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Old Mar 25, 2008, 10:20 AM // 10:20   #21
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Quote:
Originally Posted by whufc89
Also, I'm not sure about GFTE, I mean if it's just the Paragon + possibly Zho using attack skills is it worth bringing?
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Originally Posted by Washi
Go for the eyes probably triggers on minions so it could be worth it.
About the attributes, I would go with 12 leadership, 9 command and rest in spear, but if you really want 14 leadership, try getting req 7 al 15 shield.

There isn't really much to think about, leadership 12 or 14, command 7 or 9 depends what shield you have and rest in spear.
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Old Mar 25, 2008, 10:24 AM // 10:24   #22
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Quote:
Originally Posted by Washi
try getting req 7 al 15 shield.
Good idea, I might actually do that. The 15 AL instead of 16 is hardly going to make any difference at all right? Just double checking because I don't want to do it if he'll be far more susceptible to dying because of it.
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Old Mar 25, 2008, 10:25 AM // 10:25   #23
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Or make it 14(11+2+1) for Leadership, 12(11+1) for Spear, 9(8+1) for Command. A Major Rune is acceptable on a Paragon.

Last edited by Antithesis; Mar 25, 2008 at 10:28 AM // 10:28..
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Old Mar 25, 2008, 10:29 AM // 10:29   #24
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Originally Posted by Antithesis
Or make it 14(11+2+1) for Leadership, 12(11+1) for Spear, 9(8+1) for Command. A Major Rune is acceptable on a Paragon.
I can't man, look I have no points left:



EDIT: Oh I can, I didn't realise you edited your post
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Old Mar 25, 2008, 02:09 PM // 14:09   #25
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I need one final skill for my paragon & was wondering which would be best to take out of the following skills:

[skill]"Never Surrender!"[/skill] Vs [skill]"Stand Your Ground!"[/skill] Vs [skill]glowing signet[/skill] Vs [skill]anthem of flame[/skill] Vs [skill]Burning Refrain[/skill] Vs [skill]Blazing Finale[/skill]

I was thinking SYG as most of my party will consist of casters + the paragon & an interrupt ranger, which all don't need to move in order to attack.

Never Surrender would also be a decent choice, but it's basically a cr*ppy heal, which the monks should be doing anyway right? Also, GS may be a decent choice as it's good energy management, but people have said Leadership is all the energy management a Paragon needs so...

I dunno, what do you think?

Last edited by whufc89; Mar 25, 2008 at 02:13 PM // 14:13..
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Old Mar 25, 2008, 07:09 PM // 19:09   #26
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"Never Surrender" I noticed heroes use pretty well. But at 9 Command it's only +3 or 4 regen, which isn't much. You could bring it's analog "Never Giveup" I think it's called (I don't often roll with Command skills-Mot. FTW)-it basically does the same thing, but instead of health it's energy.

SYG isn't very good with heroes (as has been mentioned already)-heroes don't grasp the concept of "Standing Still" very well-even if you flag them.

I would recommend Hexbreaker Aria-removes hexes from your casters and it's an adrenaline shout, so it's "free" energy for your para.
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Old Mar 25, 2008, 07:26 PM // 19:26   #27
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How about going P/W & speccing into Tactics so I can bring something like [skill]"Shields Up!"[/skill] or [skill]"Watch Yourself!"[/skill] or both?

Would that be better than speccing into Command for [skill]"Go for the Eyes!"[/skill] + [skill]"Never Surrender!"[/skill] seeing as hardly any of my team will be using attack skills & NS is such a bad heal?

By the way, Shields Up has a different effect now to what it shows in the icon, just incase you didn't know

Last edited by whufc89; Mar 25, 2008 at 07:41 PM // 19:41..
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Old Mar 25, 2008, 07:41 PM // 19:41   #28
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If you're bringing a MM, GFtE will affect the minions-so it not only benefits your para.

Speccing Tatics for Shields Up is a viable option only if you're fighting a lot of ranged foes-like the spider's in Arachni's. Otherwise it's kinda meh. And WY! has pretty much been nerfed into uselessness now

Protectors Defense I believe gives a 75% block rate for nearby allies-which is a good thing, but really your para hero will need andrenal shouts to keep up energy-so I would just stay in Command so your minions have a better crit chance.

NS isn't bad-it's just a bit on the weak side. It'll take the pressure off your healers if you get a massive spike.
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Old Mar 25, 2008, 07:54 PM // 19:54   #29
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Quote:
Originally Posted by Richardt
If you're bringing a MM, GFtE will affect the minions-so it not only benefits your para.

Speccing Tatics for Shields Up is a viable option only if you're fighting a lot of ranged foes-like the spider's in Arachni's. Otherwise it's kinda meh. And WY! has pretty much been nerfed into uselessness now

Protectors Defense I believe gives a 75% block rate for nearby allies-which is a good thing, but really your para hero will need andrenal shouts to keep up energy-so I would just stay in Command so your minions have a better crit chance.

