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Old Jun 21, 2009, 08:38 AM // 08:38   #1
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Default Introducing ArkFenway - New 1/2 Man PvE Destruction

Created by Arkantos and Fenix. Thank you to everyone who helped contribute and test the builds out, very much appreciated.



GWBBCode isn't working, so I'm going to wait until it's back up to post the builds in this post. Ignore ratings and discussion, it's mainly shitters who can't run the build calling it bad.


All you have to do is initiate aggro and call targets. Heroes do everything they need to. Once you aggro a mob, they will put up all of their spirits. When the mob is dead, they will use reclaim essence. With this build, you're not going to die unless you aggro a million monsters. If you take save yourselves, you will die even less. I thought sabway/discordway was powerful, but this completely blew my mind.

1 Man Spiritway
NOTE: This build is still in testing. Feedback appreciated.

Same tactics as the 2 man build. Initiate aggro, call targets, heroes do what they need to do.

In AoE heavy areas, you must watch out. Pull and aggro carefully, making sure the enemies are not focusing on your ritualists. In hex heavy areas, you'll have to switch the builds up a bit. Working on a variant soon.
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Old Jun 21, 2009, 08:41 AM // 08:41   #2
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Damn, was trying to build something like this.

It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE.
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Old Jun 21, 2009, 08:51 AM // 08:51   #3
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Originally Posted by miskav View Post
Damn, was trying to build something like this.

It's hilariously overpowered in general situations, and has an advantage over sabway in undead areas.
Though, in certain areas it's worse, namely holy areas/high AoE.
As long as you flag heroes back a bit and take initial aggro, there shouldn't be many problems.
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Old Jun 21, 2009, 09:02 AM // 09:02   #4
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This build. Is amazing.

Doesn't really have any weaknesses that you can't control with more careful aggro and pulling.
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Old Jun 21, 2009, 09:04 AM // 09:04   #5
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Crap, beaten to it.

Question 1: Is there an optimal player build for this team? If so what is it?

Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?

I look forward to trying it out.
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Old Jun 21, 2009, 09:18 AM // 09:18   #6
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Originally Posted by FengShuiDove View Post
Crap, beaten to it.

Question 1: Is there an optimal player build for this team? If so what is it?

Question 2: Does this depend on the player's aggro or on having two humans in the party? As in, could it be run using 1 player 6 heroes, and if a caster, something that doesn't draw aggro, were the only player?

I look forward to trying it out.
1: The humans should be damage dealers. Other than that, not really. We're currently just running 2 dragon slash warriors.

2: If you're a caster, you can still go in first. The second the enemies are aggro'd, the spirits go up, so you'll have shelter/union/everything else protecting you.
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Old Jun 21, 2009, 09:26 AM // 09:26   #7
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Can you post code of all templates? If so, thank you

Looking forward to try it out immeditianely.
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Old Jun 21, 2009, 09:29 AM // 09:29   #8
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Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.

EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.

Last edited by upier; Jun 21, 2009 at 09:34 AM // 09:34..
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Old Jun 21, 2009, 09:32 AM // 09:32   #9
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Quote:
Originally Posted by ele pl View Post
Can you post code of all templates? If so, thank you

Looking forward to try it out immeditianely.
Added to OP.

Quote:
Pretty much the only thing I am interested in is considering that Shelter, Union and Displacement also trigger when minions get hit, wouldn't it make more sense to go with Aegis chains and PS. That also opens up options for hex removal.

EDIT:
And Splinter NEEDS to go on the guy with 14+ in Channeling. It's insane that you have all those rits and you're not maximizing one of the best options.
With an Aegis chain we'd have to spec into prot, and micro it. As for PS, it's much better having a party wide PS. The mobs die before the majority of the spirits do, and if the important spirits go down, you can easily use reclaim then cast them again. Shelter can be micro'd to be used when your party is taking damage (which it mostly doesn't). As for hex removal, just sub some of the less useful skills for.

And yeah, it should be on a rit with 14 channeling. The build is pretty much a rough draft at the moment. Will change some skills around soon.
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Old Jun 21, 2009, 09:33 AM // 09:33   #10
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Is it doable in HM O_O. Keen to know, especially for vanquishing.
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Old Jun 21, 2009, 09:37 AM // 09:37   #11
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We're using them in HM now, and it feels like playing through NM, or even easier.
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Old Jun 21, 2009, 09:39 AM // 09:39   #12
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Originally Posted by shinslw View Post
Is it doable in HM O_O. Keen to know, especially for vanquishing.
We vanquished raisu palace. We aggro'd 3 mobs (including a boss) at one point, and managed to not wipe. Pretty sure 3 deaths occurred. Vanquishing rhea's crater at the moment. I honestly thought we were playing in normal mode for the first few mobs. That should answer your question.
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Old Jun 21, 2009, 09:43 AM // 09:43   #13
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Hero names? 2 necros and 4 rits.. umm there are only 2 rit heroes right? Xandra and Razah how did you get 3 rit heroes on the one guy?
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Old Jun 21, 2009, 09:45 AM // 09:45   #14
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Hero names? 2 necros and 4 rits.. umm there are only 2 rit heroes right? Xandra and Razah how did you get 3 rit heroes on the one guy?
We're running 2 humans. Each human has 2 ritualist heroes and 1 necromancer hero.
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Old Jun 21, 2009, 09:47 AM // 09:47   #15
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Oh ok thanks, the hero lists just confused me.
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Old Jun 21, 2009, 09:49 AM // 09:49   #16
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Which heroes should you take for a 1 man variant?
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Old Jun 21, 2009, 09:52 AM // 09:52   #17
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Originally Posted by rick15465 View Post
Which heroes should you take for a 1 man variant?
Well, you'd most likely have to change the builds up a bit. You'd want a signet of spirits ritualist, reclaim essence ritualist and the MM. I'm going to be doing 1 man later, so I'll test some stuff out.
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Old Jun 21, 2009, 09:53 AM // 09:53   #18
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Quote:
Originally Posted by Arkantos View Post
Well, you'd most likely have to change the builds up a bit. You'd want a signet of spirits ritualist, reclaim essence ritualist and the MM. I'm going to be doing 1 man later, so I'll test some stuff out.
Cool, thanks
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Old Jun 21, 2009, 09:56 AM // 09:56   #19
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Quote:
Originally Posted by Arkantos View Post
We're running 2 humans. Each human has 2 ritualist heroes and 1 necromancer hero.
Sadly I am not fortunate enough to have another human player for vanquishing.

I am using a similar build for Rit/mes OAWjMwiDJTOTNTPAXTVOvl2kxkA
with the last 3 skill for discordway coordination. Rupture soul is good for dealing large damage + blind. I dump all my points in spawning for pure damage instead of channeling. SoS is there to generate the energy for boon of creation and food for rupture soul.

Vanquished Sparkfly Swamp easily too by aggroing mobs of raptors and dinos~. They cant do anything much when blinded and body blocked by spirits and minions.

I only wished SoS was the pre nerfed 10 second recharges, and spirits STACK!
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Old Jun 21, 2009, 10:01 AM // 10:01   #20
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Good job I'll be looking forward to try it out.

One question though: Have you tested this in HM dungeons? That's what I'm mainly interested in doing, I just hope I can get a 2nd account for it.

I'd be interesting in knowing what you could do with a one man team as well.
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