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Old Jun 12, 2005, 04:08 PM // 16:08   #1
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Default Ranger/Mesmer build

Snake Bite: Ranger/Mesmer

Attributes

Expertise {P} 6 (5+1)
Wilderness survival 8 (6+2)
Marksmanship 12 (10+2)
Illusion 10

Skills

Epidemic - Mesmer General
Hunter's Shot - Marksmanship
Distracting Shot - Expertise
Poison Arrow {Elite} - Wilderness Survival
Fragility - Illusion
Favorable Winds - Marksmanship
Pin Down - Marksmanship
Phantom Pain - Illusion

Runes

Minor Rune of Expertise {P} (+1 to Expertise)
Minor Rune of Wilderness Survival (+1 to Wilderness Survival)
Major Rune of Marksmanship (+2 to Marksmanship)

Headgear

Traveler's Mask (+1 to Wilderness Survival)

Armor

Druid's Set

Have been developing this build for R/Me. Let me know what you think.

It is based on Poison and health draining by adding draining conditions to the target and using fragility for extra damage. Epidemic will also spread the multiple conditions to other enemies as well.
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Old Jun 12, 2005, 04:13 PM // 16:13   #2
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If this is for high-end PvP, it could work for a little while, but once teams catch on, they'll just remove fragility, not to mention the damage is so low that even if they don't it wouldn't really matter, it wouldn't outpace a monk's healing. Also, condition removal is so cheap, it hardly matters, since the conditions won't last.
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Old Jun 12, 2005, 05:38 PM // 17:38   #3
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I don't care what anyone says, Epidemic is not worth it. Too much mana for something that covers such a small area. You're honestly better off to just Poison Arrow 2 or 3 enemies and get the same effect.

If you're going to run Fragility most people would say to go with Incendary Arrows, since it only lasts for 1 second at low Wilderness Survival, you'd get damage both when you inflict it and when it wears off. However, the preperation only lasts 8 seconds. More damage in the short run, but it doesn't last.

Why Favorable Winds?
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