Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 30, 2005, 02:51 PM // 14:51   #1
Desert Nomad
 
Da Cebuano's Avatar
 
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
Advertisement

Disable Ads
Default PVP hammer warrior build

All I ever see are swords VS axe.... How come nobody ever talks about the hammer, I'd like to see a formidable build please, as I'm considering a hammer build for a next character.
Da Cebuano is offline   Reply With Quote
Old May 30, 2005, 03:50 PM // 15:50   #2
Krytan Explorer
 
Minwanabi's Avatar
 
Join Date: Mar 2005
Location: Michigan
Default

I don't have a full build off the top of my head, but a hammer war is incredibly good at disruption. First, a hammer war can have enough knockdown skills to constantly interrupt a mage, and two hammer wars can knock-lock a character indefinitely. At the same time, their damage, while not shabby, will not match an axe warrior.
Minwanabi is offline   Reply With Quote
Old May 30, 2005, 03:57 PM // 15:57   #3
Ascalonian Squire
 
Join Date: Apr 2005
Location: South Dakota
Default

I use a hammer. Here it is.



I use three knockdown skills.

Berserker's Stance, Counter Blow, Crushing Blow, Backbreaker, Staggering Blow, Healing Breeze, Sprint, and Mend Ailment are the skills I use. If I can get one guy on the ground and we focus on him, he is totally gone. There is no way he can run away because of my three knockdown skills.
Marduke|Nathan is offline   Reply With Quote
Old May 30, 2005, 04:31 PM // 16:31   #4
Lion's Arch Merchant
 
Join Date: May 2005
Default

Change that armor penetraton.. 8% chance is too low. I'd change the hammer mastery +1, too, since hammers really don't do too much damage. Put a health mod on there instead.
Norbix is offline   Reply With Quote
Old May 30, 2005, 04:38 PM // 16:38   #5
Krytan Explorer
 
Minwanabi's Avatar
 
Join Date: Mar 2005
Location: Michigan
Default

the hammer piece I really like to use is the 10% furious one. Either that or +5 vamp. The extra damge is nice, but you aren't hitting enough to justify a zealous, and for the same reason, your adrenaline is lacking, the furious piece can help.
Minwanabi is offline   Reply With Quote
Old May 30, 2005, 05:01 PM // 17:01   #6
Lion's Arch Merchant
 
Join Date: May 2005
Default

I have a zealous hammer.. but I don't know, hammers are slow. So it's not as good as a zealous sword or axe.
Norbix is offline   Reply With Quote
Old May 30, 2005, 10:14 PM // 22:14   #7
Ascalonian Squire
 
Join Date: Feb 2005
Default

I run 10% Furious mod on my hammer and you will notice a difference, trust me.
Kraav is offline   Reply With Quote
Old May 30, 2005, 10:25 PM // 22:25   #8
Krytan Explorer
 
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
Default

My hammer build off the top of my head sence I'm not logged in is

Mighty Blow, Devastating Hammer, Crushing Blow, Heavy Blow, (aftershock) and then some other skills that I sometimes change out depending on what I am doing.

W/E by the way with 13 Hammer (with equipment) 11 Strength (with equipment) and 10 earth that is also off the top of my head so I could be off by one on one of those.

EDIT: I only count two knockdowns in your skill list nathan
RepinsMirg is offline   Reply With Quote
Old Jun 01, 2005, 03:48 AM // 03:48   #9
Desert Nomad
 
Da Cebuano's Avatar
 
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
Default

How well does a hammer build do vs pvp?
Da Cebuano is offline   Reply With Quote
Old Jun 01, 2005, 04:15 AM // 04:15   #10
Wilds Pathfinder
 
Vindexus's Avatar
 
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
Default

Here's Cross from nO's hammer warrior. I think he used Berserker instead of Frenzy, though. 12 Hammer, 10 Str, 8 Smiting

Devastating Hammer*
Mighty Blow
Heavy Blow
Counter Blow
Power Attacking
Sprint
Frenzy
Judge's Insight
Vindexus is offline   Reply With Quote
Old Jun 01, 2005, 07:01 AM // 07:01   #11
Krytan Explorer
 
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
Default

I prefer frenzy over berserk because yes you take more damage but if you aren't getting hit you can stay frenzied while you can't stay berserked.
RepinsMirg is offline   Reply With Quote
Old Jun 01, 2005, 11:55 AM // 11:55   #12
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

Use the abominable snowman pre made, but take out frozen burst and get a cold weapon with conjure frost. About 70 damage a hit, ap, weakness, interrupt, snare, damage, self healing.... all it needs is a dodge and a speed buff after that.
rii is offline   Reply With Quote
Old Jun 01, 2005, 12:28 PM // 12:28   #13
Forge Runner
 
Yukito Kunisaki's Avatar
 
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
Default

Hammers really recieve too much flak. One of my guildmates was a devoted hammer user and at late game past ascension, he started considering changing to sword / axe. I have axes. One member has swords, and the other the hammer. I think 3 warriors with 3 different weapon sets/skill sets in combat can be one of the fiercest assassinators in existence.

