillset.

Seriously, you might want to check out classical IW builds to improve yours, and to check out Saus' article about IW.
http://www.guildwarsguru.com/content...w-2-id1174.php

For instance, you are carrying no other enchantment (to protect IW), so expect decent enemies to detect IW and to remove it in less than 4s, and probably to interrupt all your next attempts to use IW. Without any point in swordmanship, you'll be dealing 0.0001dmg, and nobody will bother attacking a harmless warrior (so stances = useless).

For the records, Arcane Echo won't work in place of Echo. A.E is switched off as soon as you use a non-spell skill (stances come to mind), and A.E cannot duplicate a stance, and a primary warrior doesn't have enough energy to use so many energy-based skills.

And you can use adrenaline skills. They won't charge from your attacking with IW, but you can gather adrenaline either when IW is off, or when you take damage. Good luck charging Bonetti quickly, though.
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Old Jun 10, 2005, 09:04 AM // 09:04   #7
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Quote:
Originally Posted by FrogDevourer
What an ubber build! Please give me your trick to use 3 elites in one skillset.
arcane echo
arcane mimicry
gladiator defense

arcane echo the mimicry, copy elite from a team mate with echo, use another mimicry and copy illusionary weaponry from another team mate with it... viola... 3 elite on one dude...

now...

What an ubber build! Please give me your trick to use 3 elites "BY YOURSELF" in one skillset.

now I got nothing to say =P
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Old Jun 10, 2005, 09:29 AM // 09:29   #8
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Vermilion: you have a point. Thanks for correcting me. This trick is quite classical now. You forgot a few other skills to duplicate/steal/clone/whatever elite skills. If I recall correctly, you can have up to 7 elites in your bar:

echo
arcane echo
arcane thievery
arcane mimicry
inspired hex
inspired enchantment
signet of capture

Good luck using all these skills together, though. I think the best screenshot I have seen contained 5 elites, which is already pretty good.
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Old Jun 10, 2005, 09:35 AM // 09:35   #9
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Ok...i'm just gonna go ahead and be REAL pedantic about this :P

arcane echo and then mimicry, then the echoed mimicry takes...

...45 energy

IW costs 15 energy. Echo costs 5, Gladiator's defense costs 5

...thats...70 energy...he's using warrior primary...hmmmm >.O

On a serious point though: FrogDevourer, notice that neither Kui's build nor the suggested or altered one has any other enchants running than IW? Enchant removal isn't as big an issue as might first appear. Especially with people throwing massively cheap ones around like Protective Spirit and Reversal of Fortune.

...yes you can gain adren from people smacking you, tiny amounts. Though...it really beats me why you would want to hit someone with IW turned off...causing 1-2 damage by having no swordsmanship...In practise...Adren skills for an IW user is risky and very unreliable in its execution.
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Old Jun 10, 2005, 09:57 AM // 09:57   #10
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Quote:
Originally Posted by Everous
Enchant removal isn't as big an issue as might first appear.
Unless you're relying on one enchantment only. Most of the time, the opponent team will be using at least a couple of strong enchantment removals (rend come to mind). They are usually here to clean a target from monk enchants, but they come handy to clean dangerous enchantments such as IW. I did play a lot with IW, as well as against it, and if you don't take enchantment removal into the equation, you'll spend one game out of 3 doing nothing (well, at least against decent opponents).

It only takes 1s to detect IW on your screen (first dmg taken), 1s to call for removal on Vent, and 2s from a decent mesmer to remove IW and then to interrupt/prevent further attempts are using it (energy drain, power block or whatever). If you have no backup solution (read: 12 swordsmanship), you'll be a burden to your team.

Quote:
Originally Posted by Everous
Adren skills for an IW user is risky and very unreliable in its execution.
Agreed. Hence my final comment "Good luck charging Bonetti quickly" with this build.

I'm all for orignal and innovative IW builds. But simply put, this one won't work.
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Old Jun 10, 2005, 10:27 AM // 10:27   #11
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Assuming you have 10 fast casting then IW takes 0.7 secs to cast. It certainly can be interrupted...but how effectively?...god knows. I've done it in an IW vs IW duel before...But I'm not ashamed in admitting there was luck involved, as soon as the icon appeared I busted out every interrupt I had, I guess 1 hit.

