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Old Dec 24, 2007, 11:44 PM // 23:44   #41
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They use web of disruption as a hex.
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Old Dec 24, 2007, 11:52 PM // 23:52   #42
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Never Ever put rez on monks, If you do, you must disable it. Always give hero monks a overwhelming amount of energy management because they like to spam(over prot / over heal). You can teach heros to use skills by clicking on them. At first, my hero monk would not use healer's boon. But after a few times clicking on them plus putting it in the first slot of the bar. They actually are quite good at renewal it.

The SH problem with heros, you shouldn't worry that much about it. SH has a quite short recharge in pve standard. 25 seconds isn't that bad. MS is a bit of a problem. I normally don't bring MS because it is such a long cast and it will be interupted. If it actually gets casted, it most likely will be either too late or in a wrong place. The hero skill bar problem is not the biggest problem with heros tho. Balling up in aoe and absolutely refuse to move out of it is a problem. If you haven't noticed, when you run, the heros and henchies will stack up and follow you as if they are one person. I maybe wrong but I think the problem lies in the programming of the heros. Obviously the programmers would use inheritance so all the AI behave the same way comes to moving. But what if a different method or variable is introduced so that it randomize the positioning of heros so that they would not stack up. Maybe it could assign each class a number so that the harder armors up front and lower armor stays in the back and they would stay that way oppose to stacking up. Just a thought.
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Old Dec 25, 2007, 12:00 AM // 00:00   #43
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Talking about hero order (front, midline, backline), they suck at it, totally. As long as you don't hold a SWORD, they'll be in front of you when idle. You can be a warrior with an axe (or hammer I suppose) or a caster with caster axe... they'll be up front. And they're not afraid to aggro either.

Equip a sword, and they'll play nicely in the backline. On my necro, I alternate between caster sword, axe and spear, and I noticed the difference. Too bad I like the spear more than the others...
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Old Dec 25, 2007, 12:13 AM // 00:13   #44
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Hero's arent Kurzick.

And when I try to make them.
They fail...
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Old Dec 25, 2007, 01:34 AM // 01:34   #45
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Quote:
Originally Posted by Brianna
Oh and PS: Hero monks FAIL. Their AI just seems completely borked in general.
every now and then my prot is from max energy -> 0 energy in like 2 secs, very rare for me though but it happened....WITHOUT a minion master

EDIT: oh yeah, only viable hero builds is a soul reaping/(insert random spellcasting thingy here) since they phail so much at emanagement

Last edited by Tyla; Dec 25, 2007 at 01:40 AM // 01:40..
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Old Dec 25, 2007, 02:03 AM // 02:03   #46
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They don't precast bond if you give them bond/barrier build only when you start taking damage and when ressed Tahlk use PoS to heal others up.There are some other skill they are bad at to.I don't alway manage their skill bars.
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Old Dec 25, 2007, 02:06 AM // 02:06   #47
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General running into mobs when:

A - We're not in aggro.
B - I've not called a target.
C - Stupid Zhedd has no AoE/touch skills, yet still runs right into the middle.
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
E - All the above. >_>

Last edited by eeks; Dec 25, 2007 at 02:09 AM // 02:09..
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Old Dec 25, 2007, 02:15 AM // 02:15   #48
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said it before and will say it again:

Ranger
-uses magebane like a standard attack
-shows zero discretion on picking targets to use BHA on
(one of the few skills worth microing imo)
-spamming poison tip sig/rapid fire during, not BEFORE a battle, missing key skills to interrupt

Ritualist
-can't carry caster weapons (think +5/20%) when there's offensive weapon spells floating around because they just waste it on me (i play monk, i never have problems with WoR resto nec or rit though, just with channeling ones).

Assassin
-toggle IAS stances meant to be used with attack skills before casting enchants, when the stance is only five bloody seconds long
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Old Dec 25, 2007, 02:19 AM // 02:19   #49
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Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
exactly the oposite in ab for me, when im at 40% hpish, the monk instead of pspirits then heals, runs towards me (for healing whisper) then pspirits me at like 80% health and usually by the time they run to me i get wtfpwnt by snares
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Old Dec 25, 2007, 03:29 AM // 03:29   #50
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Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
They don't do that with me.... they do worst : they heal MoW who is using Blood ritual, or like many people already said, they heal minions.
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Old Dec 25, 2007, 03:32 AM // 03:32   #51
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Quote:
Originally Posted by Brianna
Oh and PS: Hero monks FAIL. Their AI just seems completely borked in general.
It would help to see what your running. Instead of just saying all Monk HERO's fail post what your FAIL HERO monk build is.
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Old Dec 25, 2007, 03:40 AM // 03:40   #52
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I like Hero Monks

Zealous Benediction ftw.

