Apr 24, 2005, 07:12 PM // 19:12
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#1
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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My N/R Build Revealed!
Yep it's true. I don't know if any of you have seen other posts from me stating I won't tell my build, but now I will. It's for all you pet lovers out there. So I hope yas enjoy. Here it is. There is 1 spell line up for PvE and one for PvP.
(NUMBERS MAY NOT BE EXACT)
-=[ PvE ]=- Necromancer/Ranger
Level: 20
SoulReaping: 3 +1 Rune = 4
DeathMagic: 12 +3 Rune +1 Item = 16
BeastMastery: 12
- Deathly Swarm (Death Magic)
Deathly Swarm flies out slowly and strikes for 84 cold damage (before armor) on up to three targets.
Energy:10 Cast Time:3 Recharge:3
- Deathly Chill (Death Magic)
Target foe is struck for 36 cold damage (before armor). If that foe's health is above 50%, you deal an additional 36 shadow damage.
Energy:10 Cast Time:1 Recharge:5
- Death Nova (Death Magic)
For 30 seconds, if target ally dies, Death Nova deals 105 damage to all nearby creatures
Energy:5 Cast Time:2 Recharge:0
- Animate Bone Fiend (Death Magic)
Exploit nearest target corpse to animate a level 18 Bone Fiend. Bone Fiends can attack at range.
Energy:25 Cast Time:3 Recharge:5
- Aura of the Lich [Elite] (Death Magic)
For 63 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 253 health.
Energy:15 Cast Time:3 Recharge:30
- Disrupting Lunge (Beast Mastery)
Your animal companion attempts a disrupting lunge that deals +12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Energy:5 Cast Time:0 Recharge:5
- Comfort Animal (Beast Mastery)
You heal your animal companion for 104 health. If your companion is dead, it is resurrected with 58% health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1
- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0
-=[ PvP ]=- Necromancer/Ranger
Level: 20
SoulReaping: 3 +1 Rune = 4
DeathMagic: 12 +3 Rune +1 Item = 16
BeastMastery: 12
- Deathly Swarm (Death Magic)
Deathly Swarm flies out slowly and strikes for 84 cold damage (before armor) on up to three targets.
Energy:10 Cast Time:3 Recharge:3
- Deathly Chill (Death Magic)
Target foe is struck for 36 cold damage (before armor). If that foe's health is above 50%, you deal an additional 36 shadow damage.
Energy:10 Cast Time:1 Recharge:5
- Rotting Flesh (Death Magic)
Target fleshy creature becomes diseased for 26 seconds and slowly loses health.
Energy:15 Cast Time:3 Recharge:3
- Putrid Explosion (Death Magic)
Target corpse explodes, sending out a shockwave that deals 127 damage to each nearby creature.
Energy:10 Cast Time:1 Recharge:0
- Aura of the Lich [Elite] (Death Magic)
For 63 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 253 health.
Energy:15 Cast Time:3 Recharge:30
- Disrupting Lunge (Beast Mastery)
Your animal companion attempts a disrupting lunge that deals +12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Energy:5 Cast Time:0 Recharge:5
- Comfort Animal (Beast Mastery)
You heal your animal companion for 104 health. If your companion is dead, it is resurrected with 50% health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1
- Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0
Last edited by Krileon Reborn; Apr 24, 2005 at 07:23 PM // 19:23..
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Apr 24, 2005, 07:18 PM // 19:18
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#2
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Academy Page
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I can't tell if this is serious or not.
You have runes for your secondary class in there, and that is not possible. Either way, +3 runes take a lot of health away from you. Even if that build was made possible, you'd be looking at 180 base health with that build at level 20.
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Apr 24, 2005, 07:21 PM // 19:21
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#3
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Ya those runes was a mistake. Editing it now. Few of the numbers arn't right, but it'll give a basic idea of what it'll be like. Dumb character builder was being buggy.
Last edited by Krileon Reborn; Apr 24, 2005 at 07:24 PM // 19:24..
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Apr 24, 2005, 09:22 PM // 21:22
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#4
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Pre-Searing Cadet
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What if u got skills animate bone fiend, and for ranger u got fertile season, + ur pet. So u could have 3 pets and urself attacking one person so it could be a 4on1 in a way.
