Jun 08, 2005, 06:46 AM // 06:46
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#2
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Two things...
1)Wrong forum for build discussion
2) How the hell did you wind up with so many attribute points?
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Jun 08, 2005, 06:55 AM // 06:55
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#4
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Pre-Searing Cadet
Join Date: May 2005
Profession: Me/E
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It doesn't look like he's going over the attribute cap. If you think about it, it's really 8, 9, 9, 8, 8... which I think is possible.
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Jun 08, 2005, 07:18 AM // 07:18
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#5
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Jungle Guide
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Do you really think Backfire is worth it? It costs 15 energy in a build that has -3 energy regeneration. If it were me, I would probably take Signet of Devotion, which will make you a more effective healer, without increasing your energy problems.
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Jun 08, 2005, 07:37 AM // 07:37
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#6
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Ascalonian Squire
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You might be on to something.
But I threw in Backfire because I can get in casting range throw it on an enemy. and then get the heck outta there. Its really about timing. I can completly maintain my energy at max with just blessed Signet the other 2 energy steals are just a bonus for when I feel pretty safe to get in range and cast with out risk of causing a team failure. like at the very start of the fight. But like I said heavy Communication helps alot.
If the other monk loads heals then he really does not have a problem with keeping up with the damage from my few experiances. Every team I told them don't worry about me and energy since I have that -3 regen. And when they asked the other monk minus 1 ocasion (when the monk decide he was gonna load protection spells and heal party) they replyed lets roll I am not going thru much energy at all . Thats what got me pretty set on trying to figure out this build that I will be able to use protection and throw out some de buff's /damage.
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Jun 08, 2005, 07:48 AM // 07:48
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#7
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Pre-Searing Cadet
Join Date: May 2005
Profession: Me/E
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Energy trap is actually energy tap.
Just thought I'd let you know, totally irrelevant in the end anyway
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Jun 08, 2005, 08:20 AM // 08:20
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#8
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Ascalonian Squire
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my mistake. I will fix that right now.
I also just thought of something does Life Bond stack? lets say you have 3 monks in your team. each one casts Life Bond on every person they are able too. which would mean the 3 monks would have 2 Life Bonds and the rest of the team 3. Surely this is not possable is it? Not trying to de rail my own thread but it would surprise the hell outta me if this slipped passed A.net.
I might try and play around with signets. And I am not totally sure yet Life Bond is the right route. I might go for a evade/ chance to miss build instead with some back ups like Healing Seed and healing hands.
Last edited by M Dew; Jun 08, 2005 at 08:28 AM // 08:28..
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Jun 08, 2005, 08:28 AM // 08:28
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#9
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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interesting thought. Since mes deals a lot with hexes and buffs I had also considered a monk/mesmer for party support.
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Jun 08, 2005, 02:05 PM // 14:05
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#10
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Krytan Explorer
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I'm a Mo/Me myself and so your build caught my interest.
Backfire seems to be an extra skill and I don't see any elite. I was wondering if you thought about maybe:
a) replacing it with Guilt
b) replacing it with Echo (elite)
c) replacing it with Keystone (elite)
The last two basically just to reset your signet.
Guilt seems nicer to me than backfire cause it's the same principle but would supplement your power instead of damaging them physically.
This thread's given me some possibly dangerous notions I'll need to try. The big problem like you said are those area's where enchantments are stripped.
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Jun 08, 2005, 03:08 PM // 15:08
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: Maryland
Profession: Mo/
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The only Protection Prayer you have in this build is Life Bond. I wouldn't say that makes it a Protection build. I run a Protection build as a Mo/E, and this is what I use:
Divine Favor: 10 + 1 + 3 = 14
Protection Prayers: 10 + 1 = 11
Earth Magic: 11
1) Divine Boon - give my protection spells a nice heal component, also works as a self heal
2) Peace & Harmony (Elite) - recover my lost pip of regen
3) Aegis - nice group dmg mitigation
4) Glyph of Lesser Energy - cast Aegis for free; same recharge
5) Ward Against Melee - melee dmg mitigation
6) Reversal of Fortune - fast cast and recast reversal + heal, my primary heal for others
7) Mend Ailment - another fast cast heal + condition removal
8) Vengeance - Rez; I was using Rebirth, but Vengeance is much better at the moment, except for when multiple people die and I'm the only rezzer
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Jun 08, 2005, 06:50 PM // 18:50
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#12
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Ascalonian Squire
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Asdar, I am kinda bored of all the mainstream stuff. On the second version I would put Healing Seed, / healing Hands instead of spirit of failure and healing touch. Seed for the team Hands for me when the damage started pouring over. I am gonna just retire my monk for awhile I think.
