May 20, 2005, 12:51 PM // 12:51
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#2
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Pre-Searing Cadet
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My experience is that Conjure X and judge's insight are for the most part strictly inferior to Kindle Arrows for a damage add. Kindle lasts 24 seconds, can't be dispelled by enchantment hate, is already in a primary stat for rangers (no pumping of a random ele stat)
For my farming however, I farm drakes in the Divinity coast mission, and they are easy enough that you can kill them with most any build you like. A good way for just cash is to find scarab groups and kill them using various ele fire skills (I'm R/E btw)
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May 20, 2005, 01:12 PM // 13:12
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#3
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Academy Page
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The usual Mo/x or x/Mo farming strategy involves casting Essence Bond or Balthazar's Spirit and Zealot's Fire, and then spamming Orison and Healing Touch while tanking enemies.
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May 20, 2005, 01:25 PM // 13:25
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#4
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Conjure X (havent got live experiance with it, but im 90% sure im right) can be a pain in the ass in PvE... why you ask ? ... because it has a 55 second recharge time...
And A LOT of enemies have an enchantment breaking spell...
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@ Lajiskin, Kindle arrows is a preparation... while Conjure is enchantment, ur right taht kindle is stronger, but dont forget taht you cant use that with barrage, AND you can use kindle and conjure at the same time...
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May 20, 2005, 01:42 PM // 13:42
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#5
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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http://www.twilightaegis.com/farming.wmv
e/mo farm goodness
I don't use balthazar's spirit anymore like in the vid. The -1 pip is worse than the gain from the spell.
Starting from a base fight and compairing the situation with or without spirit
starting
480/62(lil shorter on mana than usual but missing an item)
With Spirit, most fights ended
170-190 hp/29-32 mana, factor in SoJ reuse, and mana still hasn't fully come back before SoJ is ready. Nor will because by the time it is ready & you have mana, you'll need to use zealots fire again.
Without Spirit, most fights end
190-230 hp/15-22 mana, I can't really explain why my hp are always higher when I don't use balthazar's but somehow they always are. However even with the lower mana, the clear time per farm run is actually faster. As there is roughly 1 min+/- less downtime between 6+ man pulls.
I've also thrown Retribution into my SoJ/ZF/SoW/BA farm build. Though with my testing the mana loss vs the 17 dmg is negligable. Also dmg shields sadly unlike the rest of the spells appear to be normal dmg. As armor modifies its' return effect fairly heavy.
In regards to conjure vs judges insight, it's no comparison. I'd argue in 99% of situations insight is better.
Conjure * - 10mp/1sec/60sec - cap at 13 dmg, 16dmg with +3 element rune - the bonus is modified by armor - if dispelled/interrupted, enjoy those 50+seconds of no enchantment, and 10mp down the drain.
Judges Insight - 10mp/2sec/10sec - cap that's 18 sec duration, jumps to 20(21 if it rounds up on time) with +3 smite rune - the bonus is only modified by 1 suit of armor in the game - if dispelled/interrupted all of 8 seconds before you can reuse.
^^^^If you need more data than that to figure out which spell is a better damage add, you be playin the wrong game.
Last edited by JAGeAkurei; May 20, 2005 at 02:03 PM // 14:03..
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May 20, 2005, 07:09 PM // 19:09
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#6
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Frost Gate Guardian
Join Date: Apr 2005
Location: Cantha
Guild: The Dirty Devils [TDD]
Profession: Mo/Me
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Well today I decided to start from scratch got rid of all my charactors and began a new char a monk to be exact I would like to farm with this charactor so could someone post or point me in the direction of a solid monk farming build also a place to farm would be nice ive heard about drakes at divinity coast and riverside mission are there otheres that produce just as good stuff and are monk friendly? Thanks so much in advance to those who post!
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May 20, 2005, 09:26 PM // 21:26
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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for a monk, look for gnostics video, it's same as mine cept different epic spell & and they're monk/warrior
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May 29, 2005, 11:25 AM // 11:25
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#8
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Academy Page
Join Date: May 2005
Location: Phoenix, AZ of the USA
Guild: Exalted of the Unconquered Sun
Profession: W/Mo
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JaGe where are you putting that +3 smite rune on your E/Mo? I tried to add the smite rune to my armor and it won't let me do it for some reason.
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May 29, 2005, 09:41 PM // 21:41
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: USA
Profession: E/
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I don't think that he did put the +3 smite rune, since you can only add runes of your primary profession (i think). That would also explain why a W/Mo would not be able to apply a monk rune.
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May 30, 2005, 11:30 PM // 23:30
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#10
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Academy Page
Join Date: May 2005
Location: Phoenix, AZ of the USA
Guild: Exalted of the Unconquered Sun
Profession: W/Mo
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I'm not sure. If you watch the scrolling end to his video it says 11+3 Smite. I can't for the life of me figure out how to get that +3 onto my own El/Mo.
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