Oct 26, 2008, 08:27 PM // 20:27
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#101
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Just For Fun
Profession: N/Rt
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whats the n/a vale build??
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Nov 03, 2008, 08:26 AM // 08:26
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#102
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Would somebody mind working out the fastest chamber run possible...because although I'm never the last one done, someone bitched at me today for not being "zomg 1337 fastttttt"...I pull everything in the chamber including webs into the hallway and kill them all at the same time while the vale team continues on to do their thing. This guide says to work with the vale sin and necros to kill the aatxes and junk...this doesn't make any sense because while i'm killing graspings, aatxes and webs, theyre already on their way, and I have the webs down soon enough for the N/Rt to take restore. Unwanted is usually done before Escort is even taken. What's the deal here? Why am I being bitched out for not being done in 10 minutes or less, when nobody else is either?
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Nov 03, 2008, 09:06 PM // 21:06
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#103
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Lion's Arch Merchant
Join Date: Jan 2007
Location: in a utopian dream
Guild: clan dethryche[dth]
Profession: N/
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Sedona I will clarify this for you. Back when dennis and the boys were working out this run, the chamber sin would go up that center hallway and collect all the agro around the monument area, just like everybody does nowadays. The thing they did differently is this: once the chamber had agro collected and pulled to a specific spot (with the foes' left hand against the wall to prevent scatter) the vale sin would run up to the mob and help contain them, just like the terras do with the first mob in the starting area. The two necros would then quickly kill the entire mob within melee range of the chamber sin, leaving the 3 dryders for the chamber to kill while they proceeded to the vale. The chamber would finish the dryders and take restore and unwanted, instead of having one of the necros hang around and take it. This is a much faster way than having the chamber slowly kill the mob alone. Pugs dont do it this way because it requires more coordination than is easily achieved in a pug setting and most people are simply not aware that it can be done that way. So now you know why the guide dennis posted doesn't jive with the "pugway" style of clearing this area
As for the asshat giving you grief over not clearing chamber super fast, about the only mistake you can make is not killing the dryders first out of that whole mob around the lab monument. This will hold up the appearance of the reaper, which will hold up the necro since he has to sit there and wait to take restore. Other than that, i would just ignore people like the one you mentioned since the chamber and the vale team are usually done first and are left to wait for the terras to finish. I hope this helps.
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Nov 04, 2008, 12:57 AM // 00:57
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#104
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Thanks...that's the reasoning I was using. dude was probably BS'ing most of it anyway because he mentioned he cleared chamber before the vale team even got to the reaper...which has to be BS.
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Nov 28, 2008, 06:02 PM // 18:02
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#105
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Jungle Guide
Join Date: Jan 2007
Profession: R/Mo
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a11euro form start i always cleared chamber before vale enerts vale, so it snot b/s
form start it takes 2min to have reaper poppe din chamber and the mob dead at this times vale is entering chamber most of time or on there way in lower chamber
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Dec 04, 2008, 07:48 AM // 07:48
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#106
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Well i've been able to get my chamber times down, i think most if it is gathering aggro and putting it where i want it.
Now i've been trying to get my plains time down, but killing the 9 spawn takes forever so I've been using it to pop the reaper then wait for pools to take 4h, but I was told this was not correct so what's the order of killing things as plains? I've been doing: dream rider+wailing lords, 3 and 6 spawns, then aggroing 9 spawn to kill wailing lord group then webs with 9 spawn away from the statue.
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