May 12, 2008, 01:32 AM // 01:32
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#1
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Pre-Searing Cadet
Join Date: May 2008
Guild: Wolfen Lied
Profession: Me/E
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Newcomer!
Greetings fellow Mesmers.
I have just recently started playing Guild Wars (2 days ago) and my first choice of profession just so happened to be a mesmer. I am level 16 right now (with the prophecies campaign) and I can't help but wonder how the playstyle of a Mesmer is "supposed" to be played.
What builds are most common for newcomers? (I have read the guides, but would like some insight from other players as well.)
My second profession is Elementalist, but I find myself only using Mesmer skills and not any of my elementalist. Is that to be expected, or am I just being and ignorant noob?
After lurking around the forums a bit, I have read that Mesmers are the hardest and least played profession in the game.
Any insight would be appreciated.
=D
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May 12, 2008, 01:48 AM // 01:48
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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A mesmer's main job is disruption and control. A golden rule you could say is find out what is hurting your team, shut it down; and find the other teams weakness and exploit it. Example is some foe ele is laying down some hurt, you can interrupt and stop him. Or when facing a single monk, you can single handedly shut him down, and wipe the group much easier. In the end pve is still about dps over the biggest area possible. But simple reasoning like that will be worth its weight in gold if you ever decide to pvp, and I hope you do.
For skill choices, since aoe is the golden goose in pve. Esurge, ether nightmare, cry of pain, cry of frustration, shatter hex are irreplaceable.
I use this but I do not know what campaigns you have so below is an all prof bar:
[build prof=Mesmer/Necromancer][Energy Surge][Energy Burn][Ether Nightmare][Signet of Corruption][Cry of Pain][Power Drain][Power Spike][Resurrection Signet][/build]
[build prof=Mesmer/Elementalist][Energy Surge][Energy Burn][Shatter Hex][Cry of Frustration][Power Drain][Power Spike][No Skill][Resurrection Signet][/build]
The last slot is up to you, choices are glyph of lesser for no energy problems ever, inspired enchantment for enchant removal, inspired hex for more hex removal. Or whatever you wish...
For ele, searing flames really is the best elite due "its aoe without being aoe" I use this on heros, but its effectiveness is still rediculous.
[build prof=Elementalist/Mesmer][Searing Flames][Glowing Gaze][Liquid Flame][Meteor Shower][Power Drain][Glyph of Lesser Energy][Fire Attunement][Resurrection Signet][/build]
All prof build:
[build prof=Elementalist/Mesmer][Rodgort's Invocation][Searing Heat][Fireball][Incendiary Bonds][Meteor Shower][Elemental Attunement][Fire Attunement][Resurrection Signet][/build]
Prophecies fire magic is so weak, stupid NF spoiled me.
Last edited by la_cabra_de_vida; May 12, 2008 at 02:04 AM // 02:04..
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May 12, 2008, 03:11 AM // 03:11
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#3
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Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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Welcome to GW, and to the Mesmer profession!
The trick to playing a Mesmer is to think about how your enemies act and react, and how you can turn that against them in some way - in other words, exploiting the actions of others for your own benefit. If they like to defend themselves with enchantments, bring a skill that removes enchantments. If they like to hex you a lot, bring a skill that removes hexes. If they like to cast spells at you, bring a skill that prevents them from finishing their casting (like an interrupt) or punishes them for doing it (like Backfire, Guilt or Shame). It is this way of thinking that makes Mesmers more difficult to play, because not only do you have to learn how your own skills work, you also have to learn what every other profession is capable of and the effects that their skills have when used against you. This upcoming point is extremely important: your greatest weapon as a Mesmer is your brain - use the wikis (the official wiki can be accessed from within the game by pressing F10) to research your enemies and the skills they use. This will let you plan out the skills that will be most useful to you as you travel through each area.
It is perfectly acceptable to only use Mesmer skills. It is your decision on whether or not you want to use any skills from your secondary profession. That being said, your secondary profession can sometimes provide you with a few useful gems that can make things easier for you. Taking Elementalist as your secondary is useful for one big reason: Glyph of Lesser Energy (linked to Energy Storage, and one of the skills you should have learned in pre-searing) is incredibly useful for energy management purposes. Even though you can't invest in Energy Storage as a secondary Elementalist, GoLE will still reduce the cost of your next two spells by 10 energy each, which is a huge energy saving.
Here's an example of a simple Me/E PvE build that you could try out, using only Core skills that are available no matter which campaigns you own:
[Ether Feast][Empathy][Backfire][Energy Surge][Cry of Frustration][Drain Enchantment][Glyph of Lesser Energy][Resurrection Signet]
It's a very simple build that can tackle a range of different situations, however it's very broad in what it does. More specialised builds that are specifically tailored to the area you're currently travelling through are more effective, although as you say you're still relatively new to the game I don't want to throw anything too advanced at you for the time being.
