Dec 24, 2007, 11:44 PM // 23:44
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#41
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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They use web of disruption as a hex.
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Dec 25, 2007, 12:00 AM // 00:00
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#43
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Talking about hero order (front, midline, backline), they suck at it, totally. As long as you don't hold a SWORD, they'll be in front of you when idle. You can be a warrior with an axe (or hammer I suppose) or a caster with caster axe... they'll be up front. And they're not afraid to aggro either.
Equip a sword, and they'll play nicely in the backline. On my necro, I alternate between caster sword, axe and spear, and I noticed the difference. Too bad I like the spear more than the others...
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Dec 25, 2007, 12:13 AM // 00:13
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#44
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Hero's arent Kurzick.
And when I try to make them.
They fail...
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Dec 25, 2007, 01:34 AM // 01:34
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#45
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Emo Goth Italics
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Quote:
Originally Posted by Brianna
Oh and PS: Hero monks FAIL. Their AI just seems completely borked in general.
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every now and then my prot is from max energy -> 0 energy in like 2 secs, very rare for me though but it happened....WITHOUT a minion master
EDIT: oh yeah, only viable hero builds is a soul reaping/(insert random spellcasting thingy here) since they phail so much at emanagement
Last edited by Tyla; Dec 25, 2007 at 01:40 AM // 01:40..
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Dec 25, 2007, 02:03 AM // 02:03
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#46
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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They don't precast bond if you give them bond/barrier build only when you start taking damage and when ressed Tahlk use PoS to heal others up.There are some other skill they are bad at to.I don't alway manage their skill bars.
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Dec 25, 2007, 02:06 AM // 02:06
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#47
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Krytan Explorer
Join Date: Jul 2006
Location: Sydney, Australia
Guild: Lubricated Volcano Love [Club]
Profession: Rt/Mo
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General running into mobs when:
A - We're not in aggro.
B - I've not called a target.
C - Stupid Zhedd has no AoE/touch skills, yet still runs right into the middle.
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
E - All the above. >_>
Last edited by eeks; Dec 25, 2007 at 02:09 AM // 02:09..
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Dec 25, 2007, 02:15 AM // 02:15
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#48
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Academy Page
Join Date: Jan 2006
Location: Permabanned
Profession: Mo/
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said it before and will say it again:
Ranger
-uses magebane like a standard attack
-shows zero discretion on picking targets to use BHA on
(one of the few skills worth microing imo)
-spamming poison tip sig/rapid fire during, not BEFORE a battle, missing key skills to interrupt
Ritualist
-can't carry caster weapons (think +5/20%) when there's offensive weapon spells floating around because they just waste it on me (i play monk, i never have problems with WoR resto nec or rit though, just with channeling ones).
Assassin
-toggle IAS stances meant to be used with attack skills before casting enchants, when the stance is only five bloody seconds long
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Dec 25, 2007, 02:19 AM // 02:19
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#49
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Emo Goth Italics
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Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
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exactly the oposite in ab for me, when im at 40% hpish, the monk instead of pspirits then heals, runs towards me (for healing whisper) then pspirits me at like 80% health and usually by the time they run to me i get wtfpwnt by snares
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Dec 25, 2007, 03:29 AM // 03:29
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#50
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Wilds Pathfinder
Join Date: Jul 2007
Location: _____________________ (\__/) (\__/) (\__/)Help (='.'=)(='.'=)(='.'=)Bunny (")_(")(")_(")(")_(")
Guild: [Bomb]
Profession: E/
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Quote:
Originally Posted by eeks
D - Monk hench casts protective spirit instead of the heal next to it when I'm on like, two health.
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They don't do that with me.... they do worst : they heal MoW who is using Blood ritual, or like many people already said, they heal minions.
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Dec 25, 2007, 03:32 AM // 03:32
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#51
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Originally Posted by Brianna
Oh and PS: Hero monks FAIL. Their AI just seems completely borked in general.
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It would help to see what your running. Instead of just saying all Monk HERO's fail post what your FAIL HERO monk build is.