Aug, Nice but. I have seen similar builds like that bud. Thats not really a build I think you should compare with mine since its not even a Mo/Me. I was trying to take some skills that you do not normally see grouped together and make them work. Trying to stay away from "mainstream Builds" or "being stupid" which ever you want to call it. My reason with Life Bond is it completely cancels out the first 21 points of damage per hit.
But I have lost interrest after thinkig about it for awhile and gonna play a new character all together.
Last edited by M Dew; Jun 08, 2005 at 07:07 PM // 19:07..
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Jun 08, 2005, 07:11 PM // 19:11
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#13
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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Your build is ok.
1. The Blessed signet, Life Bond, Healing Touch works good. We have used that successfully.
2. Our monk also smited a little, but I like your Backfire better. Heal other is ok too.
3.You might want to try put in a Warrior shut down skill as well, to take away all their adrenaline. They will find you in the end.
4. Also, get rid of Resurect/rebirth - not your job. W/mo or R/mo will do that. Add something that will further enchance your build.How often do you actually end up ressing in PvP ?
5. Maybe you can add Signet of Devotion instead of Rebirth ?
6. Also maybe swap Heal other for Word of Healing since you dont have an elite ?
7. Or swap Life Bond for Life Barrier, since you dont have an elite ?
Your build has a purpose and I am sure you play it well, but you are a little vulnerable for Spike damage, so do consider Protective Spirit to negate spikes and also consider a anti Warrior skill to take away his Adrenaline. If you can keep a few warriors at bay and still keep your life bonds going, you do well.
I tried using Shield of Regeneration on my monk with mixed results. The good part was that nobody else uses it so it doesnt cancel out healing from the other monks and you can use it on yourself in a bine. It basically is like getting watch yourself and Breeze cast on you at once. The bad part was that I couldnt keep it up all the time and it costs 15 energy.
Your stuff looks alright!
Ratatass
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Jun 08, 2005, 07:42 PM // 19:42
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#14
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Site Contributor
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If you're gonna be life bonding, you gotta have balthazar's spirit on yourself, to feed you energy. Either that, or take life barrier and some other skill. I think for PvE, life bond is better due to most enemies using attacks, and due to the energy gain from balthazar's.
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Jun 08, 2005, 10:47 PM // 22:47
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#16
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Site Contributor
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You're probably aware of this already, but anytime anyone with life bond on him gets hit, part of the damage gets transferred to you and triggers balthazar's. So if you're gonna life bond the tanks, anytime anyone of them gets hit, you gain 1 energy. It's quite sweet seeing your energy bar jump up while you have like -2 pips of energy degen.
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Jun 09, 2005, 12:44 AM // 00:44
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#17
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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This is my Mo/Me build...
Inspiration Magic : 11
Protective Prayers : 12 + 1 + 1
Divine Favor : 6 + 1
- Blessed Signet ( with DF at 7 i can get up to 13 Ene... i put Life Bond on 4 players... )
- Reversal of Fortune ( spammable move... if i have too much Ene.. )
- Aegis ( nice move... use it after it recharges.. )
- Life Bond ( put on 4 players... usually the teams Warriors or anyone taking damage )
- Mend Condition ( nice spammable move... get rid of poison or w/e is being used .. also heals )
- Energy Drain {E} ( get some energy off of enemy.. fast cast... good energy return )
- Inspired Hex ( remove a hex and get energy... very nice )
- Mantra of Inscriptions ( makes Blessed Signet recharge 43% faster... very nice )
that's the build i use most of the time... hope it helps...
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