Lastly, practice with your skills. Most Mesmer skills are either stupidly powerful or utterly useless depending on what targets you use them on and when. Play around a bit and work out what they all do - in Prophecies, you're often given free skills from local quests right when you start to need the effects they offer. And most importantly, have fun sowing chaos, panic and disorder among your hapless victims
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May 12, 2008, 03:19 AM // 03:19
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#4
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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I run a fairly generic build...
[build prof=m dom=12+1+1 Ins=10+1 fas=8+9][Cry of Frustration][Power Spike][Power Drain][Leech Signet][Empathy][Energy Surge][empty][empty][/build]
The last 2 slots are ulitiy. I've been using [[Hex Eater Signet] for hex removal, but [[Chaos Storm] isn't bad (though it was better when it cost less), [[drain enchantment] is a useful skill, and [[ether feast] is a passable self-heal. The various Mantras are available for heavy elemental areas. A Resurection isn't bad to carry as well.
Only part of that that's not core, is Hex Eater.
I've not ventured much into Illusions, but that's better for direct damage, but it'd be instead of Domination.
Last edited by Bront; May 12, 2008 at 03:26 AM // 03:26..
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May 13, 2008, 06:33 PM // 18:33
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#5
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Pre-Searing Cadet
Join Date: Mar 2006
Location: England
Guild: The Renegades of Ascalon [TDK]
Profession: Me/Mo
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Welcome to Guild Wars!
Mesmer was my first choice too. In fact, my original class was Me/E, like yourself. Also like yourself, I found myself using very few Elementalist skills. As other people have said, a Mesmer's job is to cause disruption and are an excellent weapon against major casting classes such as Elementalists and Monks. Although I've seen many people talk about Mesmers being the most difficult class, I disagree. It may seem difficult at first but with practice, it's a lot of fun, especially in PvP.
Wasn't really helpful but there's my 2 pennies worth.
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Jun 04, 2008, 07:40 PM // 19:40
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#6
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Frost Gate Guardian
Join Date: Feb 2008
Location: East Coast USA
Profession: Me/Mo
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Quote:
Originally Posted by Toutatis
[Ether Feast][Empathy][Backfire][Energy Surge][Cry of Frustration][Drain Enchantment][Glyph of Lesser Energy][Resurrection Signet]
It's a very simple build that can tackle a range of different situations, however it's very broad in what it does. More specialised builds that are specifically tailored to the area you're currently travelling through are more effective, although as you say you're still relatively new to the game I don't want to throw anything too advanced at you for the time being.
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This is the best advice in the thread so far. I also don't want to overwhelm or confuse you but thought I should add one more thing. I play a Mes primarily btw.
Empathy and Cry are two of the best skills for simple reasons. Everything attacks whether it is with a melee weapon or a wand or staff so empathy pretty much works on all classes. Secondly, cry of frustration is one of the few (if not the only) skills that can block EVERYTHING (that can be blocked). The fact it does aoe (area of effect) damage is just a bonus
If you only load ONE block make it Cry.
Last edited by KMVRanger; Jun 05, 2008 at 01:58 PM // 13:58..
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Jun 04, 2008, 10:38 PM // 22:38
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#7
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: league of the elite
Profession: Me/
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when i start any game i start with a agile fighter type thing or the close i can get. when i saw the mesmer picture in the create your charater part i saw an a green women lightly armor with a cool lookin sword. turns out it was a wand lol.
anyway mesmer is the BEST class to start with because if you push though the fact you seem weak in the public meta game it forces you to get a greater under standing of the game. domination builds are strong and degen (skills that inflict -x health degeneration and turn enemies health purple) builds are pretty good too. i spend a lot of time on wiki and i'm the best person in my friend group just because the advance understanding i get. i got a friend who play ele first, he has a weird play style (he uses number and arrow key, and mouse!) and knows nothing but spam builds. friend who played dervish (from nightfall) think that the best player is the one the has the most raw power and doesn't die easily. And Another friend who players monk and doesn't use the best resources available to him.
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Jun 06, 2008, 03:47 AM // 03:47
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#8
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Quote:
Originally Posted by KMVRanger
This is the best advice in the thread so far. I also don't want to overwhelm or confuse you but thought I should add one more thing. I play a Mes primarily btw.
Empathy and Cry are two of the best skills for simple reasons. Everything attacks whether it is with a melee weapon or a wand or staff so empathy pretty much works on all classes. Secondly, cry of frustration is one of the few (if not the only) skills that can block EVERYTHING (that can be blocked). The fact it does aoe (area of effect) damage is just a bonus
If you only load ONE block make it Cry.