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Apr 24, 2005, 09:53 PM // 21:53
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#5
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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Here's a N/R Summoner I've been working on:
[Attributes]
Soul Reaping: 9 + 0 (48)
Blood Magic: 9 + 0 (48)
Death Magic: 12 + 0 (97)
Beast Mastery: 3 + 0 (6)
Total Points Used: 199
[Skills]
1) Animate Bone Minions (3.000/5/25e): Exploit target corpse to animate two level 10 Bone Minions.
2) Blood of the Master (1.000/5/10e): Sacrifice 10% max health. All adjacent undead allies are healed for 99.
3) Dark Bond (2.000/60/10e): For the next 48 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.
4) Deathly Swarm (3.000/3/10e): Deathly Swarm flies out slowly and strikes for 67 cold damage (before armor) on up to three targets.
5) Fertile Season (5.000/30/5e): Create a level 3 Spirit. For creatures within its range, every creature's maximum health is increase by 156 and they gain +24 armor. This Spirit dies after 42 seconds.
6) Order of Pain (2.000/0/10e): Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe, that party member does an additional 11 damage.
7) Taste of Death (0.250/0/5e): Steal 340 health from target animated undead ally.
8) Verata's Sacrifice (2.000/30/10e): Sacrifice 10% max health. For 18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
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Apr 24, 2005, 09:54 PM // 21:54
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#6
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Frost Gate Guardian
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pet deaths cause death penalty. death penalty screws your energy max.
I'm sure it would be fun in pve, but keep it there.
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Apr 24, 2005, 10:08 PM // 22:08
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#7
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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I dunno. That build would need a lot of corpses to work.
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Apr 24, 2005, 10:10 PM // 22:10
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#8
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Also, why the hell is Aura of the Lich there? It seems to suck.
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Apr 24, 2005, 10:13 PM // 22:13
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#9
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Frost Gate Guardian
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yeah its a popular skill with necros, probably because it's so random and un-good. you have to go blood magic and sacrifice skills to make it be anywhere near efficient.
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Apr 24, 2005, 10:27 PM // 22:27
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#10
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Ok maybe I shouldn't have revealed it then. Jesus I sware why must everyone be so dang negative. Forget it. Make your own frikin builds.
The build is a bases for developing a better or using the build itself. It's not set in stone, but instead to give a general idea other then what has already been posted here. I didn't ask for your feedback nor do I care about it.
I'm aware of pet deaths and Ander pet deaths only effect charmed animals as you can see there is a pet heal in there. If someone is dumb enough to neglect healing their pet.. WHY HAVE IT??
Read aura of the lich... Healing from all sources.. So I figured it could heal from pretty much anything. No I'm sorry I didn't play beta 24/7 for 3 days to test everything. I have what in this world we call a life. I am under the impression that is what it does, but if it doesn't don't you think they should change the spell description?
Sware everytime I try to help with posting character builds theres always kids to bash on it. *Sigh* Whatever. If anyone wants to know some builds or would like me to help build one for/with you then PM me or E-Mail or even IM on yahoo.
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Apr 24, 2005, 10:35 PM // 22:35
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#11
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Frost Gate Guardian
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if you don't want your pet to die, and use bone fiends instead of horrors, why in the world are you bringing Death Nova?
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Apr 24, 2005, 10:36 PM // 22:36
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#12
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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You seem to have a slight attitude problem. The fact that you say that you are "revealing" to us your build just makes you seem arrogant. Then you bash people who know more about skills than you do.
People put their builds up and people critique them. That's the way it goes. If you can't handle mild criticism, then don't post your build. It's that easy.
Anyway...
Follow your own advice and read what Aura of the Lich does.
Aw heck, I'll tell you .
You halve your maximum health. You now take half damage from anything that deals damage and get healed half as much as you normally would from a healing spell.
If your build isn't based on Aura of the Lich, I wouldn't suggest throwing it in.