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Dec 25, 2007, 03:40 AM // 03:40
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#52
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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I like Hero Monks
Zealous Benediction ftw.
Now Assassin Hero's
The word Fail doesn't even cover One billionth of how much is wrong with them
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Dec 25, 2007, 04:02 AM // 04:02
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#53
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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I was running a SP sin hero
She kept trying to re order the skills.
Its the new wiki one was trying it on a hero.
This is what happened
IAS outside of battle.
run in use first skill
shadow prison them
she kept doing
the lead
the offhand
Twisting fangs
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Dec 25, 2007, 04:07 AM // 04:07
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#54
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Insane & Inhumane
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Quote:
Originally Posted by GloryFox
It would help to see what your running. Instead of just saying all Monk HERO's fail post what your FAIL HERO monk build is.
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It's you're by the way, and I said in general because no matter what build I run, mind you that I've tried dozens, random and not, they still FAIL. Orly.
Also Tyla, the energy thing you explain with your Prot hero monk, happened to me and the girl while we were vanquishing yesterday. She just said ''Tahlkora was standing and doing nothing, then her energy goes straight to 0'' I kinda just said ''wtf'' and we kept going, didn't think much of it.
Last edited by Brianna; Dec 25, 2007 at 04:09 AM // 04:09..
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Dec 25, 2007, 04:33 AM // 04:33
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#55
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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My biggest, and totally practical gripe with heroes is the whole AoE thing.
The SECOND you'll use SH on a mob they'll scatter right out of it.
Heroes? "Hey guys look Savannah Heat, /sit, group hug guyz!" etc.
They should apply the MONSTER AI to the HERO AI.
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Dec 25, 2007, 04:58 AM // 04:58
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#56
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Margrid and Jin who won't stop using thier preps when not in battle atleast Reyna and Aidan do stop.
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Dec 25, 2007, 05:01 AM // 05:01
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#57
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Forge Runner
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Quote:
Originally Posted by Kusandaa
They're not to bad at healing - a prot hero, however... sucks. Very. Very. BAD. I'm not always micro-managing heroes but I laugh everytime they prot a minion
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It's funny when you mention healing monk heroes being good, and prot monk heroes being bad, with an example being protting a minion, but fail to mention a healing monk hero healing or even infusing a minion.
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Dec 25, 2007, 05:25 AM // 05:25
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#58
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by -Loki-
infusing a minion.
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I have never seen one do that I have seen a rit use transfer spirit on a minion
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Dec 25, 2007, 05:36 AM // 05:36
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#59
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Forge Runner
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My monk heroes regularly infuse minions. It would be funny if they didn't do it in combat as well.
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Dec 25, 2007, 10:47 AM // 10:47
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#60
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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ive found that if you use the hero close to the way they were first skilled when we get them they seem to perform the best with fewest mistakes. my Koss is spec'd as W/R using axe inflicting deep wound and his elite is a ranger skill, melandru's resilience. he uses it perfectly, theres been many times he has constant +8 or more health regen. my healer monk is spec'd full heal with 15 in healing and 13 in DF rest in prot. nothing but 5 energy heals and only prot skill as mend ailment. no energy management skills and very rarely has energy issues. runs no rez skill and ive come to love him having the EoTN skill cure hex. i tried Gwen as an illusion mesmer and didnt seem to work as well as when i used her as a dom/interupt mesmer or even a signet mesmer build.
as for the hero AI theres room for improvement. if u call a target then at the last second decide to back off or go a different direction ive found Koss still going after the called target even though you have taken off in a different direction. backline heros that stay grouped up instead of spreading out once the battle begins. heros or henchies that stop attacking if you decide to move to get better position on what your attacking and wont reattack til you start attacking again. i mainly play ranger or mesmer and once a battle starts i like moving away from the tight little group the hero/henchies create to get away from possible AoE damage. olias and his minions that at times are hard to get him to send them into battle til the battle is almost over. i dont use any other heros other then koss/dunkuro and olias. once in a while ill take out olias and use a ranger hero or Gwen.
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