Nov 04, 2006, 05:18 AM // 05:18
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#41
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Frost Gate Guardian
Join Date: Jul 2006
Guild: LaZy
Profession: Me/E
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Quote:
Originally Posted by AuraofMana
Someone's had to tell him this build is old.
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You can tell him that his build is old without being a jerk.....kids nowadays
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Nov 04, 2006, 10:19 AM // 10:19
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#42
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Frost Gate Guardian
Join Date: Oct 2006
Location: Finland
Guild: Order Of The Broken Lockpick [Loot]
Profession: A/
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Quote:
Originally Posted by Nerull
You can tell him that his build is old without being a jerk.....kids nowadays
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Although i maybe named the build wrong you should read the first thing at the start of the quide where i say that this is not a new build...
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Nov 04, 2006, 11:02 AM // 11:02
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#43
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Frost Gate Guardian
Join Date: Oct 2006
Location: Finland
Guild: Order Of The Broken Lockpick [Loot]
Profession: A/
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and btw stop that whining...the build works so why people just keep complaining
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Nov 04, 2006, 12:43 PM // 12:43
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#44
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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I guess peoples posts aren't all that positive, because it doesn't look good when you double and sometimes triple post..
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Nov 04, 2006, 07:30 PM // 19:30
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#45
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Ascalonian Squire
Join Date: Aug 2006
Guild: Namelessones
Profession: N/Me
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How long does it take to complete a run with this build? I'm guessing 50 to 50 mins. Just curious.
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Nov 05, 2006, 07:09 AM // 07:09
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#46
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Ontario, Canada
Profession: Mo/
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Quote:
Originally Posted by Angel Celex
This just proves that half the members of forums are morons,=/
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I agreed.
Nice built anyhow.
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Nov 13, 2006, 03:51 PM // 15:51
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#47
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Frost Gate Guardian
Join Date: Oct 2006
Location: Finland
Guild: Order Of The Broken Lockpick [Loot]
Profession: A/
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Quote:
Originally Posted by Zipster
How long does it take to complete a run with this build? I'm guessing 50 to 50 mins. Just curious.
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Aatxes can be slow to kill at first but when you get more experience they will fall faster....it takes about 40mins or something to get to smites and kill them all..
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Nov 15, 2006, 07:37 AM // 07:37
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#48
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Rand \,,/
Aatxes can be slow to kill at first but when you get more experience they will fall faster....it takes about 40mins or something to get to smites and kill them all..
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That's incredibly slow.
I've watched one of my friends get to the smites in around 5 minutes on a ritualist. Monk soloing UW just isn't effecient anymore, that's why you don't see any of the threads.
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Nov 15, 2006, 07:54 AM // 07:54
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#49
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Ascalonian Squire
Join Date: Nov 2006
Guild: Princesses Of The Forest
Profession: W/Mo
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ive read some of this build but where is Spell Breaker wont some of the enemys strip your spells ???
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Nov 15, 2006, 02:08 PM // 14:08
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#50
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Quote:
Originally Posted by peanut91
ive read some of this build but where is Spell Breaker wont some of the enemys strip your spells ???
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You have to kill them with your wand before they can use it.
The enchantment strip spell they use is awfully slow and you only have to wand them twice in order to kill them.
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Nov 15, 2006, 02:36 PM // 14:36
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#51
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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Quote:
Originally Posted by Made In Ascalon
That's incredibly slow.
I've watched one of my friends get to the smites in around 5 minutes on a ritualist. Monk soloing UW just isn't effecient anymore, that's why you don't see any of the threads.
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Thats because the UW Rit build skips all the aatxes and run to the smites. No wonder it's faster.
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Nov 15, 2006, 04:59 PM // 16:59
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#52
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Ascalonian Squire
Join Date: Nov 2006
Guild: Princesses Of The Forest
Profession: W/Mo
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ok Thank you Dreikki, one more little thing which enemys in UW stip your enchantments???
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Nov 15, 2006, 07:26 PM // 19:26
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#53
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Academy Page
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Quote:
Originally Posted by peanut91
ok Thank you Dreikki, one more little thing which enemys in UW stip your enchantments???
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Dying nightmares using Rend Enchantments.
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Nov 16, 2006, 03:53 AM // 03:53
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#54
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Pre-Searing Cadet
Join Date: Sep 2006
Profession: W/
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good work on the build
just kinda hard to master it ^^
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Nov 18, 2006, 09:06 PM // 21:06
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#55
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Frost Gate Guardian
Join Date: Oct 2006
Location: Finland
Guild: Order Of The Broken Lockpick [Loot]
Profession: A/
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usually i handle nightmares like this: i cast my spells and aggro aatxes and immediately start to run away...if there is a mare it will pop up and you have some space between you and the aatxes so IF the mare steals your enchantments you have time to cast protective spirit again before aatxes attack you....might sound hard but it's not so hard when you try it out a couple of times =D
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Nov 19, 2006, 04:56 PM // 16:56
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#56
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Frost Gate Guardian
Join Date: Aug 2006
Guild: Dreaming Angels [DA]
Profession: W/N
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Nice build, mastered it on 2nd try, got ecto
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Nov 20, 2006, 12:54 AM // 00:54
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#57
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Well if you're not sure about your skill pulling aataxes you can always use a flatbow...
I used to have a 90% or so success rate with stopping rends via wand and surviving them if they occured (it's tricky solo, but by no means impossible).
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Nov 20, 2006, 01:09 AM // 01:09
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#58
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Looks good, though I haven't attemtped it yet. Three things:
1) Don't monsters run from you when their HP reaches 33% or so? I know Trolls do, i'm just wondering if Aatxes, Graspings and Smites do.
2) Would it be possible to swap one skill for Power Return? It's a cheap spammable interrupt that could save your behind from rending. Although, maybe its not such a hard task just to kill them... my attempt will tell.
3) Wouldn't Shield of Absorbtion help with tankability? I'll try first with Breeze, then use SoA and see how it works out.
Ty for the build.
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Nov 20, 2006, 08:28 AM // 08:28
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#59
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Ascalonian Squire
Join Date: May 2005
Location: Texas
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1) Don't monsters run from you when their HP reaches 33% or so? They only run when in groups larger than 3. So in the chamber the only group that will always run from you is the left grasping spawn as there are always 4, but it's easily dealt with. I would imagine that smites would run as well (some spawns would), but all you have to do is attack them and they'll stay.
2) Would it be possible to swap one skill for Power Return? Yes, you could swap out a Visage skill for an interrupt, although imo it's not needed if you've soloed UW enough, or gotten in the habit of wanding Dyings in UW, which I know you're exceptional at Makosi.
3) Wouldn't Shield of Absorbtion help with tankability? It would, but since you can't aggro more than 3 monsters at a time, it's kind of redundant
Last edited by RadeonDJ9600; Nov 20, 2006 at 08:33 AM // 08:33..
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Nov 20, 2006, 08:42 AM // 08:42
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#60
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<3 Ecto
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Its pretty disgusting everyone attacking him and pretending they are helping. The OP is just trying to help by posting a build he made. Even if it is old you could at least be polite about it.
TY for posting the build =)
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