NS isn't bad-it's just a bit on the weak side. It'll take the pressure off your healers if you get a massive spike.
I'm not actually running a MM anymore, I'm running 2 SF heros plus this Para, to work alongside They're On Fire.

Protectors Defense also requires that the user of it stands still otherwise it ends, and you said AI like to kite a lot, so wouldn't it be /fail?
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Old Mar 25, 2008, 08:18 PM // 20:18   #30
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If it requires people to stand still then yeah it's fail for heroes-I don't often dabble in tatics so my knowledge isn't 100%

If you're running 2 SF's and the ToF tank, I would prolly be inclined to go with NS out of the skills you posted.
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Old Mar 25, 2008, 11:35 PM // 23:35   #31
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Quote:
Originally Posted by Richardt
"Never Surrender" I noticed heroes use pretty well. But at 9 Command it's only +3 or 4 regen, which isn't much. You could bring it's analog "Never Giveup" I think it's called (I don't often roll with Command skills-Mot. FTW)-it basically does the same thing, but instead of health it's energy.

I would recommend Hexbreaker Aria-removes hexes from your casters and it's an adrenaline shout, so it's "free" energy for your para.
All good ideas to help out your Monks, NS can be helpful when you're under pressure, HB is ok, NG is meh. Try each of these out and see how you go.

I personally don't use the P/W Tactics builds as I run Paragons with my physicals (they have PvE shouts), but whatever tickles your pickle.
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Old Mar 26, 2008, 05:31 AM // 05:31   #32
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I'd keep Leadership at 14, your skill bar is quite energy intensive and GftE is the only one netting energy for your gon. Also get a Minor Spear Mastery rune.
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Old Mar 26, 2008, 06:02 AM // 06:02   #33
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I dont know if anyone cares or not, but gftw does trigger on minions and minions can get critical hits. however their criticals only do the maximum of their damage range, no bonus like a player gets.
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Old Mar 26, 2008, 06:06 AM // 06:06   #34
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Quote:
Originally Posted by Coloneh
I dont know if anyone cares or not, but gftw does trigger on minions and minions can get critical hits. however their criticals only do the maximum of their damage range, no bonus like a player gets.
That's actually just answered the question I was about to ask then

I knew that GftE triggered the extra critical chance on minions aswell, but was just wondering whether it'd be worth it to bring along, seeing as minions do pretty minimal damage as it is (that is until they blow up of course )
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Old Mar 26, 2008, 11:58 AM // 11:58   #35
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You need GftE because it's the only skill on your paragon's bar that provides energy gain when used.
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Old Mar 26, 2008, 02:19 PM // 14:19   #36
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OK!

My para-related question is what combo of two poara heroes have the best synergy with an Assassin?

thx.

~Super Igor ~
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Old Mar 27, 2008, 12:47 AM // 00:47   #37
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Possibly a Motivation Paragon with Song of Restoration, Chorus of Restoration and Finale of Restoration on the bar. If you're running Save Yourselves! (you should if running with 2 Paragons) you'll trigger some nice healing on the FoR target. CoR is to help you out as it'll trigger when you hit SY.

[skill]Aggressive Refrain[/skill][skill]Finale of Restoration[/skill][skill]Song of Restoration[/skill][skill]Chorus of Restoration[/skill][skill]Blazing Spear[/skill][skill]Wild Throw[/skill][skill]Signet of Return[/skill]

Leadership: 12, Spear Mastery: 11, Motivation: 13
Template code: OQOk8El6piuk7WK26WHmCmvYRm8G


For the other one, a Command Paragon with Defensive Anthem to protect your backline, Go for the Eyes will trigger Finale of Restoration and help with your e-management. Drop Anthem of Envy for [skill=text]"They're on Fire!"[/skill] for additional defense.

[skill]Aggressive Refrain[/skill][skill]Defensive Anthem[/skill][skill]Blazing Spear[/skill][skill]Vicious Attack[/skill][skill]"Go for the Eyes!"[/skill][skill]Anthem of Envy[/skill][skill]Signet of Return[/skill]

Leadership: 12, Spear Mastery: 12, Command: 12
Template code: OQCjUqmLqOu7JsCOIbhD/XY5NA

Last edited by Antithesis; Mar 27, 2008 at 01:00 AM // 01:00..
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Old Mar 27, 2008, 01:55 AM // 01:55   #38
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Quote:
Originally Posted by Antithesis
Aggressive Refrain should be taken - Cracked Armor means nothing on a Paragon as it's rarely targeted and is always the last one standing in any battle. Once you get used to the Para, you'll nail this to your bar.
Also note you should have centurions everywhere and you'll have a shield.

Quote:
Originally Posted by whufc89
How about going P/W & speccing into Tactics so I can bring something like [skill]"Shields Up!"[/skill] or [skill]"Watch Yourself!"[/skill] or both?
Take note that the description of watch yourself is outdated thus the skill is /fail

Last edited by Mr. Undisclosed; Mar 29, 2008 at 11:22 PM // 23:22..
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Old Mar 29, 2008, 11:50 AM // 11:50   #39
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Actually I could use those paras on mi sin.

~Super Igor ~
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