Dec 14, 2007, 11:06 PM // 23:06
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#21
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Ascalonian Squire
Join Date: Nov 2007
Guild: Nice Joke [NICE]
Profession: Mo/
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in the end;
if you make 2 hybrids, the only few skills they may have pure copies off are RoF, pure health skills and hex and condition removal. the longer lasting enchants are mostly spended between them.
if you use a pure healing and a pure prot build, complement them both for themself. remember that they work well togheter, but in half conjure they work more badly or even will get a total wipe quite fastly on your party.
both way works well, it's only a matter what way you wants to go.
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Dec 15, 2007, 12:48 AM // 00:48
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#22
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Chthon
"Hybrid" used to mean a build that could (arguably) do it all -- a single build that had everything you needed, so all you had to do was bring multiple copies. That sort of build is dead now.
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People rarely, if ever, ran multiple copies of the same build.
Due to monsters not switching targets much, prots are still highly efficient in PvE to the point that even a HBoon is better off being a hybrid than a pure healer.
Quote:
Originally Posted by glountz
When alone I take Henchies. They are sufficient.
Just pack support on your heroes like Save yourselves, There's Nothing to Fear!
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Heroes can't use PvE-only skills.
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Dec 15, 2007, 01:45 AM // 01:45
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#23
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Grotto Attendant
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Quote:
Originally Posted by JoeKnowMo
People rarely, if ever, ran multiple copies of the same build.
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?
Quote:
Originally Posted by Winterclaw
I usually run two hybrids. Recently they've had the same skill set.
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(12 characters)
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Dec 15, 2007, 04:18 AM // 04:18
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Chthon
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(12 characters)
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Disregard anything Winterclaw posts, he wanted nukes in the Water line. Joe was probably referring to players with a clue.
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Dec 15, 2007, 05:54 AM // 05:54
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#25
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Frost Gate Guardian
Join Date: Aug 2007
Guild: Writhe in Pain
Profession: Mo/
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Quote:
Originally Posted by JoeKnowMo
Heroes can't use PvE-only skills.
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I think glountz meant the Player pack those skills to support the heros.
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Dec 15, 2007, 02:26 PM // 14:26
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#26
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Heroes fail at prot. If you're a monk yourself, don't waste your hero slots on monks. If you aren't a monk, bring Sabway; getting heals under infinite energy is better than anything a monk hero can come up with.
With hero monk AI, the closest thing to max efficiency is just mashing on WoH.
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Dec 15, 2007, 06:07 PM // 18:07
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#27
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Krytan Explorer
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Quote:
Originally Posted by Burst Cancel
Heroes fail at prot. If you're a monk yourself, don't waste your hero slots on monks. If you aren't a monk, bring Sabway; getting heals under infinite energy is better than anything a monk hero can come up with.
With hero monk AI, the closest thing to max efficiency is just mashing on WoH.
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They do fail at preventing damage before it happens.
If a Warrior boss does 250 damage per hit, I will take 250 damage the first hit. They won't preprot against it. However, after that first 250 damage, they will cast something on you so that the next hit is not 250. Even though they might not cast the most efficient spell, reducing that 250 is a lot better than having them try and heal through 200ish damage a second.
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Dec 16, 2007, 01:05 AM // 01:05
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#28
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Weakness > melee, Daze > casters.
When we're talking about hero builds, I'd rather stick to the things they can do well. As for your particular example, more often than not they'll heal you rather than prot you, so you're just going to take 250 again, at which point they might prot you if all of their heals are recharging.
For all of the times that hero prot happens to work, there are all of the other times where they waste 10e putting prot spirit on somebody that's degening to death (see: minions). I'd really rather just take an N/Rt that has infinite energy to mash on braindead heals.
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Dec 16, 2007, 02:18 AM // 02:18
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#29
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Ascalonian Squire
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Having great monks can greatly improve group's survival and compensate for potential wipes. (bad pull, aggro multiple groups, having under-equipped/low level/newbie teammates) This is why i asked this question.
There were advices telling me to get henchmen (for dps hero) or get human monk (for human skills). Obviously if these alternatives are applicable all the time, I wouldn't be asking this question.
I am gonna try out a ritualist alternative see if their AI is better than a protection monk hero.
Last edited by voidvector; Dec 16, 2007 at 02:21 AM // 02:21..
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Dec 16, 2007, 02:30 AM // 02:30
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Mine heros are either heal or protect not hybrid and I came up with a new hero bar for Dunk.It does involve HP but with Peace and Harmony to aid in his e-management as he can't swap like we do.
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Dec 26, 2007, 10:28 PM // 22:28
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#31
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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If I'm running with heros, I usually run one pure heal and a WoH hybrid. Hasn't failed me yet.
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Jan 02, 2008, 12:46 AM // 00:46
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#32
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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2 Hybrids
Straight Heal sucks..
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