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Old Jun 02, 2005, 09:40 PM // 21:40   #1
Ascalonian Squire
 
Join Date: May 2005
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Default Mo/me help

Hi,
I went mo/me based on board recommendations, and it's turned out fine for me. I'm ascended and all, but I'm wondering what I should be doing with /me. Initially it was kind of nice, as I could energy tap, but the higher and farther I get the more I find myself unable to spend the casting time for something like energy tap, much less the skill points which I've moved back to healing and divine and consider better spent there.

Right now I don't even use a single non Mo skill, and I can't find any compelling reasons to do so.

What Me skills am I overlooking, and what level of skill should I be sending to Me skills to make my character perform better in a main healing role? Thanks!
ArturoB is offline   Reply With Quote
Old Jun 02, 2005, 10:11 PM // 22:11   #2
Academy Page
 
Join Date: Jun 2005
Location: Bothell, WA
Profession: A/Rt
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if you do Divine Boon a lot, reducing your energy regeneration, Energy Tap is a nice addition. Distortion is pretty good when you have to run away, or Illusion of Speed or something... Basically skills that let you live longer to res and heal party members, thats waht i use.
riflex is offline   Reply With Quote
Old Jun 03, 2005, 03:06 AM // 03:06   #3
Ascalonian Squire
 
Join Date: May 2005
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Good mesmer skills for a Monk primary:
Mantra of <element>: Great if you know what you are going to be up against
Channeling: One of the foundation skills of my farming build
Hex Breaker: Don't put points into domination, it lasts 60 seconds on its own, and you only want it for the hex protection.
Sympathetic Visage/Soothing Images: This will at least hinder that warrior coming after you in pvp
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