Mar 26, 2008, 01:09 AM // 01:09
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#21
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by Antithesis
I'm a bit that way myself - i've been experimenting with an Order of the Vampire N/Rt running Mark of Fury instead of Dark Fury.
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I've been experimenting too. Just vanquished Sparkfly with this guy:
Code: OASjQohsIOY7Jn0MaOOHmTCDBA
Restoration: 12+1+2
Channeling: 8+1
Blood: 10
[skill]Weapon Of Remedy[/skill][skill]Spirit Light[/skill][skill]Mend Body And Soul[/skill][skill]Soothing Memories[/skill][skill]Life[/skill][skill]Protective Was Kaolai[/skill][skill]Dark Fury[/skill][skill]Order Of Pain[/skill]
Basically instead of the Dervish healing skills, I took Sab's N/Rt and swapped the profs around. Get more healing with a higher Restoration, but alas there is still energy issues. Nothing really ground breaking though.
It's still experimental, but it did pretty good in Sparkfly Swamp.
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Mar 26, 2008, 01:09 AM // 01:09
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#22
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GW Retiree
Join Date: Nov 2005
Guild: Sg Unknown [KATE]
Profession: W/
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I used to run 3 barrage pet rangers with various different spirits and splinter/gfte on different heros when i am a ragner. The other slot goes to a MM with order of vamp. It symergizes quite well in NM, didn't try it in HM.
You get Aoe (barrage and splinter), interrupts (alot of them), tanks (pets and minions) and damage boost (oov, spirits, gfte etc).
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Mar 26, 2008, 01:11 AM // 01:11
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#23
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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I've been running a variant of Sab's SS necro, my own MM Bomber, and a floating open spot with my Mesmer primary. I've found either a physical works well there (Warrior or Dervish, depending on the situation), or an Elementalist with various builds (I had a nice water/earth build for anti-fire, or fire for most other places). Another option would be a protection/hybred monk if you don't care for the healer henchies.
If you have a healer and Prot hench available, I find I don't need a healer in my heroes, so I can do more damage. If I haven't taken a warrior/dervish, I usually take one warrior Hench (who work well enough), and I might take a rit for a bit more healing, or an ele for more damage in the last spot.
Since you're an Ele primary, you might want to take a Mesmer Hero. Load Gwen up with some interupts and hex/enchantment removal, and let her loose. I've heard of build running her with 7 interrupts and a res that could be fun for caster heavy areas, or run with a few spell and utility interupts (Cof, Power Surge, Power Drain, Leech Signet are the 4 I use), E-Surge for a bit of damage spike (Run with 14+ Dom for 8 energy/96 area damage), and a hex and/or enchantment removal.
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Mar 26, 2008, 03:13 AM // 03:13
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#24
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
Originally Posted by whufc89
I prefer running builds that I design myself .
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yet you ask several times for other peoples builds?
and then you complain about them too...?
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Mar 26, 2008, 03:15 AM // 03:15
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#25
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Quote:
Originally Posted by Bront
I've been running a variant of Sab's SS necro, my own MM Bomber, and a floating open spot with my Mesmer primary. I've found either a physical works well there (Warrior or Dervish, depending on the situation), or an Elementalist with various builds (I had a nice water/earth build for anti-fire, or fire for most other places). Another option would be a protection/hybred monk if you don't care for the healer henchies.
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With a mes primary, you might want to look at Mandragorway
Human Mes[skill]Fevered Dreams[/skill]hex of your choice[skill]accumulated pain[/skill]
E/Mo hero[skill]Elemental Attunement[/skill][skill]air attunement[/skill][skill]Enervating Charge[/skill][skill]blinding flash[/skill][skill]glyph of lesser energy[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill] (replace with condition removal if playing with prophesies henchies)
R/P hero [skill]Broad Head Arrow[/skill][skill]savage shot[/skill][skill]distracting shot[/skill][skill]screaming shot[/skill][skill]"never surrender!"[/skill][skill]"go for the eyes!"[/skill]
N/Me [skill]Expel Hexes[/skill][skill]putrid explosion[/skill][skill]rising bile[/skill][skill]animate bone minions[/skill][skill]death nova[/skill][skill]signet of lost souls[/skill]
Substandard in normal mode because the FD target dies too quickly, but really ramps up its effectiveness in HM particulary in the 8man areas with larger mobs.
Last edited by cellardweller; Mar 26, 2008 at 03:18 AM // 03:18..
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Mar 26, 2008, 03:55 AM // 03:55
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#26
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Quote:
Originally Posted by kel77
yet you ask several times for other peoples builds?
and then you complain about them too...?
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I ask for other people's builds so I can get some sort of idea as to what works well with what etc, not to use that team setup EXACTLY how it is. I used Sabway's N/RT, MM & Curses necro but changed their skills around a lot, to better suit me. I didn't use Sabway EXACTLY how it was stated, as I felt a tweak here or there could improve them.
