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Old May 24, 2005, 11:25 PM // 23:25   #41
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Melandru's Resilience {Elite} - Stance :: For 8-18 seconds, you gain health regeneration of 2 and energy regeneration of 1 for each Condition and Hex you are suffering.
That's the one skill that can make a Mo/R using Draw Conditions useful. However, if your opponents aren't using conditions and hexes, it's rather useless.
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Old May 25, 2005, 12:05 PM // 12:05   #42
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I'm looking for a Mo/?? that is flexible enough to be good (efficient and relativly quick) in PvE solo (with or without henchmen), grouped as some sort of healer (either healer or protection), be able to farm efficiently later in life.

I plan on making excessive use of the refund points if need be

From a skills standpoint I guess I could use the Mo/Me to unlock more Mes skills, how is a Mo/Mes going to be in solo pve?

Is farming efficiently later going to be just all monk skills (smiting/AE/healing) so that my secondary choice doesn't have much effect?

My other main choice is probably a Mo/W, I know they are solid pve but how are they solo pve?

What dominant build strategy, go smiting/divine/(secondary) for solo and a healing/divine/(secondary) for grouping? Or are there more efficient options?

Thanks
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Old May 26, 2005, 02:00 AM // 02:00   #43
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Mo/Me is probably the most popular monk combo. Inspiration magic give you a chance to pump up on more energy. Monks use a lot of energy and energy management is the biggest problem.

I think protection spells and Inspiration magic is the best.

BUT. When you got to fight your mirror in the Ascension quests you are gonna have a hard time as a monk.
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Old May 26, 2005, 07:18 PM // 19:18   #44
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In Mirror Self, just load up on attack and smiting spells, but don't take any heal because you will be there all day. I like Mo/Me.
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Old May 26, 2005, 07:24 PM // 19:24   #45
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Mirror doesn't use Healing Breeze. I brought healing breeze and won in 35 seconds. I know other who brought Breeze with his build and won in 10 seconds.

You can bring heal. Just bring Breeze.
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Old May 27, 2005, 04:46 AM // 04:46   #46
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what mesmer skills do u suggest for mon/mes? inspiration, domination, illusion?
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Old May 27, 2005, 04:56 AM // 04:56   #47
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I depends. I no longer use any secondary Mesmer spells.

Heal-Bot Build use Inspiration for better energy management. Channeling is awesome.

Wrath Monk Build go for Domination.

Protection Monk go for Illusion.

The main thing is have fun. Once you get most of your primary profession skill unlock you won't have a need for you secondary. Because at the higher level your prinmary attribute give you so much benefit that using your secondary wouldn't do you much good.
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Old May 27, 2005, 05:08 AM // 05:08   #48
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Quote:
Originally Posted by kerpow
Necro!

My feeling is that in PvP the only person exploiting corpses (via Necro powers) should be the monk. He is already making sure his allies are alive and won't risk exploiting an ally's corpse if he can raise it. With a Mo/N you can play a full support role with the standard monk fare and some very cool corpse exploiting powers (Wells, teleporting, healing, energy regen) to help your team and defend yourself while preventing enemy resses.
Does exploiting a corpse prevent it from being ressed in PVP? If not, how does a Mo/N prevent resses?
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Old May 28, 2005, 09:19 AM // 09:19   #49
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Quote:
Originally Posted by funbun
I depends. I no longer use any secondary Mesmer spells.

Heal-Bot Build use Inspiration for better energy management. Channeling is awesome.

Wrath Monk Build go for Domination.

Protection Monk go for Illusion.

