Jan 20, 2006, 02:26 PM // 14:26
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#141
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Frost Gate Guardian
Join Date: Nov 2005
Location: Scotland
Guild: Renaissance Desire
Profession: R/Mo
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Quote:
Originally Posted by Rhuobhe
Just fyi I think Defy Pain can be capped directly south of Beakons Perch in Lornar's pass. A good warrior should be able to cap this skill solo. It should take no longer than 5-10 minutes.
The location of the monster is "up the hill" (make a left out or Beakons) and nested on top of some rocks. You can also cap Life Barrier here and some ranger skill. These bosses are scarcly known about, I've never seen any mention of them anywhere. Beats the hell out of capping in the zone between copperhammer and iron mines!
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Wish i'd known about that yesterday. I capped it off obrhit blackwood outside the iron mines of moladune, Took me roughly 4hrs coz i did'nt know he spawned it different places i kept going to the same place and found some other boss instead. When i eventually realised he could be somewhere else i travelled all the way there to find out what?
Yip you guessed it, He had spawned back at the place i had been looking all along!
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Jan 20, 2006, 03:08 PM // 15:08
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#142
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by Rhuobhe
Just fyi I think Defy Pain can be capped directly south of Beakons Perch in Lornar's pass. A good warrior should be able to cap this skill solo. It should take no longer than 5-10 minutes.
The location of the monster is "up the hill" (make a left out or Beakons) and nested on top of some rocks. You can also cap Life Barrier here and some ranger skill. These bosses are scarcly known about, I've never seen any mention of them anywhere. Beats the hell out of capping in the zone between copperhammer and iron mines!
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thank you
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Jan 20, 2006, 03:23 PM // 15:23
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#143
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by deve8uk
Goto copperhammer mines. head south back towards droks.
there is a Prinisol Oakhamer or something like that. I have seen it spawn in a couple of differnt places around there but all before the next portal.
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Please refer to post #137 for a better place to cap this skill.
You should only cap it outside of copperhammer if you are a glutton for punishment
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Jan 20, 2006, 06:55 PM // 18:55
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#144
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Pre-Searing Cadet
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So which build is more effective, Thailli's or Dont feel no pain?
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Jan 20, 2006, 08:27 PM // 20:27
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#145
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Pre-Searing Cadet
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I can't handle the damage from their fireballs/meteors. I use the griffon farming build, with an axe. They do tons of damage with fireball and meteor, thats my only problem with farming hydra's
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Jan 20, 2006, 08:37 PM // 20:37
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#146
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by FatalPromise
I can't handle the damage from their fireballs/meteors. I use the griffon farming build, with an axe. They do tons of damage with fireball and meteor, thats my only problem with farming hydra's
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bring doylak sig. with watch yourself, vigorous spirit, live vicariously and defy pain you should be ok. you'll need bonnetti's or balth aura for energy. its hard for sure but shit they are hydras
look at don't feel no pains build on page one
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Jan 21, 2006, 12:10 AM // 00:10
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#147
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Defy pain can be capped very easily in lornars pass starting from beacons. Problem is that he doesnt always apawn there.
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Jan 21, 2006, 12:22 AM // 00:22
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#148
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by Ado
Defy pain can be capped very easily in lornars pass starting from beacons. Problem is that he doesnt always apawn there.
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Leave Beakons, walk a bit, hold ctrl down, see the name of the boss.
If its not the boss rezone. You don't even need to aggro any monsters to do this! Should take no more than 2 minutes to get him to spawn
Any way you look at it, it's the better choice
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Jan 21, 2006, 12:27 AM // 00:27
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#149
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Ascalonian Squire
Join Date: Oct 2005
Guild: N/A
Profession: R/N
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Hydras are fine now, well as long as its just the 3.
Griffons and Minators just kick my ass. Griffs get me below 50% Health and its lights out. Just cant get enough strikes in to heal.
Anyone else having this trouble or is it just me.
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Jan 21, 2006, 04:28 PM // 16:28
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#150
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Ascalonian Squire
Join Date: Jan 2006
Guild: Legion of the Devine
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For those of you having trouble with this build, try this one instead. I use:
Balthazar's spirit
Sever Artery
Gash
Galrath Slash
Final Thrust
Mending
Dolyak Sig
Healing Breeze
With my Zealous Fellblade, using both enchatments I actually have a -1 energy degen, but it STAYS maxed in battles.
Healing 9
Smiting 4
Strength 11+1
Swordsmanship 10+2
I also use a defender, so the strength covers my shield requirement. This build will handle up to 5 Hydra with no problems at all. 6 is iffy, and more than 6 is a death sentence. Luckily, if you die, you can easily overcome death penalty, as each Hydra eliminates 2%.
