Apr 08, 2007, 03:42 AM // 03:42
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#1
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Kabuya Clan
Profession: D/Me
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New Ai Incompetent?
YES, i cant do anything with them
i used to be able to farm melandrus group with henchys/ai easily then flag them and solo here, now im lucky to get 2 enemys dead before a party wipe, healers arent healer, damage deales arent killing, and NO ONE USES RES!!!! please revert, as i need to get vasburg armory and guess what? just guess, i dare you!
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Apr 08, 2007, 04:11 AM // 04:11
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#2
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Meh, it was never that great to begin with. After all, it's artificial intelligence, not natural intelligence.
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Apr 08, 2007, 04:25 AM // 04:25
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#3
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Oh sure, like natural intelligence is any better at times...
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Apr 08, 2007, 04:28 AM // 04:28
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#4
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The Greatest
Join Date: Feb 2006
Profession: W/
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So I guess I'm not the only one that noticed henchies/heroes don't like to rez.
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Apr 08, 2007, 04:31 AM // 04:31
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#5
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Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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i have no problems with my heroes, they keep beating me to my res signet, as usual.
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Apr 08, 2007, 04:39 AM // 04:39
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#6
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Hall Hero
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While I haven't noticed any problems with Heros and henchies (yet), my pet loves to target the guys I'm targeting, regardless of what my pet controls tell him to do.
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Apr 08, 2007, 04:51 AM // 04:51
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#7
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Krytan Explorer
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
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I didn't have any issues with heros/hench targetting issues tonight. Now if I could say the same about my brother, who didn't target anything I wanted him to hit, but....
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Apr 08, 2007, 05:06 AM // 05:06
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#8
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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It was changed again?
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Apr 08, 2007, 05:11 AM // 05:11
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Racthoh
It was changed again?
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Yeah, read the update notes nubthoh.
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Apr 08, 2007, 05:59 AM // 05:59
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#10
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by RSGashapon
Oh sure, like natural intelligence is any better at times...
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I'll take Stefan the power attack junkie over Wammo the dolyak signet/mending brick any day.
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Apr 08, 2007, 06:25 AM // 06:25
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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This game really needs a FFXII style gambit system for hero AI. Maybe in GWEN we'll get lucky and see some hero improvements.
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Apr 08, 2007, 07:17 AM // 07:17
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#12
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Lion's Arch Merchant
Join Date: May 2006
Location: Washington
Profession: N/
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I noticed this the other day in the Domain of Secrets. I somehow died while fighting the first Margonite spawn, and none of my heroes nor my henchmen would lift a finger to rez me until the fight was over. The heroes even ignored a command to rez me.
This was the first fight in the zone, so no rez signets were used up.
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Apr 08, 2007, 07:41 AM // 07:41
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#13
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Krytan Explorer
Join Date: Dec 2005
Guild: LaZy Nation
Profession: W/Me
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Since the update i have this broblem yes the hench acting weird thay dont use the rez sig and i have to force my heros to use some skills or they will not use them, like my necro hero he keep 3 minions up all the time and there is a lot of corps but he still dont want to get more then 3 minions, and O(DANKORO+KOSS+MORGAN) he was at the venue and all of a suddden he darted and disappeared (running away ) from the fighting place.
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Apr 08, 2007, 07:45 AM // 07:45
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#14
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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I haven't had really a problem with my Heroes, and henchmen. They've been doing their job, altough must admit they're often kind of late with their Resurrection. But not like they completely ignore a fallen party member or something...
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Apr 08, 2007, 07:49 AM // 07:49
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#15
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Lion's Arch Merchant
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I'd always found that the heroes rezzed too soon - a weakened party member would come back to life only to die again because they had no time to recover. So if the AI has changed to make this less likely, it would make me happy.
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Apr 08, 2007, 12:04 PM // 12:04
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#16
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Frost Gate Guardian
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Hi
the heroes/hench arent ressing? wtf? for me they run into the blooming desolation to res someone who went in there....
And they almost always beat my 1.5sec res chant with their sigs, which says something about their reaction time.
Apart from that, i have noticed that if you accidentally flag an unreachable placce they wont fight, and if you kite anddont have them flagged to a place, tehyll just follow you
Again, tehse changes are good, as all you have to do to get them to figth is flag teh ground in the area of the fight, and it allows you to differentiate between when you want teh heroes to fight while you kite, and when you wanna get the heroes and henches out of there to stop a wipe
Oljo Mo
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Apr 08, 2007, 12:33 PM // 12:33
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#17
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Frost Gate Guardian
Join Date: Jun 2006
Guild: ultima
Profession: W/Mo
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i geuss u ppl are talking in dieing in pve???
why the heck u even die there? since heros came out its almost impossible to die for me. ur problem is just dont die ill tell u what i take
ur main character must be fully constant damage (example what i use the most dragonslash warrior) and no self heal crap and if warrior always fast attack stances i prefer tigers fury in pve
monk hero:
reversal of fortune
guardian
zealous benediction
protective spirit
aegis
dismiss condition
revealed hex
res signet
paragon hero:
aria of zeal
aria of restoration
ballad of restoration
defensive anthem or song of restoration
energizing chorus
song of power
signet of synergy
res signet
Necro/monk hero:
just regular MM build every1 knows
as for the henchies take the 2 monk henchies, blood necro hench and mesmer hench
now you will notice u dont die anymore and the damage will be high also if u make ur main character good enough as for the wammos plz play this in pve
tigers fury
dragon slash
sever artery
gash
galrath slash
silverwing slash
standing slash
res signet
am not sure how the henchies work in factions but done this build whole nightfall (yes even the defeat shiro mission just take wild blow) and prophecies. or if ur a paragon or necro MM take SF ele in ur party if ur a monk go fully smite cuz u need to call ur targets for the heros/hench. now good luck with not dying plz
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Apr 08, 2007, 12:45 PM // 12:45
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#18
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Well, a computer is only as smart as the person who programmed it.
I've had some AI problems in Hero Battles. Even on guard and FLAGGED at a shrine, they'll chase someone almost indefinately until I reflag them in the spot. Kinda stupid if you ask me.
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Apr 08, 2007, 01:24 PM // 13:24
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#19
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Ascalonian Squire
Join Date: Jun 2006
Guild: Divine Order of Heroes
Profession: W/Mo
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I have noticed these things as well. The other day I was tanking Shiro in the doorway and had my heros/henchies flagged just out of range so that they would not use skills or spells, only basic attacks. Well, I goofed on a skill combination and died. They let me lay there until I finally unflagged them at which time they promptly rezed me and I had to start the process over again. But I recovered and beat him anyway. With no stance breakers as I forgot to bring them lol. Silly me.
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Apr 08, 2007, 02:09 PM // 14:09
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#20
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Ascalonian Squire
Join Date: Apr 2007
Guild: The Kabuya Clan
Profession: D/Me
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i found that there having troubles, i think they inserted a "natural" delay into there AI, mabye iin preperation for the 1v1 thats up (go me, 1W 1L) but its incredibly annoying, margrid even RUSHES up to the margonites EVEN if shes set to defensive, there goes my armbrace farming *sigh* i suppose i was gonna be forced to stop eventually. but there acting like real players now, not the intelligent players, the incompetent noobs that are in every pug group.
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