Have a good day
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Apr 24, 2005, 10:38 PM // 22:38
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#13
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by jmsjags
Here's a N/R Summoner I've been working on:
[Attributes]
Soul Reaping: 9 + 0 (48)
Blood Magic: 9 + 0 (48)
Death Magic: 12 + 0 (97)
Beast Mastery: 3 + 0 (6)
Total Points Used: 199
[Skills]
1) Animate Bone Minions (3.000/5/25e): Exploit target corpse to animate two level 10 Bone Minions.
2) Blood of the Master (1.000/5/10e): Sacrifice 10% max health. All adjacent undead allies are healed for 99.
3) Dark Bond (2.000/60/10e): For the next 48 seconds, whenever you receive physical damage, your closest minion suffers 75% of that damage for you.
4) Deathly Swarm (3.000/3/10e): Deathly Swarm flies out slowly and strikes for 67 cold damage (before armor) on up to three targets.
5) Fertile Season (5.000/30/5e): Create a level 3 Spirit. For creatures within its range, every creature's maximum health is increase by 156 and they gain +24 armor. This Spirit dies after 42 seconds.
6) Order of Pain (2.000/0/10e): Sacrifice 17% health. For 5 seconds, whenever a party member hits a foe, that party member does an additional 11 damage.
7) Taste of Death (0.250/0/5e): Steal 340 health from target animated undead ally.
8) Verata's Sacrifice (2.000/30/10e): Sacrifice 10% max health. For 18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transferred to you.
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Thast a good build ya got, but I havn't tested Fertile Season so don't have much comment on that. I also am under the impression it helps your enemies as well, but I don't exactly know. Order of Pain looks like ya give up to much health for such a short buff. Other then that I like it.
Oh sense you have Verata's Sacrifice. Your pets conditions go to you. A really nice spell that works good with Verata's is:
- Infuse Condition (Death Magic)
For the next 15(lasts longer with attribute points) seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
Energy:10 Cast Time:1 Recharge:60
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Apr 24, 2005, 10:45 PM // 22:45
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#14
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by WNxTyphoon
You seem to have a slight attitude problem. The fact that you say that you are "revealing" to us your build just makes you seem arrogant. Then you bash people who know more about skills than you do.
People put their builds up and people critique them. That's the way it goes. If you can't handle mild criticism, then don't post your build. It's that easy.
Anyway...
Follow your own advice and read what Aura of the Lich does.
Aw heck, I'll tell you .
You halve your maximum health. You now take half damage from anything that deals damage and get healed half as much as you normally would from a healing spell.
If your build isn't based on Aura of the Lich, I wouldn't suggest throwing it in.
Have a good day
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They arn't "critique" the build. They are making 1 line comments that are ultimately pointless
Also to the other post read death nova. It's a pet based build why not have it. Man forget it.
BTW I did read Aura of the Lich, "For 63 seconds, your maximum health is halved, but you take half damage and half healing from all sources. When Aura of the Lich ends you're healed for 253 health." The wording makes it sound as if you get half healing from everything. I was under the impression you get healed from lets say someone throws a DD at you and you get healed from a little bit. It probably isn't the case, but thats what I got from the description. So excuse me form not seeing it from your point of view.
Also I made the thread topic like that, because it was ment to be pulling my build out of hiding. As in I've never told anyone my build untill now. So thats not arrogant. ALSO yes I admit I have attitude problems, but how does that reflect in my original post? It doesn't. Read the other guys posts before you deside to make a negative one towards me without the facts.
Also bone fiends seam to dish out more damage then the other pets. I liked using them. Also there are plenty of melee foes to come charging at your fiends so death nova thus comes in handy. Also as I said before. You have a pet heal. Use it and the pet won't die.
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Apr 24, 2005, 10:47 PM // 22:47
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#15
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Ascalonian Squire
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Quote:
Originally Posted by Krileon Reborn
Thast a good build ya got, but I havn't tested Fertile Season so don't have much comment on that. I also am under the impression it helps your enemies as well, but I don't exactly know. Order of Pain looks like ya give up to much health for such a short buff. Other then that I like it.
Oh sense you have Verata's Sacrifice. Your pets conditions go to you. A really nice spell that works good with Verata's is:
- Infuse Condition (Death Magic)
For the next 15(lasts longer with attribute points) seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
Energy:10 Cast Time:1 Recharge:60
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A better skill to add to Verata's Sacrifice would be Plague Touch Unlinked, 5 ene., 3/4 cast, 0 recharge - Transfer a negative "Condition" from yourself to target touched enemy.