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I dunno if id agree that your main interrupt should be Cry. Power Spike is a beast when combined with MoR, though it is confined to casters. Cry has relatively weak AoE, and is outshined by CoP and Power Spike and Power Drain. Power Drain is one of the best e-management skills available to a Mesmer, especially if you also have GoLE on ur bar (even if that is a bit much e-management). I personally use:
[build prof=m/e dom=12+1+1 Ins=10+1 fas=8+1][Mantra of Recovery][Empathy][Backfire][Cry of Pain][Power Spike][Power Drain][Glyph of Lesser Energy][Resurrection Signet][/build]
To take full advantage of the energy management provided by GoLE, i recommend taking either [Shatter Hex] or [Cry of Frustration] or [Shatter Enchantment]
Basically, work on your interrupts as much as possible, as it will become very useful for PvP play (especially HA and GvG) where interrupts such as [Psychic Instability]. Make sure you also get the hang of practicing placing [Diversion] on critical skills (used mainly against monks in PvP) and skills like [Shame].
Anyway, welcome to the Mesmer profession, and sorry if that is at all confusing. If you have any questions on what abbreviations are, just ask
-Dean
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Jun 06, 2008, 08:41 AM // 08:41
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Wootiekin
My second profession is Elementalist, but I find myself only using Mesmer skills and not any of my elementalist. Is that to be expected, or am I just being and ignorant noob?
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No, you are not.
I believe you should always learn to play your primary class before working on your secondary. You never have to use any secondary skills. As it happens, some Ele skills might come in useful at level 16, when not too many skills will be open to you, like [[Glyph of Lesser Energy] for a little energy management, until you can buy [[Power Drain] and the like.
People have posted many builds in this thread so far...without you even having said whether you own all the games or not. Use "grown up" builds (like the ones posted here) as something to work towards for now, as their general format remains the same:
- Physical Punishment ([[Empathy], [[Clumsiness], etc..)
- Caster Punishment ([[Backfire], etc..)
- Interrupts ([[Power Drain], [[Cry of Frustration], [[Power Spike], etc..)
- Utility - something to help your team ([[Shatter Hex], [[Hex Eater Signet], [[Drain Enchantment], etc..)
- Resurrection Skill ([[Resurrection Signet], or [[Restore Life] if you're secondary was Monk - a Hard Res is always better)
- Energy Management ([[Power Drain], [[Guilt], etc..)
As a Mesmer:- Accept that getting invited into PuGs may be a little trickier than with other classes (if PuGs even exist any more!).
- Learn to interrupt well
- Learn when to kite (run away)
Quote:
Originally Posted by la_cabra_de_vida
For ele, searing flames really is the best elite due "its aoe without being aoe" I use this on heros, but its effectiveness is still rediculous.
[build prof=Elementalist/Mesmer][Searing Flames][Glowing Gaze][Liquid Flame][Meteor Shower][Power Drain][Glyph of Lesser Energy][Fire Attunement][Resurrection Signet][/build]
All prof build:
[build prof=Elementalist/Mesmer][Rodgort's Invocation][Searing Heat][Fireball][Incendiary Bonds][Meteor Shower][Elemental Attunement][Fire Attunement][Resurrection Signet][/build]
Prophecies fire magic is so weak, stupid NF spoiled me.
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I would advise against this for the time being.
Learn your Primary first. Learn the game. Learn what Monsters are capable of. Learn how you manage energy. When you understand the game mechanics well, then begin branching out into your secondary profession.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Last edited by Cebe; Jun 06, 2008 at 08:46 AM // 08:46..
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Jun 06, 2008, 09:29 AM // 09:29
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Celestial Beaver
I would advise against this for the time being.
Learn your Primary first. Learn the game. Learn what Monsters are capable of. Learn how you manage energy. When you understand the game mechanics well, then begin branching out into your secondary profession.
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Actually, I'd guess La cabra misunderstood the OP.
Seems he thought that the OP has an ele also and was asking for builds for that guy.
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Jun 06, 2008, 09:33 AM // 09:33
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#11
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by upier
Actually, I'd guess La cabra misunderstood the OP.
Seems he thought that the OP has an ele also and was asking for builds for that guy.
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Ah ha, now I re-read that I sort of see it.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jun 06, 2008, 11:01 AM // 11:01
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#12
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Frost Gate Guardian
Join Date: Feb 2008
Location: East Coast USA
Profession: Me/Mo
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Quote:
Originally Posted by Dean Harper
I dunno if id agree that your main interrupt should be Cry
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Well I meant if your main concern is stopping an action. Like Giant Stomp for example (so annoying that skill) or healing signet. I like cry for the latter particularly. Empathy always seems to inspire foes who have heal sig to use it. So I just wait for it and deny and then hit them with a degen to boot. That is why I suggested Cry. In a good shutdown build you'd have more than one block anyway.
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