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Old Mar 16, 2008, 02:45 AM // 02:45   #1
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Default New N/Mo Hero Support Build

I've been tinkering on my paragon heroes recently, and got to thinking "Is there a better way to pump out damage provide hex/condition removal?" and this is what I came up with:

Blood Magic: 11+1+2
Soul Reaping: 9+1
Healing Prayers: 10

[skill]Empathic Removal[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Gift Of Health[/skill][skill]Dark Fury[/skill][skill]Order Of Pain[/skill][skill]Signet Of Lost Souls[/skill][skill]Rebirth[/skill]

Template: OANDQrltOmxWymOMOJMEVVZC

Runes/Insignias: Radiants, Vigor, Major Death, Minor Soul Reaping, 2X Vitaes.

Weapon: Any death magic staff. I use Vanahk's Staff.

Essentially, the hero provides hex/condition removal with the first 3 skills, a bit of spot healing with Gift of Health, and then Dark Fury/Order of Pain for some nice adrenaline and damage dealing. Signet of Lost Souls is for energy and self healing (and because I couldn't think of anything better to put there ).

So far I've tested this with my Paragon with an SoR and Cruel Spear as my other 2 heroes, but it should work for any other team setup that uses physical damage as it's primary damage dealing mode. Done a variety of areas with it and seems to do pretty good for itself (absolutely rocked our socks off in Shards of Orr though).
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Old Mar 16, 2008, 02:57 AM // 02:57   #2
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The gift of health seems a bit weird just because you spec 10 into healing for the one spell. There is the new patient spirit which can also hit +100 heals I believe, but I think it has a lower recharge rate.

Also, probably should ditch the res because your going to most likely have your order necro as one of your first deaths from all the sacrificing. You are having your group close to death your going to want him spamming dark fury so you can keep up save yourselves and give you a fighting chance.
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Old Mar 16, 2008, 03:01 AM // 03:01   #3
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FOUL FEAST + PLAGUE SIGNET FTW!!! (add generic hex removal of your choice)
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Old Mar 16, 2008, 03:15 AM // 03:15   #4
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should take out dismiss and put in extinguish and gift of health for aegis, goh seems pretty useless taking up 10 atts
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Old Mar 16, 2008, 03:46 AM // 03:46   #5
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I considered Aegis, but since I use it on my SY!/TNtF para, it seemed kinda redundant. Extinguish is nice, but I choose the skills that I did based on recharge time-Extinguish is 12s, but Dismiss is only 3.

Yeah the Rez. was mainly cause I couldn't think of anything better lol. I considered Signet of Sorrow for some more punch.

GoH is a bit awkward I'll admit. I wanted to included a bit of spot healing that was fairly cheap and spammable. I'll look into that Patient Spirit thing-might be a good one.
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Old Mar 16, 2008, 03:49 AM // 03:49   #6
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It's a bit of a jack of all trades, master of none. I'm guessing you've only used this in NM.

Drop Song of Purification and Hexbreaker on a Paragon and you've got most of your condition/hex covered. Add spot hex/condition removal onto a Monk.

There are much better Order builds out there, needs more Masochism. Other than Dark Fury and Signet of Lost Souls and maybe Order of Pain (Consider Order of the Vampire as an alternative), i think the skillbar takes poor advantage of the power of the Necromancer. You're better off with energy-heavy prots like Aegis and Protective Spirit, maybe Spirit Bond. Or go offense with Splinter Weapon and Ancestor's Rage. Foul Feast is a much better option for Condition Removal - i wouldn't necessarily take it in a Blood build, there better options for that slot.

Without seeing the rest of the team build it's hard to comment, but it's too watered down to be of any real use.

Check out some of the Orders builds on PvX -

http://www.pvxwiki.com/wiki/Build:N/...m_OotV_Support
http://www.pvxwiki.com/wiki/Build:D/...Orders_Dervish
http://www.pvxwiki.com/wiki/Build:N/Rt_Weapon_Orders
http://www.pvxwiki.com/wiki/Build:N/Rt_Spiritual_Order
http://www.pvxwiki.com/wiki/Build:N/...rs_Necromancer

I'm not suggesting they're all great builds, the D/N is very solid support for two Paragons.

Last edited by Antithesis; Mar 16, 2008 at 04:03 AM // 04:03..
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Old Mar 16, 2008, 03:54 AM // 03:54   #7
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I would probably run something like this.
[skill]signet of removal[/skill][skill]protective spirit[/skill][skill]dark fury[/skill][skill]order of pain[/skill][skill]signet of lost souls[/skill][wiki]aura of stability[/wiki]/[skill]guardian[/skill] [wiki]Foul Feast[/wiki] rez
12+1 blood
9+1 sr
rest in prot.
Sig of removal is nice, because of enchants from orders. Prot spirit is good for armor ignoring junk, and more dmg support for the paras.
edit: yea, soul reaping.

Last edited by Mesmer in Need; Mar 16, 2008 at 04:04 AM // 04:04..
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Old Mar 16, 2008, 04:02 AM // 04:02   #8
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Quote:
Originally Posted by Mesmer in Need
I would probably run something like this.
[skill]signet of removal[/skill][skill]protective spirit[/skill][skill]dark fury[/skill][skill]order of pain[/skill][skill]signet of lost souls[/skill][skill]mark of pain[/skill][skill]barbs[/skill] [wiki]Foul Feast[/wiki] or res
12+1+1 curses
10+1 blood
rest in prot.
Sig of removal is nice, because of enchants from orders. Prot spirit is good for armor ignoring junk, and more dmg support for the paras.
Needs some soul reaping
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Old Mar 16, 2008, 04:05 AM // 04:05   #9
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Quote:
Originally Posted by Asha Rai
Needs some soul reaping
Just going to say the same thing

Don't try to cram so much crap onto the one bar. Take an SS instead for Curse stuff.
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Old Mar 16, 2008, 04:06 AM // 04:06   #10
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Antithesis, I've used it in both NM and HM. I've looked at Foul Feast, and was uncomfortable with the idea of a hero taking on conditions en masse. Masochism was an option (and still is), but with the amount of dying, energy isn't much of a problem.

The rest of the team build isn't anything fancy or weird (and can really work with any physical based team):

Me: SY!/TNtF or the "Imbagon"
Hayda: Song of Restoration
Morgahn: Cruel Spear
Livia: The current build

I will admit, this build takes advantage of the fact that you the player is putting out armor/damage reduction.
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Old Mar 16, 2008, 04:10 AM // 04:10   #11
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Quote:
Originally Posted by Richardt
Hayda: Song of Restoration
In my view a 100 party heal every 20 seconds on a Paragon is a terrible elite. Compare it to [skill]Mystic Healing[/skill], [skill]Protective was Kaolai[/skill], [skill]Life[/skill]...

You've got room for much better party healing on either a D/N Orders or a N/Rt Orders while offloading spammable mass condition removal to the Paragon.

re: Foul Feast - keep in mind even a small investment in Curses gives you [skill]Plague Sending[/skill]. It's been buffed since the skillcard was made to scale the number of conditions removed.

Last edited by Antithesis; Mar 16, 2008 at 04:17 AM // 04:17..
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Old Mar 16, 2008, 04:26 AM // 04:26   #12
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I'll tinker around with it with some of the suggestions.

Thanks guys for the constructive/destructive critism!
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