At least you don't trade conditions back and forth with your minions.
Asher Out
Last edited by Asher; Apr 25, 2005 at 04:31 AM // 04:31..
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Apr 24, 2005, 10:52 PM // 22:52
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#16
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Good idea Asher I never looked at that spell. Totally forgot it was even there, but what concerned me was lets say you have like 2 pets with the same condition and you use Verata. What happens? do they stack or do you only get 1 instance of that condition. I didn't get to test a lot fo the skills that I originally hoped to.
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Apr 24, 2005, 10:58 PM // 22:58
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#17
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Frost Gate Guardian
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a better replacement for Aura of the Lich: Tainted Flesh. your build is based upon everybody attacking your pet, it seems, so if you cast Tainted Flesh on it, that will help nicely. With your feared 16 in Death Magic, it makes for:
Tainted Flesh (elite) (Enchantment)
For 45 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes diseased for 16 seconds. This is an elite skill.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 0 sec
Relevant attribute: Death Magic
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Apr 24, 2005, 11:05 PM // 23:05
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#18
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by Ander Deathblade
a better replacement for Aura of the Lich: Tainted Flesh. your build is based upon everybody attacking your pet, it seems, so if you cast Tainted Flesh on it, that will help nicely. With your feared 16 in Death Magic, it makes for:
Tainted Flesh (elite) (Enchantment)
For 45 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes diseased for 16 seconds. This is an elite skill.
Casting cost: 5 energy
Casting time: 1 sec
Recharge time: 0 sec
Relevant attribute: Death Magic
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Ya I can deff see that as being a really nice addition instead of aura of the lich, but healing could be a problem. I always thought aura of the lich healed ya when hit by any source, but according to others thats wrong. Hmm. Might have to drop some attribute points and maybe a heal of some kind.. Wait actually I totally forgot about Soul Feast, but that would probably kill of minions to quickly. Not sure it would be a time taken to think of a good repalcement to fully complement the rest of the build.
All these good ideas is making it hard to change the line up of the 8 skills. If only we had more skill slots lol.
Anyway i'm using my pure ranger build I made though, but I hope others who want to play a necromancer can get some ideas from this thread.
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Apr 24, 2005, 11:25 PM // 23:25
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#19
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Academy Page
Join Date: Apr 2005
Location: Virginia
Guild: Old Guard
Profession: Mo/Me
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Quote:
Originally Posted by Krileon Reborn
Thast a good build ya got, but I havn't tested Fertile Season so don't have much comment on that. I also am under the impression it helps your enemies as well, but I don't exactly know. Order of Pain looks like ya give up to much health for such a short buff. Other then that I like it.
Oh sense you have Verata's Sacrifice. Your pets conditions go to you. A really nice spell that works good with Verata's is:
- Infuse Condition (Death Magic)
For the next 15(lasts longer with attribute points) seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
Energy:10 Cast Time:1 Recharge:60
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Thanks for the suggestions. I'm not completely sure myself how Fertile Season works, but if that is the case, it'll still be an advantage to me as I'll have more minions than enemies.
Quote:
A better skill to add to Verata's Sacrifice would be Plague Touch Unlinked, 5 ene., 3/4 cast, 0 recharge - Transfer a negative "Condition" from yourself to target touched enemy.
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I was thinking about doing something like that, but I don't know which skill to switch out in order to be able to carry Plague Touch. Also, I'm not counting on getting hit too much with this build, so I don't know if a little damage, etc. would effect me that much.
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Apr 24, 2005, 11:33 PM // 23:33
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#20
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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jmsjags IMHO I would suggest replacing:
Fertile Season
Order of Pain
with:
Death Nova
Plague Touch (or Infuse Condition)
It might help complement your minion build a bit more usefulness, but as I said it's just my opinion and ya should go with what you think ya will enjoy
Because you know when them enemys put the hurt on one of your minions and kill him there is nothing sweeter then revenge! lol so why not turn the minion into a walking bomb (death nova)
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