The main thing is have fun. Once you get most of your primary profession skill unlock you won't have a need for you secondary. Because at the higher level your prinmary attribute give you so much benefit that using your secondary wouldn't do you much good.
I play a Mo/Me and I just go pure monk most of the time (in PvE that is). I find that if the group is really in trouble a little energy stealing from inspiration isn't going to really help much, else I just play to conserve my energy. But I do like the option of going mostly mesmer once at get more into pvp.
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Old May 30, 2005, 12:52 AM // 00:52   #50
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I think Smite is the way to go for damage. Monks of Warth are insanely powerful. Here is my current build:

12 Divine Favor
11 Smite Prayers
8 Protection

I think smite and protection are the most under used prayers in the Genre of Monkdom. It's a shame really. I find that I keep groups alive better with this combo. I no longer use healing prayers.

I say protect your group before battle then eleminate the threat once in battle. When stop healing and start smiting my group starts winning.
The point is that all characters are very adaptble.

This build also I helps when you have people who quit the group because they are n00bs. I am still a main souce of firepower. Just the passive heals from Divine Favor keep my group alive. every time I cast a protction spell Divine Favor heals for 38 points. With Role of Reversal there is no need for healing spells.

Last edited by funbun; May 30, 2005 at 12:55 AM // 00:55..
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Old May 30, 2005, 03:04 AM // 03:04   #51
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Quote:
Originally Posted by Aug
Why go Monk Primary if you aren't a Primary healer?
Because you can ascend and monk goes great with many classes. So it doesn't stop being fun to change your secondary and still keep your monk class.
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Old May 30, 2005, 03:13 AM // 03:13   #52
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Default The Meaning of Monkdom

Quote:
Why go Monk Primary if you aren't a Primary healer?

The Purpose of a Monk:
1. To keep the group alive.

How to Keep Group Alive:
1. Smite: kill the enemy before they kill you!
2. Protect: prevent damage from happening in the first place!
3. Heal the group once they've already begun to die.

Which would you rather do? I choose #1 and #2.

WARNING: SOAPBOX RANT

Monk are not HEAL-BOTS!!!

During Ascension the only way for a monk to kill his Mirror is to smite him straight to H*** Why do you think there are so few Ascended Monks? I think Ascending a good enough reason not to become a HEAL-BOT.

Most Monks only use 12% to 25% of their true power. Think about it. If a monk pumps up his warriors with protection prayers they become SUPER TANKS. Likewise, if monk pumps his warriors full of smites like Retribution or Soldier of Fortune they become SUPER DAMAGE DEALERS. That's an even better reaso not to become a HEAL-BOT.

As a monk there are many ways to keep your group alive. Many monk don't understand that. They only focus on one way: healing.

I no longer use healing spells. Yet my groups stay alive!

Last edited by funbun; May 30, 2005 at 03:20 AM // 03:20..
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Old May 31, 2005, 05:33 PM // 17:33   #53
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Default Monk/Ranger, Ascention and Whatnot.

I play a Monk/Ranger myself and I have not used much of my Ranger skills after I got to Oasis. I pretty much go all Monk because healing is greatly needed which makes me wonder why I have spent so many points in Marksmanship and whatnot since I have no time to even think about dealing damage. Actually, Marksmanship worked great up to Oasis but even though I am not much of a PVP kind of guy, I do intend to try it out every now and then.

I was thinking about changing to Mesmer or Elementalist but the idea of spending a ridiculous amount of money to buy the skills all over again doesn't make me very excited and I won't have the patience to run after bosses to capture all the skills.

Besides, wielding a bow prevents me from boosting my energy, which helps monks a lot.

There was one good thing about my Monk/Ranger, though. All I had to do in order to Defeat the mirror was to Equip the bow and the most useless skills I had and watch the Mirror waste time with the skills as my bow kept dealing some reasonable damage.
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Old May 31, 2005, 06:05 PM // 18:05   #54
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The only way to beat your Ascension Mirror Test is Smite Prayers. What are you gonna do HEAL the mirror to death. You have to adapt your character for each mission. Some areas healing is better, some areas protection is better, some areas smite is better. My point is you have to learn your entire character to beat the game. If you are just a heal-bot you will never will the game.
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Old Jun 01, 2005, 12:22 AM // 00:22   #55
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Quote:
Originally Posted by funbun
The only way to beat your Ascension Mirror Test is Smite Prayers. What are you gonna do HEAL the mirror to death. You have to adapt your character for each mission. Some areas healing is better, some areas protection is better, some areas smite is better. My point is you have to learn your entire character to beat the game. If you are just a heal-bot you will never will the game.
There are many ways to Defeat the mirror and when you say that Smiting is the only way that might be true for you and you only perhaps due to the way you play the game. I did not use any Smite Skills in order to defeat it and I never said that I used healing skills while I was fighting it.

