Apr 24, 2005, 11:42 PM // 23:42
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#21
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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Quote:
Originally Posted by Krileon Reborn
jmsjags IMHO I would suggest replacing:
Fertile Season
Order of Pain
with:
Death Nova
Plague Touch (or Infuse Condition)
It might help complement your minion build a bit more usefulness, but as I said it's just my opinion and ya should go with what you think ya will enjoy
Because you know when them enemys put the hurt on one of your minions and kill him there is nothing sweeter then revenge! lol so why not turn the minion into a walking bomb (death nova)
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The problem with Death Nova is that it'll kill my minions too.
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Apr 24, 2005, 11:52 PM // 23:52
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#22
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by jmsjags
The problem with Death Nova is that it'll kill my minions too.
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Death Nova is a buff that you put on you pet. What it does is when your pet dies it sends out a shockwave a damage to all adjacient enemies.
Wait i just read it and it says all nearby creatures.. Hmm does that mean allies too. Well crap lol
These descriptions are so confusing somtimes
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Apr 25, 2005, 12:08 AM // 00:08
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#23
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Ascalonian Squire
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Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.
Asher Out
Last edited by Asher; Apr 25, 2005 at 04:30 AM // 04:30..
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Apr 25, 2005, 12:20 AM // 00:20
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#24
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by Asher
Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.
Asher Out
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Aaa ok. Thanks for pointing that out. I really had no diea that it did that. Heh good thing to know. Really wish I got to test more, but oh well.
Game comes out this week WAAAHOOO lol.. Can we say, " jee i'm sick ma' I just can't go to school today." lmao
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Apr 25, 2005, 12:42 AM // 00:42
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#26
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Ascalonian Squire
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Has this build been tested, or is it just an idea?
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Apr 25, 2005, 01:58 AM // 01:58
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#27
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Ascalonian Squire
Join Date: Mar 2005
Location: portland oregon
Guild: [LGR]
Profession: W/E
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what do you guys think about this skill build
im not sure how well they would really work i just read through the skills and found these that i like for this build
1. mark of pain (10,2,30) For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10-34 shadow damage to adjacent enemies.
2. Animate Bone Fiend (25,3,5) Exploit target corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.
3. Animate Bone Minions (25,3,5)Exploit target corpse to animate two level 0-10 Bone Minions.
4. blood of the master(10,1,5) Sacrifice 10% of maximum health. All adjacent undead allies are healed for 30-99.
5.Death Nova (5,2,0)For 30 seconds, if target ally dies, Death Nova deals 26-85 damage to all nearby creatures.
6.Deathly Chill(10,1,5) Target foe is struck for 5-28 cold damage (before armor). If that foe's health is above 50%, you deal an additional 5-28 shadow damage.
7.Charm Animal(10,10,0)Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped
8.Comfort animal(10,1,1) You heal your animal companion for 20-87 points. If your animal companion is dead, it is resurrected with 10-48% health, and all your skills are disabled for 8 seconds.
as i said i've never even had a chance to try a build like this the only necro build i've played was n/w but i think these skills would work decently i would like any advice of which to change i've also thought about adding something like "aura of the lich" or maybe "deathly swarm" or "healling springs" i dont know any advice would be greatly appreciated
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Apr 25, 2005, 08:43 AM // 08:43
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#29
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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@420life
This looks a lot like Freyas' PVE minionator build, but less polished.
First of all, you only need 1 minion raising spell. You'll never have the opportunity to use 2 different ones.
Secondly, Death Nova and minions were born to be combined with Taste of Death. Animate Minions+Death Nova+Taste of Death is the trio of skills that keep minionators going.
The fourth skill is something that keeps your minions alive from point A to point B. While Blood of the Master looks like it would be that spell, Verata's Sacrifice blows it out of the water.
Finally, Deathly Chill is an awful spell.
Spending 10 energy to do 56 damage is terrible. Ice Spear does 46 damage for 5 energy. On top of that Deathly Chill does half damage when the enemy is below 50% health. It's bad.
If you need a Death Nuke, I hate to say it, but Deathly Swarm or Vile touch are the ways to go. Deathly Chill is not.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 25, 2005, 08:54 PM // 20:54
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#30
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Heres another build. Not sure how well it'd do, but just kinda put things together.
Necromancer/Ranger
Level: 20
SoulReaping: 4
BloodMagic: 7
Curses: 9
DeathMagic: 16
BeastMastery: 8
- Deathly Swarm (Death Magic)
Deathly Swarm flies out slowly and strikes for 84 cold damage (before armor) on up to three targets.
Energy:10 Cast Time:3 Recharge:3
- Vampiric Gaze (Blood Magic)
Steal 38 health from target foe.
Energy:10 Cast Time:1 Recharge:5
- Plague Sending [Elite] (Curses)
Sacrifice 10% health. Transfer one negative condition from yourself to target foe and all adjacent foes.
Energy:10 Cast Time:2 Recharge:0
- Verata's Sacrifice (Death Magic)
Sacrifice 15% max health. For 21 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
Energy:10 Cast Time:2 Recharge:30
- Animate Bone Fiend (Death Magic)
Exploit nearest target corpse to animate a level 18 Bone Fiend. Bone Fiends can attack at range.
Energy:25 Cast Time:3 Recharge:5
- Disrupting Lunge (Beast Mastery)
Your animal companion attempts a disrupting lunge that deals +7 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Energy:5 Cast Time:0 Recharge:5
- Comfort Animal (Beast Mastery)
You heal your animal companion for 65 health. If your companion is dead, it is resurrected with 35% health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1
- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0
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May 23, 2005, 05:15 AM // 05:15
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#31
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Ascalonian Squire
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Quote:
Originally Posted by Asher
Yeah Death Nova and Putrid Explosion hit friend and foe alike. Something you wanna think about before taking it along on quests with anything other than henchies, and probably not a real good idea for PvP, all depending on your team of course.
Asher Out
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Putrid Explosion DOES NOT explode and dmg allies.
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May 23, 2005, 06:51 AM // 06:51
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#32
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Krytan Explorer
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- Plague Sending [Elite] (Curses)
Sacrifice 10% health. Transfer one negative condition from yourself to target foe and all adjacent foes.
Energy:10 Cast Time:2 Recharge:0
not elite.. i brought this skill.... u sure about his being elite skill>????
and PE does NOT dmg allies..
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