The trick to making money isn't the Uber drops, it's salvaging basically anything worth under 100g. In an hour or so outside Augury, you will make 3k cash, but you can make 4-5k from selling the wood and iron at Drok's.
Build will totally decimate Griffons, also. You can take up to 10 or so easily with this build.
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Jan 21, 2006, 07:07 PM // 19:07
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#151
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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Yawn new discovery , my orignal build (yes the one on page 1) owns azure shadows so bad , i got a pic of me vs like 8 of them , its other pc lol , if u want to try , just go far east from port sledge alter the build to your liking as long as u have this template you'll be fine.
15 strength (+4)
10 healing
13 tactics
gladiators defence
flurry
riposte
doylak sigit
vigerous spirit
live vicarously
balthzars spirit
sprint
Last edited by dont feel no pain; Jan 22, 2006 at 12:41 PM // 12:41..
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Jan 22, 2006, 01:12 AM // 01:12
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#152
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Academy Page
Join Date: Jul 2005
Location: wherever you want me to be
Guild: Flower Bridge
Profession: W/Mo
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ONE question, for hydras, how do u gather them without taking like e50 mins on walking...
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Jan 22, 2006, 12:40 PM // 12:40
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#153
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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dude , if there are say 2 groups of 3/4 close together i run and try and catch both groups attension in less than 2 secs and then do doylak and wait for them to come in , u should had taken some bad dmg , but by the time u get vigerous spirit up and flurry away your healing will overcome thier dmg , and then do defy pain and keep it up. some points on the run u will have a chance to gather 3 groups of 3 or even more , but its gets more dangerous at the start of a fight with more hydra.
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Jan 22, 2006, 04:15 PM // 16:15
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#154
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Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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Hi everyone,
Sounds like Hydra farming is getting more popular, it is a nice break from
the Griffins and ettins, which I find kind of boring compared to taking on
hydras. I use the original build from Don't Feel No Pain and can take on
5 or 6 hydras with alot of fun fighting, have done 8 a couple times and
lived, but that is alot of meteors coming at you.
The run I make is to clear out heading east to teleporters, teleport down,
then head back west, you will have your inventory full before you get back
to Augury Rock, usually make 4-7k per run, and takes around 50-60 min.
Oh and bring a bow to pull, they will come to you real fast.....
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Jan 22, 2006, 11:48 PM // 23:48
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#155
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Canada/Alberta/Edmonton
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Very nice build! I'm making like 10k a run on this, takes around 40mins though. My only problem is taking on more then 6 hydras, the vig spirit cannot keep up with the damage in-take.
I'm using a Knight Set, and Plate Helm, I might change it to a Knights Helm for the reduce damage.
I'm going to make a video tonight with this build, since it rocks!
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Jan 23, 2006, 12:57 AM // 00:57
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#156
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Frost Gate Guardian
Join Date: Jan 2006
Location: Indiana
Guild: [ROME]
Profession: W/Mo
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So what would you say is a good shield/sword/armor pieces for this farming build?
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Jan 23, 2006, 01:58 AM // 01:58
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#157
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Shadow Nation [SN]
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I personally enjoy Hydra farming with a 55 point necro... nice and enjoyable. Walking to the Griffons just takes to long!
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Jan 23, 2006, 02:31 AM // 02:31
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#158
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Searching for EU farm guild
Profession: A/
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well then, i tried the build. it is a good one, but i still say that the solo monk goes faser. i compared the two, and the winner was the solo monk becuase:
1. it can aggro like 15 at a time
2. they all die at the same time, making it much fater with more.
3. solo monks pwn!
theres my two cents
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Jan 23, 2006, 02:32 AM // 02:32
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#159
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Searching for EU farm guild
Profession: A/
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Quote:
Originally Posted by dimirpaw
Very nice build! I'm making like 10k a run on this, takes around 40mins though. My only problem is taking on more then 6 hydras, the vig spirit cannot keep up with the damage in-take.
I'm using a Knight Set, and Plate Helm, I might change it to a Knights Helm for the reduce damage.
I'm going to make a video tonight with this build, since it rocks!
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dont use complete knights armor. it doesnt stack.
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Jan 23, 2006, 06:15 AM // 06:15
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#160
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Canada/Alberta/Edmonton
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That im aware of theres points on the body that get hit. So having a full Knights armor isn't a bad thing. Then again this is something people having been fighting about for some time. None the less the reason I'm using full knights is because it looks cool and so does my plate helm with it.
"3. solo monks pwn!"
Yea they may "pwn" but people who have like 2/3 level 20's arnt just going to delete them for a solo monk. (Well for those that dont have one that is.) I might make a solo monk sometime but I find it kinda pointless now, since UW doesnt really make it worth it. (Only reason I would use a 55 Monk)
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