Since each weapon has different unique condition capabilities [sword = bleed, axe = weakness, hammer = blind] done properly, you can cover enemies with nothing but hindrances which the enemy team's monk will need to deal with aside from healing hp dmg.
Yukito Kunisaki is offline   Reply With Quote
Old Jun 01, 2005, 03:54 PM // 15:54   #14
Wilds Pathfinder
 
Vindexus's Avatar
 
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
Default

Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.


Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness.
Vindexus is offline   Reply With Quote
Old Jun 01, 2005, 05:46 PM // 17:46   #15
Frost Gate Guardian
 
Join Date: May 2005
Default

blind a warrior so it stops hitting your monk maybe?
hellraisin is offline   Reply With Quote
Old Jun 01, 2005, 06:45 PM // 18:45   #16
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Default

Hammer Warriors are really Mesmers in platemail. Sword/Axe guys are melee Elementalists.

Once you start to understand that distinction hammers start to come into their own. Hammer skills are seriously lacking, and you aren't going to want to run a hammer guy in your average minimal coordination PUG, but as a weapon they're a perfectly reasonable option, in the right situation.

Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Jun 02, 2005, 09:25 AM // 09:25   #17
Frost Gate Guardian
 
Creed's Avatar
 
Join Date: May 2005
Default

Quote:
Originally Posted by Vindexus
Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.


Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness.
Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.

A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed.
Creed is offline   Reply With Quote
Old Jun 02, 2005, 01:17 PM // 13:17   #18
Krytan Explorer
 
Join Date: May 2005
Default

Quote:
Originally Posted by Creed
Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.

A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed.
Warriors attack squishy target because you can kill a caster in fewer than 5 seconds. Warrior vs Warrior with monks behind can take forever. Also, it's NO easier to heal 1 person if that person's life is dropping really fast, as opposed to five persons whose life is dropping slowly. It's a tough question as whether warriors should be defensively tanking or taking on offensive to eliminate opponent's casters. From a monk/caster's perspective, warriors should tank, but from a warrior's perspective, soft targets should be eliminated first as they die quicker. It really depends on whether your team is offense or defense oriented.

Last edited by Hell Marauder; Jun 02, 2005 at 01:23 PM // 13:23..
Hell Marauder is offline   Reply With Quote
Old Jun 02, 2005, 01:28 PM // 13:28   #19
Krytan Explorer
 
Join Date: May 2005
Default

Actually, it's to a hammerer's advantage that most people use axes and swords, so fewer people would want to take a stance against knockdown as it is impractical. I wonder how a W/E does with hammerer skills, conjure lightening and Gale, which keeps enemy down for 3 full seconds but causes exhaustion. Anyone playing that build?
Hell Marauder is offline   Reply With Quote
Old Jun 02, 2005, 10:26 PM // 22:26   #20
Desert Nomad
 
Neo-LD's Avatar
 
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
Default

Creed is correct that wars should soak damage against the enemies melee in pve, but this thread is about pvp. In pvp, the wars job is to find a "squichy target", seek and destroy. This is why I think that sword and hammers are the best pvp weapons. Hamstring and Just about any hammer skill will let you stay on the target forever, mauling it in about 5 seconds.

Pounding on the other teams warriors is pointless.
Neo-LD is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
The one Casey Squid The Campfire 18 Dec 21, 2005 03:08 PM // 15:08
Azzith Gladiator's Arena 4 Jul 21, 2005 11:28 AM // 11:28
Hammer Warrior Build? Evisicator Gladiator's Arena 14 Jun 23, 2005 02:52 PM // 14:52
Here is an intersting build I have thought of for hammer warrior Da Cebuano The Campfire 13 Jun 19, 2005 05:45 AM // 05:45
horohoro08 The Campfire 1 May 11, 2005 02:56 AM // 02:56


All times are GMT. The time now is 10:58 AM // 10:58.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("