Jun 13, 2005, 12:00 AM // 00:00
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Did I screw up?
My most advanced character is an Elementalist/Ranger that acts as a Pyromancer. I use it for PVE with a friend. Did I make a bad move by going ranger and using fire? The air builds that cross with mesmer sound so appealing to me. I would only start over if I really made a bad move. Any opinions?
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Jun 13, 2005, 12:00 AM // 00:00
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#2
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Pre-Searing Cadet
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you can switch your secondary later on in the game
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Jun 13, 2005, 12:07 AM // 00:07
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Level 20 right? What about switching to air or water?
EDIT: I also wonder, if I keep the Ranger skills should I have beast mastery or wilderness survival?
Last edited by Casonetto; Jun 13, 2005 at 12:11 AM // 00:11..
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Jun 13, 2005, 02:04 AM // 02:04
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#4
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Quick check, going to bed.
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Jun 13, 2005, 02:30 AM // 02:30
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/
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Go look in the Elementalist Basics thread, there is a good (well i think its unique, since I havent seen it around the boards) build using E/R. Its at the bottom of the second page.
It uses High powered fire skills in conjunction with the "winter" spirit to convert the fire dmg into cold dmg.
Hope this helps.
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Jun 13, 2005, 02:40 AM // 02:40
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#6
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Academy Page
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You can switch to air or water at any time by moving around your attribute points. You might want to read the manual, etc.
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Jun 13, 2005, 03:41 AM // 03:41
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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I know EXACTLY how to switch the points, no need to read the manual there. What I need to know is how to get the specific air spells and from whom now that I am post-searing. Do I have to go to the skill trainer and fork over money and skill points? Thanks.
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Jun 13, 2005, 04:36 AM // 04:36
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#8
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Academy Page
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You get skills from missions and by buying from trainers--you have no control over which skills you get from missions and it has nothing to do with where you have your points distributed.
Elementalists usually get a lot of Fire skills early. Just keep playing (and buying skills too) and you'll get some nice air skills.
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Jun 13, 2005, 12:06 PM // 12:06
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#9
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Plenty of options for an Air E/R.
Conjure Lightning + Glimmering Mark + Tigers Fury. (Blind everyone).
Edge of Extinction + Lots of Air Spike Damage. (Kill one fast, watch the rest take a hit).
Air spells to pull aggro + Ranger Traps. (Get them running at you, watch them die when they do).
There are lots of skills available to Rangers that can have a dramatic effect when wisely combined. Look through them, and see if you get inspired.
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Jun 13, 2005, 02:26 PM // 14:26
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Cool, I'll wait it out.
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Jun 13, 2005, 08:39 PM // 20:39
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Okay, one quick thing. Beast Mastery or Wilderness survival, which is more useful? Thanks.
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Jun 13, 2005, 08:42 PM // 20:42
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#12
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Lion's Arch Merchant
Join Date: May 2005
Guild: Standing United (UNIT)
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Depends on if you want a pet or not
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Jun 13, 2005, 09:51 PM // 21:51
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#13
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Are traps and stuff better than a pet?
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Jun 13, 2005, 10:51 PM // 22:51
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#14
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Jungle Guide
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Why don't you try it out Casonetto? It's really easy to switch your build, so you can try both traps and pets to see which is better.
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Jun 13, 2005, 11:43 PM // 23:43
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#15
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Heron Guard
Profession: W/E
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Well I would like to try Wilderness Survival but I think for the moment all the people who train the trap skills and etc. are in far away zones.
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