May 13, 2005, 10:30 PM // 22:30
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#2
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Krytan Explorer
Join Date: May 2005
Location: North AL, USA
Profession: E/Mo
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Sounds a lot like trolling to me. And this topic has been done before.
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May 13, 2005, 10:39 PM // 22:39
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#3
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Academy Page
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Ummm, how is asking about a class trolling? I'm simply wanting to understand another class a little better than the book description. And yes, before a "search it" troll comes in..I have done that too.
I'd just like someone to give me a better description on a class and what it can do so I can understand it better. Sheesh.
Last edited by Mirrasi; May 13, 2005 at 10:42 PM // 22:42..
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May 13, 2005, 11:41 PM // 23:41
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#4
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Academy Page
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necromancers summon monsters from corpses, what else is there to say?
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May 14, 2005, 12:09 AM // 00:09
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#5
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Quote:
Originally Posted by Master Gunner
necromancers summon monsters from corpses, what else is there to say?
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Wow, you've never played one, have you?
Yes, they do that. However, with their Death Magic, Necros can also gain health from and deal damage through corpses, along with a lot of other things.
In my opinion, Necros are the best support class. I like to think of them as Bards in D&D: if you have that extra spot, stick a Necro in it. They can raise minions to tank, debuff enemies [more important as the game progresses], and can keep it up with Soul Reaping.
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May 14, 2005, 08:52 PM // 20:52
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#7
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Ascalonian Squire
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after trying various combos and not really wanting to be macho warrior i went with the necro. added warrior as scondary class just to beef things up and found it to be an excellent combo, with blood and death magic i can ressurect corpses, still major amopunts of health during attacks and combined with some good sword play using secondary warrior powers can really kick ass in a battle combining sword hits, health steal and regeneration and corpse ressuserction to give any group some extra attacking options with some ugly but useful undead sidekicks
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May 14, 2005, 09:18 PM // 21:18
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#8
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Krytan Explorer
Join Date: Apr 2005
Location: michigan
Guild: Unforgiven Clan [UF]
Profession: R/Me
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Next to a Monk and Pissed off Pally, I fear the necro. They have insane degens some good debuffs.. and well, they look bad ass. Necro > You
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May 14, 2005, 10:27 PM // 22:27
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#9
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Ascalonian Squire
Join Date: May 2005
Location: San Antonio, Texas
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Hi,
My main char is a N/W. So far my main focus for him is blood, curses and hammer mastery. When fighting I usually put a degen that steals the enemy's life slowly and gives it to me and then a weaken armor. I'll engage the enemy with my hammer and use life stealing skills when my life gets low. I'll also use my hammer attacks to put the person on the ground and injure them. You could also use Mark of Pain which does damage to all the other enemies everytime the person you put it on gets hit, which is really usefull for a big group of mobs all bunched together in PVE. My build is also good as a warrior killer in PVP because you weaken their armor and steal life as you wail on them with your hammer. But this build does have it's limitations, it's not a main tank, but a secondary tank and caster.
So there are alternatives to the summoning necro builds.
Later,
Silvanus
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May 14, 2005, 10:54 PM // 22:54
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#10
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Jacksonville, Florida (US)
Guild: Corpse Ecstacy[Crps]
Profession: N/R
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Quote:
Originally Posted by Leventh
Next to a Monk and Pissed off Pally, I fear the necro. They have insane degens some good debuffs.. and well, they look bad ass. Necro > You
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I think Levy is my new hero.
Anyway, Necromancers have some insane curses, nukes (Some chain to nearby enemies making them semi-AOE), life siphons, and summons. Toss that in with any class and you pretty much have a well rounded machine ready for PVP. (Except for the summons... stupid rare corpses )
I have a Necromancer/Ranger 12 that will be a trapper with some nice curses and ranged damage... Once I find some trapping skills anyway .Im also leveling a Warrior/Necromancer. Probably going to turn it into a tank with nice curses and siphons.
Hope that helps.
Last edited by Roken; May 14, 2005 at 10:56 PM // 22:56..
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May 15, 2005, 10:56 AM // 10:56
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#11
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Ascalonian Squire
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mark of pain and shadow of fear and enfeebling blood and...
holy crap does the curse line totally rock or what?
this secondary has made my ranger a thing to be feared terribly. as a secondary to a caster (with more energy) or as a primary, wow, you could unload some terrible debuffs onto your enemies. i feel dirty just using MOP on a boss while 20 things are in a pile, hit the boss for 15, watch -20 fly offa 40 things heads around it. brutal.
