Damage Math question.
The formula for damage as stated in the Combat Math guide is basically:
[Effective Damage] = [Weapon Damage] X [Weapon Mods] X 2^((2 X [Attribute Level] - 24) / 40)
My question is in regards to skills that add damage to attacks, such as Favorable Winds and Read the Wind. Are their damage boosts added into the [Weapon Damage] section, or added in after the above is calculated?
This could make a drastic difference in damage output, particularly for Rangers.
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