Mar 25, 2008, 10:20 AM // 10:20
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by whufc89
Also, I'm not sure about GFTE, I mean if it's just the Paragon + possibly Zho using attack skills is it worth bringing?
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Quote:
Originally Posted by Washi
Go for the eyes probably triggers on minions so it could be worth it.
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About the attributes, I would go with 12 leadership, 9 command and rest in spear, but if you really want 14 leadership, try getting req 7 al 15 shield.
There isn't really much to think about, leadership 12 or 14, command 7 or 9 depends what shield you have and rest in spear.
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Mar 25, 2008, 10:24 AM // 10:24
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#22
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Washi
try getting req 7 al 15 shield.
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Good idea, I might actually do that. The 15 AL instead of 16 is hardly going to make any difference at all right? Just double checking because I don't want to do it if he'll be far more susceptible to dying because of it.
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Mar 25, 2008, 10:25 AM // 10:25
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#23
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Or make it 14(11+2+1) for Leadership, 12(11+1) for Spear, 9(8+1) for Command. A Major Rune is acceptable on a Paragon.
Last edited by Antithesis; Mar 25, 2008 at 10:28 AM // 10:28..
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Mar 25, 2008, 10:29 AM // 10:29
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#24
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Antithesis
Or make it 14(11+2+1) for Leadership, 12(11+1) for Spear, 9(8+1) for Command. A Major Rune is acceptable on a Paragon.
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I can't man, look I have no points left:
EDIT: Oh I can, I didn't realise you edited your post
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Mar 25, 2008, 02:09 PM // 14:09
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#25
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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I need one final skill for my paragon & was wondering which would be best to take out of the following skills:
[skill]"Never Surrender!"[/skill] Vs [skill]"Stand Your Ground!"[/skill] Vs [skill]glowing signet[/skill] Vs [skill]anthem of flame[/skill] Vs [skill]Burning Refrain[/skill] Vs [skill]Blazing Finale[/skill]
I was thinking SYG as most of my party will consist of casters + the paragon & an interrupt ranger, which all don't need to move in order to attack.
Never Surrender would also be a decent choice, but it's basically a cr*ppy heal, which the monks should be doing anyway right? Also, GS may be a decent choice as it's good energy management, but people have said Leadership is all the energy management a Paragon needs so...
I dunno, what do you think?
Last edited by whufc89; Mar 25, 2008 at 02:13 PM // 14:13..
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Mar 25, 2008, 07:09 PM // 19:09
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#26
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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"Never Surrender" I noticed heroes use pretty well. But at 9 Command it's only +3 or 4 regen, which isn't much. You could bring it's analog "Never Giveup" I think it's called (I don't often roll with Command skills-Mot. FTW)-it basically does the same thing, but instead of health it's energy.
SYG isn't very good with heroes (as has been mentioned already)-heroes don't grasp the concept of "Standing Still" very well-even if you flag them.
I would recommend Hexbreaker Aria-removes hexes from your casters and it's an adrenaline shout, so it's "free" energy for your para.
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Mar 25, 2008, 07:26 PM // 19:26
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#27
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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How about going P/W & speccing into Tactics so I can bring something like [skill]"Shields Up!"[/skill] or [skill]"Watch Yourself!"[/skill] or both?
Would that be better than speccing into Command for [skill]"Go for the Eyes!"[/skill] + [skill]"Never Surrender!"[/skill] seeing as hardly any of my team will be using attack skills & NS is such a bad heal?
By the way, Shields Up has a different effect now to what it shows in the icon, just incase you didn't know
Last edited by whufc89; Mar 25, 2008 at 07:41 PM // 19:41..
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Mar 25, 2008, 07:41 PM // 19:41
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#28
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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If you're bringing a MM, GFtE will affect the minions-so it not only benefits your para.
Speccing Tatics for Shields Up is a viable option only if you're fighting a lot of ranged foes-like the spider's in Arachni's. Otherwise it's kinda meh. And WY! has pretty much been nerfed into uselessness now
Protectors Defense I believe gives a 75% block rate for nearby allies-which is a good thing, but really your para hero will need andrenal shouts to keep up energy-so I would just stay in Command so your minions have a better crit chance.
NS isn't bad-it's just a bit on the weak side. It'll take the pressure off your healers if you get a massive spike.
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Mar 25, 2008, 07:54 PM // 19:54
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#29
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Richardt
If you're bringing a MM, GFtE will affect the minions-so it not only benefits your para.
Speccing Tatics for Shields Up is a viable option only if you're fighting a lot of ranged foes-like the spider's in Arachni's. Otherwise it's kinda meh. And WY! has pretty much been nerfed into uselessness now
Protectors Defense I believe gives a 75% block rate for nearby allies-which is a good thing, but really your para hero will need andrenal shouts to keep up energy-so I would just stay in Command so your minions have a better crit chance.
NS isn't bad-it's just a bit on the weak side. It'll take the pressure off your healers if you get a massive spike.