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May 15, 2005, 11:43 AM // 11:43
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#12
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Ascalonian Squire
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I am tried 2 nercomancer build. The 1st one i try is N/W combination... i slay 2 warrior in the pvp at the lvl1 - 15 arena. But after a long play when i reach lvl20, i find myself a support fighter... and it really sad that very few ppl wanna team with me as they keep thinking that N/W build sucks.
my sec necro build is N/E... Ahh i had become a "pure" caster...i mainly use blood, death, soul reaping and fire magic... But only a good support caster, but i can actually solo without henchie!!
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May 15, 2005, 12:56 PM // 12:56
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#13
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Pre-Searing Cadet
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I have a Necro/elementalist.
By far this is the most powerful class in the game. I have 12 pts in Blood Magic and Curses. The rest dumped into either Fire or Earth depending on situation and/or group needs.
By having the focus in Blood magic I am able to place insane health degen/transfers on a target. Life Transfer which is an elite skill gives me 12 seconds of 8 health transfer and Life Siphon gives me 24 seconds of 3 health transfer. I like to open with Life transfer and then place a Soul Barbs on the target.
Follow that up with Life Siphon, Faintheartedness and Parasitic Bonds and watch your targets health degen rapidly with nothing to do. I love doing this to warriors who bum rush me. With 41 energy I can cast all of these 10 cost spells/Hexs in one round.
I find myself being targeted instantly after the initial kill. People switching off of monks to kill me.
Anyway that is another way to build your necro. A pure Hexer really. Easy to keep yourself alive and kill your opponents.
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May 15, 2005, 01:41 PM // 13:41
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#14
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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I have been playing a necro/warrior since launch and while I can deal a ridiculous amount of damage in a short amount of time, I was worried that over a long time period I wasn't pulling my weight in groups...
...then I got Life Transfer. And I became godly in PvE and good to have around in PvP.
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May 15, 2005, 02:06 PM // 14:06
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#15
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Elite Guru
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moved to campfire
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
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May 15, 2005, 03:10 PM // 15:10
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#17
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Originally Posted by Mirrasi
I think Necromancer is not really understood by a lot of people. I'm pretty clear on what some of the strengths other classes have (Elementalist=Nukes, Messmers=Debuffs, Warriors=tanks, etc etc ). But Necromancer confuses me a bit. And I notice they are looking for groups a lot.
I would just like a Nec to detail a little better what they can do so I can understand the class better.
Thanks
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Necromancers are FAR better debuffers than Mesmers. Mesmers are better overal hexers but that's because not all hexes are debuffs.
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May 26, 2005, 05:30 PM // 17:30
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#18
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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I've yet to try the blood or curse line, but they are mighty scary when blood or curses is pumped.
Once I start building my army, whatever group I'm in really starts to move.
Be it with henchies or with PUGs. Last night I teamed with a GREAT healer who understood my minions. She was constantly throwing heal area on them (with a NICE heal amount) after each battle (since they always regroup around me). I think I had an army 20 large easy.
Yeah my minions do squat for damage on their own. But I throw death nova on ones with half HP or less and watch them explode for 100+ damage on surrounding targets and poision as well.
Oh, not to mention that they are a PERFECT distraction. When we rushed a mob and somehow picked up two other mobs accidentally at the same time, we barely felt it because the minions were off distracting.
I was able to keep Life Bond up on 3 people (if I'm confident in the healer I'm with, I'll remove healing attributes and healing breeze and instead pick up life bond and protection attributes) and still have enough mana to raise my undead army thanks to soul reaping and the amount of deaths that we happening. Be it my minions or the enemy.
What good are necros? I don't know, you tell me...
Btw, if I was a mesmer secondary, I'd be friggin' SCARY. Can't wait for ascension.
With life bond and my minions, the healer was impressed with the lack of healing she had to do (she even said this).
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May 26, 2005, 07:07 PM // 19:07
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#19
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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Toast is my kind of Necro player. Okay we got diffrences in the builds and skill choosing but still.
Raising undead armys is the most fun (but not very pvp useful because of lack of corpses, but in pvp we got curses and are almost as much of targets as monks ^^).
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May 26, 2005, 08:08 PM // 20:08
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#20
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I like playing non-minion necros, partly because the other necros are typically minion based. Playing a necro nuker is fun, it's like having a big nasty tazer to shoot folks with. Playing a necro nuker in a party with a necro minion master is like having a hydroelectric dam walking around with you and your tazer...plus if you have a lot of blood magic and can spam out order of pain the minions really start counting.
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