Contagion Hero Team
Thought I'd try a hero team for churning out conditions on a party-wide scale level for mass shutdown and pressure.
R/x
11+2+1 Marksmanship
12+2 Expertise
6+1 Wilderness Survival
[skill]Apply Poison[/skill][skill]Broad Head Arrow[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][wiki]Sloth Hunter's Shot[/wiki][skill]Throw Dirt[/skill][skill]Pestilence[/skill][skill]Resurrection Signet[/skill]
N/Mo
12+1..3+1 Death Magic (I just have 3 on there because I run the same necro for MMing, a minor is probably better though)
10+1 Soul Reaping
8 Protection Prayers
[skill]Contagion[/skill][skill]Dark Aura[/skill][skill]Draw Conditions[/skill][wiki]Masochism[/wiki][skill]Animate Vampiric Horror[/skill][skill]Rotting Flesh[/skill][skill]Infuse Condition[/skill][skill]Protective Spirit[/skill]
Me/Mo
10+2+1 Inspiration Magic
10+1 Domination Magic
8+1 Fast Casting
8 Healing Prayers
[skill]Mantra of Inscriptions[/skill][skill]Signet of Midnight[/skill][skill]Epidemic[/skill][skill]Signet of Disruption[/skill][wiki]Signet of Distraction[/wiki][skill]Leech Signet[/skill][wiki]Power Lock[/wiki][skill]Resurrection Chant[/skill]
P/D
10+3+1 Leadership
8+1 Command
12 Scythe Mastery
[skill]Defensive Anthem[/skill][skill]"Go for the Eyes!"[/skill][skill]Wearying Strike[/skill][skill]Eremite's Attack[/skill][skill]"They're On Fire!"[/skill][skill]Blazing Finale[/skill][skill]Glowing Signet[/skill][skill]Aggressive Refrain[/skill]
Basic idea is that the Mesmer causes blind to himself and the Paragon has self-inflicted cracked armor and weakness; the Necro uses Draw Conditions and Contagion to take these off and apply them and a nice chunk of damage to the enemy. The conditions he receives are then transferred to minion, and upon the death of the minion, they are transferred to all creatures in the area once again.
Pestilence spreads conditions upon death and Rotting Flesh fulfills the requirement.
Signet of Midnight recharges in 5 seconds under MoI @ level 13, and with Epidemic and Draw/Contagion, the entire mob will be blinded pretty fast. Defensive Anthem will last until that happens.
Daze is just to shut down casters, combined with the Mesmer's interrupts that should keep casters at bay.
The P/D does most of the killing with a Scythe, deep wound, and AoE burning. The Necro complements with armor-ignoring nukes that feed off of the entire party's conditions.
Thoughts? Suggestions? I'm going to try this on a dungeon when I get on GW tomorrow.
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