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I'm not actually running a MM anymore, I'm running 2 SF heros plus this Para, to work alongside They're On Fire.
Protectors Defense also requires that the user of it stands still otherwise it ends, and you said AI like to kite a lot, so wouldn't it be /fail?
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Mar 25, 2008, 08:18 PM // 20:18
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#30
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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If it requires people to stand still then yeah it's fail for heroes-I don't often dabble in tatics so my knowledge isn't 100%
If you're running 2 SF's and the ToF tank, I would prolly be inclined to go with NS out of the skills you posted.
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Mar 25, 2008, 11:35 PM // 23:35
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#31
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Richardt
"Never Surrender" I noticed heroes use pretty well. But at 9 Command it's only +3 or 4 regen, which isn't much. You could bring it's analog "Never Giveup" I think it's called (I don't often roll with Command skills-Mot. FTW)-it basically does the same thing, but instead of health it's energy.
I would recommend Hexbreaker Aria-removes hexes from your casters and it's an adrenaline shout, so it's "free" energy for your para.
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All good ideas to help out your Monks, NS can be helpful when you're under pressure, HB is ok, NG is meh. Try each of these out and see how you go.
I personally don't use the P/W Tactics builds as I run Paragons with my physicals (they have PvE shouts), but whatever tickles your pickle.
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Mar 26, 2008, 05:31 AM // 05:31
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#32
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I'd keep Leadership at 14, your skill bar is quite energy intensive and GftE is the only one netting energy for your gon. Also get a Minor Spear Mastery rune.
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Mar 26, 2008, 06:02 AM // 06:02
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#33
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I dont know if anyone cares or not, but gftw does trigger on minions and minions can get critical hits. however their criticals only do the maximum of their damage range, no bonus like a player gets.
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Mar 26, 2008, 06:06 AM // 06:06
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#34
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by Coloneh
I dont know if anyone cares or not, but gftw does trigger on minions and minions can get critical hits. however their criticals only do the maximum of their damage range, no bonus like a player gets.
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That's actually just answered the question I was about to ask then
I knew that GftE triggered the extra critical chance on minions aswell, but was just wondering whether it'd be worth it to bring along, seeing as minions do pretty minimal damage as it is (that is until they blow up of course )
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Mar 26, 2008, 11:58 AM // 11:58
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#35
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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You need GftE because it's the only skill on your paragon's bar that provides energy gain when used.
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Mar 26, 2008, 02:19 PM // 14:19
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#36
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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OK!
My para-related question is what combo of two poara heroes have the best synergy with an Assassin?
thx.
~Super Igor ~
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Mar 27, 2008, 12:47 AM // 00:47
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#37
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Possibly a Motivation Paragon with Song of Restoration, Chorus of Restoration and Finale of Restoration on the bar. If you're running Save Yourselves! (you should if running with 2 Paragons) you'll trigger some nice healing on the FoR target. CoR is to help you out as it'll trigger when you hit SY.
[skill]Aggressive Refrain[/skill][skill]Finale of Restoration[/skill][skill]Song of Restoration[/skill][skill]Chorus of Restoration[/skill][skill]Blazing Spear[/skill][skill]Wild Throw[/skill][skill]Signet of Return[/skill]
Leadership: 12, Spear Mastery: 11, Motivation: 13
Template code: OQOk8El6piuk7WK26WHmCmvYRm8G
For the other one, a Command Paragon with Defensive Anthem to protect your backline, Go for the Eyes will trigger Finale of Restoration and help with your e-management. Drop Anthem of Envy for [skill=text]"They're on Fire!"[/skill] for additional defense.
[skill]Aggressive Refrain[/skill][skill]Defensive Anthem[/skill][skill]Blazing Spear[/skill][skill]Vicious Attack[/skill][skill]"Go for the Eyes!"[/skill][skill]Anthem of Envy[/skill][skill]Signet of Return[/skill]
Leadership: 12, Spear Mastery: 12, Command: 12
Template code: OQCjUqmLqOu7JsCOIbhD/XY5NA
Last edited by Antithesis; Mar 27, 2008 at 01:00 AM // 01:00..
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Mar 27, 2008, 01:55 AM // 01:55
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#38
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by Antithesis
Aggressive Refrain should be taken - Cracked Armor means nothing on a Paragon as it's rarely targeted and is always the last one standing in any battle. Once you get used to the Para, you'll nail this to your bar.
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Also note you should have centurions everywhere and you'll have a shield.
Quote:
Originally Posted by whufc89
How about going P/W & speccing into Tactics so I can bring something like [skill]"Shields Up!"[/skill] or [skill]"Watch Yourself!"[/skill] or both?
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Take note that the description of watch yourself is outdated thus the skill is /fail
Last edited by Mr. Undisclosed; Mar 29, 2008 at 11:22 PM // 23:22..
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Mar 29, 2008, 11:50 AM // 11:50
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#39
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Actually I could use those paras on mi sin.
~Super Igor ~
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