Now Assassin Hero's
The word Fail doesn't even cover One billionth of how much is wrong with them
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Old Dec 25, 2007, 04:02 AM // 04:02   #53
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I was running a SP sin hero
She kept trying to re order the skills.

Its the new wiki one was trying it on a hero.
This is what happened

IAS outside of battle.
run in use first skill
shadow prison them
she kept doing
the lead
the offhand
Twisting fangs
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Old Dec 25, 2007, 04:07 AM // 04:07   #54
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Quote:
Originally Posted by GloryFox
It would help to see what your running. Instead of just saying all Monk HERO's fail post what your FAIL HERO monk build is.
It's you're by the way, and I said in general because no matter what build I run, mind you that I've tried dozens, random and not, they still FAIL. Orly.

Also Tyla, the energy thing you explain with your Prot hero monk, happened to me and the girl while we were vanquishing yesterday. She just said ''Tahlkora was standing and doing nothing, then her energy goes straight to 0'' I kinda just said ''wtf'' and we kept going, didn't think much of it.

Last edited by Brianna; Dec 25, 2007 at 04:09 AM // 04:09..
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Old Dec 25, 2007, 04:33 AM // 04:33   #55
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My biggest, and totally practical gripe with heroes is the whole AoE thing.

The SECOND you'll use SH on a mob they'll scatter right out of it.
Heroes? "Hey guys look Savannah Heat, /sit, group hug guyz!" etc.

They should apply the MONSTER AI to the HERO AI.
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Old Dec 25, 2007, 04:58 AM // 04:58   #56
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Margrid and Jin who won't stop using thier preps when not in battle atleast Reyna and Aidan do stop.
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Old Dec 25, 2007, 05:01 AM // 05:01   #57
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Quote:
Originally Posted by Kusandaa
They're not to bad at healing - a prot hero, however... sucks. Very. Very. BAD. I'm not always micro-managing heroes but I laugh everytime they prot a minion
It's funny when you mention healing monk heroes being good, and prot monk heroes being bad, with an example being protting a minion, but fail to mention a healing monk hero healing or even infusing a minion.
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Old Dec 25, 2007, 05:25 AM // 05:25   #58
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Quote:
Originally Posted by -Loki-
infusing a minion.
I have never seen one do that I have seen a rit use transfer spirit on a minion
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Old Dec 25, 2007, 05:36 AM // 05:36   #59
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My monk heroes regularly infuse minions. It would be funny if they didn't do it in combat as well.
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Old Dec 25, 2007, 10:47 AM // 10:47   #60
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ive found that if you use the hero close to the way they were first skilled when we get them they seem to perform the best with fewest mistakes. my Koss is spec'd as W/R using axe inflicting deep wound and his elite is a ranger skill, melandru's resilience. he uses it perfectly, theres been many times he has constant +8 or more health regen. my healer monk is spec'd full heal with 15 in healing and 13 in DF rest in prot. nothing but 5 energy heals and only prot skill as mend ailment. no energy management skills and very rarely has energy issues. runs no rez skill and ive come to love him having the EoTN skill cure hex. i tried Gwen as an illusion mesmer and didnt seem to work as well as when i used her as a dom/interupt mesmer or even a signet mesmer build.

as for the hero AI theres room for improvement. if u call a target then at the last second decide to back off or go a different direction ive found Koss still going after the called target even though you have taken off in a different direction. backline heros that stay grouped up instead of spreading out once the battle begins. heros or henchies that stop attacking if you decide to move to get better position on what your attacking and wont reattack til you start attacking again. i mainly play ranger or mesmer and once a battle starts i like moving away from the tight little group the hero/henchies create to get away from possible AoE damage. olias and his minions that at times are hard to get him to send them into battle til the battle is almost over. i dont use any other heros other then koss/dunkuro and olias. once in a while ill take out olias and use a ranger hero or Gwen.
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