May 30, 2005, 02:51 PM // 14:51
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#1
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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PVP hammer warrior build
All I ever see are swords VS axe.... How come nobody ever talks about the hammer, I'd like to see a formidable build please, as I'm considering a hammer build for a next character.
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May 30, 2005, 03:50 PM // 15:50
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#2
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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I don't have a full build off the top of my head, but a hammer war is incredibly good at disruption. First, a hammer war can have enough knockdown skills to constantly interrupt a mage, and two hammer wars can knock-lock a character indefinitely. At the same time, their damage, while not shabby, will not match an axe warrior.
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May 30, 2005, 03:57 PM // 15:57
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#3
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Ascalonian Squire
Join Date: Apr 2005
Location: South Dakota
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I use a hammer. Here it is.
I use three knockdown skills.
Berserker's Stance, Counter Blow, Crushing Blow, Backbreaker, Staggering Blow, Healing Breeze, Sprint, and Mend Ailment are the skills I use. If I can get one guy on the ground and we focus on him, he is totally gone. There is no way he can run away because of my three knockdown skills.
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May 30, 2005, 04:31 PM // 16:31
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#4
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Lion's Arch Merchant
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Change that armor penetraton.. 8% chance is too low. I'd change the hammer mastery +1, too, since hammers really don't do too much damage. Put a health mod on there instead.
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May 30, 2005, 04:38 PM // 16:38
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#5
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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the hammer piece I really like to use is the 10% furious one. Either that or +5 vamp. The extra damge is nice, but you aren't hitting enough to justify a zealous, and for the same reason, your adrenaline is lacking, the furious piece can help.
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May 30, 2005, 05:01 PM // 17:01
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#6
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Lion's Arch Merchant
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I have a zealous hammer.. but I don't know, hammers are slow. So it's not as good as a zealous sword or axe.
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May 30, 2005, 10:14 PM // 22:14
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#7
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Ascalonian Squire
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I run 10% Furious mod on my hammer and you will notice a difference, trust me.
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May 30, 2005, 10:25 PM // 22:25
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#8
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Krytan Explorer
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
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My hammer build off the top of my head sence I'm not logged in is
Mighty Blow, Devastating Hammer, Crushing Blow, Heavy Blow, (aftershock) and then some other skills that I sometimes change out depending on what I am doing.
W/E by the way with 13 Hammer (with equipment) 11 Strength (with equipment) and 10 earth that is also off the top of my head so I could be off by one on one of those.
EDIT: I only count two knockdowns in your skill list nathan
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Jun 01, 2005, 03:48 AM // 03:48
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#9
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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How well does a hammer build do vs pvp?
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Jun 01, 2005, 04:15 AM // 04:15
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Here's Cross from nO's hammer warrior. I think he used Berserker instead of Frenzy, though. 12 Hammer, 10 Str, 8 Smiting
Devastating Hammer*
Mighty Blow
Heavy Blow
Counter Blow
Power Attacking
Sprint
Frenzy
Judge's Insight
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Jun 01, 2005, 07:01 AM // 07:01
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#11
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Krytan Explorer
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
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I prefer frenzy over berserk because yes you take more damage but if you aren't getting hit you can stay frenzied while you can't stay berserked.
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Jun 01, 2005, 11:55 AM // 11:55
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#12
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Use the abominable snowman pre made, but take out frozen burst and get a cold weapon with conjure frost. About 70 damage a hit, ap, weakness, interrupt, snare, damage, self healing.... all it needs is a dodge and a speed buff after that.
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Jun 01, 2005, 12:28 PM // 12:28
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#13
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Hammers really recieve too much flak. One of my guildmates was a devoted hammer user and at late game past ascension, he started considering changing to sword / axe. I have axes. One member has swords, and the other the hammer. I think 3 warriors with 3 different weapon sets/skill sets in combat can be one of the fiercest assassinators in existence.
Since each weapon has different unique condition capabilities [sword = bleed, axe = weakness, hammer = blind] done properly, you can cover enemies with nothing but hindrances which the enemy team's monk will need to deal with aside from healing hp dmg.
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Jun 01, 2005, 03:54 PM // 15:54
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#14
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.
Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness.
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Jun 01, 2005, 05:46 PM // 17:46
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#15
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Frost Gate Guardian
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blind a warrior so it stops hitting your monk maybe?
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Jun 01, 2005, 06:45 PM // 18:45
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#16
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Hammer Warriors are really Mesmers in platemail. Sword/Axe guys are melee Elementalists.
Once you start to understand that distinction hammers start to come into their own. Hammer skills are seriously lacking, and you aren't going to want to run a hammer guy in your average minimal coordination PUG, but as a weapon they're a perfectly reasonable option, in the right situation.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jun 02, 2005, 09:25 AM // 09:25
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Vindexus
Sword = Bleed/Crippled, Axe = Deep Wound/Crippled, Hammer = Weakness/Knockdown/Deep Wound.
Why would you want to blind people as a warrior? You're probably attacking a squishy target, and they don't care if they're blind. Same with Axe Twist for Weakness.
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Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.
A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed.
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Jun 02, 2005, 01:17 PM // 13:17
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#18
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Krytan Explorer
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Quote:
Originally Posted by Creed
Why would you be attacking 'a squishy target'? You're a tank it's your job to get in there and take as much flak as you can. From casters, rangers and other warriors alike. While there on you your casters can punish them. That's what a warriors supposed to do.
A warrior is simply a tank, a place where your monk should be able to direct heals. It's easier for 1 person to take all the damage than the monk healing 5 diffrent targets. Mainly due tp spells from the protection side of things which allow the monk to keep a target alive even when he is heavily over whelmed.
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Warriors attack squishy target because you can kill a caster in fewer than 5 seconds. Warrior vs Warrior with monks behind can take forever. Also, it's NO easier to heal 1 person if that person's life is dropping really fast, as opposed to five persons whose life is dropping slowly. It's a tough question as whether warriors should be defensively tanking or taking on offensive to eliminate opponent's casters. From a monk/caster's perspective, warriors should tank, but from a warrior's perspective, soft targets should be eliminated first as they die quicker. It really depends on whether your team is offense or defense oriented.
Last edited by Hell Marauder; Jun 02, 2005 at 01:23 PM // 13:23..
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Jun 02, 2005, 01:28 PM // 13:28
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#19
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Krytan Explorer
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Actually, it's to a hammerer's advantage that most people use axes and swords, so fewer people would want to take a stance against knockdown as it is impractical. I wonder how a W/E does with hammerer skills, conjure lightening and Gale, which keeps enemy down for 3 full seconds but causes exhaustion. Anyone playing that build?
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Jun 02, 2005, 10:26 PM // 22:26
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#20
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Creed is correct that wars should soak damage against the enemies melee in pve, but this thread is about pvp. In pvp, the wars job is to find a "squichy target", seek and destroy. This is why I think that sword and hammers are the best pvp weapons. Hamstring and Just about any hammer skill will let you stay on the target forever, mauling it in about 5 seconds.
Pounding on the other teams warriors is pointless.
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