Apr 09, 2007, 07:56 PM // 19:56
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#41
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Ascalonian Squire
Join Date: Jun 2006
Guild: Divine Order of Heroes
Profession: W/Mo
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Regardless if there is an "actual problem", I think most everyone could agree that there is definately something a little weird going on. I too have had the most trouble with Zhed trying to tank and Olias and his minions being way to slow.
I was on my way to capping jagged bones the other day and I called a target. I had it to almost half health before the minions showed up. But five late minions are better than no minions I suppose. Are the minions directable, or do the have pre-programmed target priority? Does anyone know?
I think they modeled Zheds new AI after my Guild Leader who always ends up aggroing with his Me/Mo lol. We get a laugh out of him but it aint funny when you run into a mob full of Rain of Terrors and Zhed thinks he's a tank.
Overall, I would say flagging doesn't work unless your heros/henchies are completely out of your aggro bubble when you leave to pull a mob. If they are in it your heros will rush in every time. If they are out they stay put. Obviously you know that this creates quite a problem in tight quarters where you only want to pull one group at a time.
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Apr 09, 2007, 08:29 PM // 20:29
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#42
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Jungle Guide
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Quote:
Originally Posted by Bride of the Atom
....
I also don't know if this is a freak occurrence, but I'd never had any issues with my Melonni until today, when she kept dying over, and over, and over, and over.... ....
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I have exactly the same problem.
I normally target enemies by clicking on them and then pressing "s" to stop myself from moving towards the enemy. Normally my henchmen would stop moving too, but today on several occasions they continued moving forward.
That happened when I fought Marobeh Sharptail. That was a weird fight, my henchmen died several times, what they normally donĀ“t do.
So yeah somehow they made the henchmen/hero AI worse.
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Apr 09, 2007, 08:36 PM // 20:36
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#43
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Academy Page
Join Date: Dec 2005
Location: Great White North
Guild: TEOS
Profession: E/N
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Hero Do Not follow your flag commands anymore unless in your bubble or simply run away.
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Apr 10, 2007, 05:15 PM // 17:15
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#44
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Jungle Guide
Join Date: May 2005
Location: USA
Guild: Karr's Castle
Profession: W/E
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The only real problem I've noticed is that Henchmen (especially warriors) seem to only attack EXACTLY what I'm attacking. So when I spread poison around with my Ranger, Talon hops from mob to mob. I don't mind if it's when I CALL the target, but if I don't they should prioritize on their own like enemies.
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Apr 10, 2007, 07:16 PM // 19:16
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#45
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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My monks don't like to heal anymore
the flag updates suck too, they just give a general area for the heros to move toward, instead an exact, fixed location like it should be.
Heres how flags should be fixed:
Hero set to attack on flag = hero can move around the flag freely and attack foes at a distance, but still returns to the flag.
Hero set to guard on flag = hero stays very near the flag, and only attacks if party is attacked, and always returns to the flag.
Hero set to avoid combat = stay directly on the flag and doesn't engage the enemy, but still heals and supports the team.
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Apr 10, 2007, 09:42 PM // 21:42
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#46
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Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
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I noticed that Zhed reaches the enemies before I do. I had to set him to guard or avoid combat to not make him come and throw magic fireballs out of his staff.
Last edited by kumarshah; Apr 10, 2007 at 09:45 PM // 21:45..
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Apr 11, 2007, 08:42 PM // 20:42
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#47
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Jungle Guide
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Heroes sometimes stopped attacking, when I used a longbow. Devona and Gehraz continued to attack.
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