Anyway, this is not even the thread for this kind of debate.

My point is that I spent quite a few points in Marksmanship and I simply don't use it anymore. My problem is exactly what you mentioned. I have-been reduced to healing and nothing more and I want to be able to diversify. I would like to have a Second Profession that would work better for me because Ranger is not doing anything for me anymore but I realize that that's due to my style.

Last edited by Accolon Pendragon; Jun 01, 2005 at 12:32 AM // 00:32..
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Old Jun 01, 2005, 12:35 AM // 00:35   #56
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Point is that you need know how to kill to beat mirror. Smite or secondary whatever. I'm saying that most monk spend all theur time healing and they never learn to kill. When they face the mirror it's like a brick wall. They can't firgure how to beat it.

Some rely on thier secondary. That's fine. But a monk should know how to kill when neccissary.
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Old Jun 01, 2005, 04:36 AM // 04:36   #57
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As far as the info might be useful to other people, that's fine and well. However, this is the third time I am saying that I am past the Mirror so I don't really need to know anything about beating it.

I do understand what you say though and that's why I had points in Marksmanship but those skills cost too much and I have to sacrifice not only the energy to activate them but also the opportunity to carry an item that could improve my Energy Maximum.

Anyway, maybe I will try a build with Wilderness Survival and see how it goes or I will change to Mesmer. Now, this is something useful you could tell me about since you are Mo/Me yourself.

Just a side note. I am not antagonizing you or anything. Just exchanging points of view.

Last edited by Accolon Pendragon; Jun 01, 2005 at 04:46 AM // 04:46..
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Old Jun 01, 2005, 11:16 AM // 11:16   #58
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The best thing about a Mo/Me build is Mesmer Inspiration attribute. You mentioned that energy is a problem with Monk. We all know it's true. Inspiration Magic allows you to steal energy from the enemy. Some spell are active some are passive. Even a 2 or 3 points in Inspiration makes a HUGE difference.

You will run low on power but you will rarely run out of power. If you do run out spells like channeling will quickly get enough energy back for you. Run Inspiration magic and a bunch of 5 energy spells is the best way I've found to manage energy.

Divine Favor, Healing, Inspiration is a good Medic Monk Build.

The Downside of Smite
I just got all my refund point up again and I'm thinking about rearranging my character again. The only thing I don't like about smite is that many prayers don't are usless in terms of Divine Favor. Divine favor only work when casting on allies. With smite you are casting on enemies.

Last edited by funbun; Jun 01, 2005 at 11:19 AM // 11:19..
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Old Jun 01, 2005, 01:31 PM // 13:31   #59
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Quote:
Originally Posted by funbun
The Downside of Smite
I just got all my refund point up again and I'm thinking about rearranging my character again. The only thing I don't like about smite is that many prayers don't are usless in terms of Divine Favor. Divine favor only work when casting on allies. With smite you are casting on enemies.
Yes, I can relate to that. It actually helped a bit during the Krytan part of the game but I always had a problem with smiting due to the same reason you mentioned and if you are not dealing with undead, it's not really that effective. Retribution can be good and one of the skills has a knockdown effect but the damage becomes not that significant in the end and the skill with knockdown takes forever to recharge. I still have to see for myself how good the Elite Smite Prayers are though.

As for running with low energy, that's fine. I can manage it so long as I always have something to work with. I will give it a shot.
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