With the enchant removal, its just an ongoing debate about who to target. Rend is obviously the key player in this, other ones don't pack so much punch...with the exception of the rarely used and situational well of the profane. Personally I'd rather target: the warrior with 5 enchants stacked on him doing 70dps, the monk with bond cast on everyone harvesting energy like a texan mines oil, or indeed whatever target you happen to be focusing on at the time...Because you bet they're going to have seed and spirit on them before long. Compare this to a mesmer coming out with 40 DPS...IW just dosen't seem like a priority target.

Though it dosen't matter how well you protect yourself, unless you feel like bringing 10 cover enchants...when rend hits you're screwed no matter what.

There also is the debate about what an IW user should be doing anyway. The damage isn't exactly great, although it just happens to pierce anything, and is unconditional. If you look at what Rex and Kui have done above, Rex's build in particular has more interrupts (leak, savage slash, distracting blow, conundrum) than skills concerning IW (IW, hundred blades, flurry). It is a build made with the very particular idea of taking on the "off" monk using arcane conundrum, interrupts...and IW as a complimentary action to force this monk to self heal, burning through energy because self heals aren't as efficient as heal other spells. We use IW because it will cut through defensive buffs such as wards, earth armours, and conditions that are likely to be used to protect the "off" monk and force him to self heal, not because it'll do stonking damage to everyone.

I would struggle to call it an IW build at all, because its not really what the person is built around...I would class it as an anti-monk mesmer interrupter. What happens when you rend Rex's build?...he just keeps on casting and interrupting...hardly a burden to the team...Though looking at the above build, I can see ZAFTkirayamato was thinking of using IW in a warrior as a sole offensive tool, rather than playing the mesmer with IW complimenting interrupts...I must say I don't have too much experience in that approach, mainly because IMO...IW at its core dosen't do enough and at 15 energy cost dosen't fit in with the purpose of a warrior (unconditional sustained damage) enough to invest in such a way.
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Old Jun 10, 2005, 12:55 PM // 12:55   #12
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Quote:
Originally Posted by Everous
Ok...i'm just gonna go ahead and be REAL pedantic about this :P

arcane echo and then mimicry, then the echoed mimicry takes...

...45 energy

IW costs 15 energy. Echo costs 5, Gladiator's defense costs 5

...thats...70 energy...he's using warrior primary...hmmmm >.O
lol if we keep it up any longer... we going to be stuck here forever... but for the hell of it (bored?)

one still can equip two +15 energy -1 energy regen item... that is another 30 right there and more with gladiator set, then with a with an energy tapping + another energy recover... it is very buyable I say. =P

Ok, I quit there.

PS: Frog Devourer is a very rare specie... would like to meet you in the game sometime in the future

Last edited by Vermilion Okeanos; Jun 10, 2005 at 12:58 PM // 12:58..
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Old Jun 10, 2005, 04:36 PM // 16:36   #13
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oops, im so sorry, I posted this last night and forgot to edit it. Forgot i had three elites XD. Someone told me that you coluld have one elite from each prof. so thats false?
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Old Jun 10, 2005, 04:42 PM // 16:42   #14
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Quote:
Originally Posted by ZAFTkirayamato
oops, im so sorry, I posted this last night and forgot to edit it. Forgot i had three elites XD. Someone told me that you coluld have one elite from each prof. so thats false?
you can only have one elite skill on your skill bar
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Old Jun 10, 2005, 04:44 PM // 16:44   #15
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haha, then the *official* strat guide I borrowed is a bunch of bs
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Old Jun 10, 2005, 04:58 PM // 16:58   #16
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During IW
IW 30 energy ( all inclided, Ill have a focus on)
Illusion of Weakness (another enchantment enemy has to take off first)
Flurry (more dps)

After IW (Ill be using Zealous Sword)
Flurry (+5 energy and 5 adrenaline with zealous sword, rinse repeat)
Defensive Stance (defense)
Bonettis Defense ( After IW ends and for energy)
Healing Signet (heal....)
Distracting Blow (disrupter)
Final Thrust (sword skill if enenmy is low on hp)
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Old Jun 10, 2005, 10:24 PM // 22:24   #17
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Not gonna work.

IW won't give you Adrenaline for Final Thrust or anything else. Plus, why would you be using a Zealous sword? IW gives up swords, unless you want to throw points into Illusion Magic, Tactics, AND Swordsmanship.

It's really ineffective.

Work out a better build, buddy.
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Old Jun 11, 2005, 12:14 AM // 00:14   #18
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After Iw wears out I would use the other skils, plus this sint my build, Ill stick with good old W/MO or a W/R
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