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Old May 27, 2005, 12:51 PM // 12:51   #1
Krytan Explorer
 
Join Date: May 2005
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Default war/mo spike-dmg emergency healer

i have been playing with the idea of a healing war/mo (only in my head though)

the main idea is to have a strength-based warrior with "endure pain" and "infuse health". he will be able to thrown out an allmost full hp heal to any character on his team (in range ofcourse) and he would be able to save a near-ded guild-lord or ghostly hero.

i don't have major or superior vigor unlocked. so i will only be able to use my minor. but. with a minor rune i have 510 health.
i'm thinking about going 10 healing/12 strength/10 waepon mastery (i don't really have any helpfull runes unlocked)

that will give me a 510 base health. a 258 bonus from endure pain. and 124% on infuse health

which should give me a heal of 476.16
510+258/2*1,24=476.16

this is just an idea. people usually go for monks first. and warriors rarely lose too much health. so if they are spiking the monks. 1 infuse can bring them to full health. its in no way something you can rely on every time someone drops to <20% health but it can save monks every once in a while. its quite expensive for a warrior. i was thinking about a build using mainly adrenaline skills. using a hammer would be a good idea imo(cause hammers do nice dmg. who would expect a infuse health form a hammer warrior?)

feel free to use it if you like the idea. just want some ideas for improvement. or points why this would not work

edit: just making an overview of the character

war/mo, brutes helmet, gladiators armor
10 healing/ 12 strength/10 weapon mastery (hammer is the idea right now)
Endure pain, infuse health, sprint, restore life/ressurect, *4 adrenaline skills*

rip it apart!

Last edited by Viruzzz; May 27, 2005 at 01:00 PM // 13:00..
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Old May 27, 2005, 12:54 PM // 12:54   #2
Krytan Explorer
 
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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Imo skills like defy pain and endure pain are used in emergencys so that your monk or your self can survive and get that one last crucial heal off. healing w/mo is over done smiting/prot is far nastier do stuff like shield of regeneration with judges insite/symbol of wrath
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Old May 28, 2005, 01:27 PM // 13:27   #3
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
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Wa/mo is overdone for a reason. Dont try and do something original unless its a really great idea or you really cant stand living among the masses. I use the pre-made paladin and to be quite frank he kicks butt. Pain/infuse is a good idea, but as you said it might be a little bit on the rare side to be able to pull off. Most of the time, your waiting for recharge, (endure for example is 30 second cooldown) and if a monk is on low health then thats because theyve been shafted by something uncomprimisable (e.g. backfire). nice idea though Even if you could solve the recharge, it might be a bit heavy on energy, since 15 per go. Max warrior ive ever seen is about 35 ish. and the regen is awful.
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