Jun 05, 2005, 01:43 PM // 13:43
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#1
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Academy Page
Join Date: May 2005
Location: NC, USA
Guild: IronFist
Profession: W/N
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Supeior Runes...worth the -hp?
Im a W/Mo here is my current build:
Swordsmanship- 15 (12+superior rune)
Strength - 11 (10+minor rune)
Smiting Prayers - 10
So my question is....is it worth the -75 HP to go from 12 swordsmanship to 15? My current max HP is 480, and could go up to 555 if i went back to a minor swordsmanship. Keep in mind that most of my skills are adrenaline sword skills (sever artery, final thrust, etc). Im mostly done with pve, and want to concentrate on PVP....so what do you suggest? Minor or Superior swordsmanship rune?
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Jun 05, 2005, 06:34 PM // 18:34
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#2
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: Forsaken Elite
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I suggest the minor. The reason I say go with minor is that you need to keep the highest life total to allow you to be a 'tank', and take some hits. The difference of two swords mastery isn't too much damage (although, it can make the difference...). Although, if you are keen on dealing the most damage possible, don't listen to me.
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Jun 05, 2005, 07:30 PM // 19:30
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#3
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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After the 12th point, the effects of the weapon attributes diminish pretty severely, such that I wouldn't bother giving up HP to increase it past 12. If your swordsmanship were 10 or lower I could see why you might use the rune though.
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Jun 05, 2005, 07:37 PM // 19:37
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#4
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Krytan Explorer
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If you're doing organized PvP, I would definately use the superior rune. If you're a W/Mo you will be targeted last so 75hp isn't going to really make a difference and you'll want to squeeze as much damage output out of that build as you can.
-Virt
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Jun 05, 2005, 09:26 PM // 21:26
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#5
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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:nods:
What Virt said.
I'd also considering taking one rank off of it (since it's so high) and use those points in either strength or smiting. I like the Superiors and Majors simply because it allows me to conserve attribute points and spend them elsewhere to better round off my character.
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Jun 05, 2005, 09:30 PM // 21:30
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#6
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Site Contributor
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What about a monk primary? Is a superior worth the extra few hp you'd be able to heal for, at the expense of 75 health, when you're target #1? Sure, there's things you can do with protective spirit and healing seed, but it's risky. I'm very hesitant to use a superior on my monk.
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Jun 06, 2005, 01:23 AM // 01:23
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#7
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Academy Page
Join Date: May 2005
Location: USA, CA
Guild: Final Moment [EnD]
Profession: Mo/
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I 'm still consider about that.
Think about it ... with a Pure Profession or even combination,
75x2 =150(for 2 super)
or 75x3 = 225(for Pure Profesion)
That 's great difference man
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Jun 06, 2005, 01:30 AM // 01:30
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#8
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Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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don't forget you can use a sup vigor rune which ADDS 90 Hp and takes away nothing. So you can use 2 profession and 1 vigor sup rune and only lose 60 health which is well worth it.
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Jun 06, 2005, 01:31 AM // 01:31
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#9
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Krytan Explorer
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Quote:
Originally Posted by Red Locust
What about a monk primary? Is a superior worth the extra few hp you'd be able to heal for, at the expense of 75 health, when you're target #1? Sure, there's things you can do with protective spirit and healing seed, but it's risky. I'm very hesitant to use a superior on my monk.
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Personally, I wouldn't.
-Virt
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Jun 06, 2005, 03:38 AM // 03:38
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#10
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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sup vigor adds 50, not 90, and in most jobs, especially ones focused on DPS, the super rune is always worth it. On rangers, 2 is worth it.
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