Also, I never "complained" whatsoever, please don't make things up. I just stated that Sabway didn't work for me the way I'd hoped, so I'm not using it anymore. Maybe I should have said "My tweaked version of Sabway didn't work for me the way I'd hoped" but it was basically still Sabway. Maybe if I'd used Sabway EXACTLY how it was stated, I would have had a better experience with it, but I didn't want to jump on the bandwagon & just use the EXACT builds another player has designed.
A lot of the fun in GW is designing builds & making them better etc so that they suit YOU better in PvE. I tried & obviously it didn't turn out quite the way I'd planned, but like I said at least I tried, which was a lot of fun.
Anyway, what was meant to come from your post? It was a pointless flame that could only have resolted in an argument. I'm not going to bother arguing with you though, I just hope now that you see that I wasn't complaining & yes I do like to design/tweak my own builds even if the original idea is based around somebody else's
Last edited by whufc89; Mar 26, 2008 at 05:05 AM // 05:05..
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Mar 26, 2008, 06:53 AM // 06:53
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#27
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Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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Wow, I completely take back what I said about Sabway being boring & not working for me, so maybe disregard some of the things I said in the post above . I tried out my Para + 2 SF Ele's & the survivability of that team was just /fail. I was testing out the builds by aggroing a group of Dinosaurs in Riven Earth.
I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's & we lasted about 20 seconds max.
I then tried the same thing but decided to replace one of the SF Ele's with a MM/Bomber. This increased our survivability time by around another 20 seconds, but in the end another party wipe.
I then thought meh and decided to give Sabway another shot & not only did we not lose a single death from aggroing all those dinosaurs, I actually managed to grab around 30 dinosaurs this time & we still killed them all, without any major harm coming to the team. I then went & did Hell's Precipice mission in HM without a single death either.
I never realised Sabway was THIS affective, I'm pretty shocked to be honest. I always thought it just a semi-decent build that was just slightly above other team builds out there, but now I can see why it's rated so high. The reason I stopped using it was because I couldn't really see what was so special about it, as I was just in low level areas at the time I was using it & was just killing enemies like normal, but it's places like Riven Earth, HM etc where it really shows it's true power
I said I wasn't going to jump onto the Sabway bandwagon, but screw it, I'm hooked . And plus, in the long run doing all this research for decent team setups, hero builds etc has been a great advantage to me as I now have all my heroes setup with decent builds, runes & armor which I never had on them before.
Last edited by whufc89; Mar 26, 2008 at 06:59 AM // 06:59..
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Mar 26, 2008, 08:43 AM // 08:43
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#28
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Antithesis
I'm a bit that way myself - i've been experimenting with an Order of the Vampire N/Rt running Mark of Fury instead of Dark Fury.
[update] Ended up with a OoTV N/D - energy mgt is good but the hero needs to be on guard to use MoF, making it closer to the frontline and squishier than the D/N. The D/N has better team healing and can tank damage better than a N/D...i'll stick with the D/N.
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Agree that the D/N would make a better choice for the areas that his build works well in.
For the troublesome areas, I use the N/Rt suggested by Rac:
http://www.guildwarsguru.com/forum/s...&postcount=126
..but I replaced BR with Rip Enchantment. The bleeding is only about 6s with low level curse, but I needed an enchantment removal in certain areas, which is not provided by Rac's default build.
And I added Sab's MM for these places where we need extra minion tanking. Sab's MM also comes with Aegis for party-wide block and protective spirit. I also have remove hex for the MM, for those hex heavy areas so I dont have to resort to the Emphatic Removal builds. Additionally, the Soul Reaping from the MM also helps with the Orders necro's energy. The only thing that is nice, that I dont have is Barbs from a Curse necro, but you cant have everything, not unless I also let Hayda go but she is hot in her elite armor.
Last edited by DarkSpirit; Mar 26, 2008 at 08:57 AM // 08:57..
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Mar 26, 2008, 09:31 AM // 09:31
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#29
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Frost Gate Guardian
Join Date: Nov 2007
Profession: W/
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lol sabway this sabway that. its a good basic i have to admit necro/rt rocks
they never have energy problem and a mm is nessecary in most places where u have to kill lots of monsters. but before i even knew what sabway was iwas using 2 normal rt + ele warder to get around. and i stil use this setup.
only this time 1 normal rt (cos xandra is all runed up) 1 necro/rt
and ele warder with ward against elements and foes.
really i love the wards they really protect the team. and my ele hero never dies cos zhed can soak up al melee damage with stoneflesh aura
but u have to make it a habbit of flagging ur heroes.
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Mar 26, 2008, 02:17 PM // 14:17
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#30
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Uhm, Channeling Rt has a good synergy with OoU MM imo.
~Super Igor ~
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Mar 26, 2008, 02:40 PM // 14:40
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#31
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Jungle Guide
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
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Quote:
Originally Posted by whufc89
I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's....
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There's your problem. Raptors+Angorodons+HM=PAIN
I would suggest trying it in different places first-no one build will work across all areas.
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Mar 26, 2008, 07:43 PM // 19:43
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#33
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Forge Runner
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Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?
I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively.
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Mar 26, 2008, 09:00 PM // 21:00
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#34
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by Kain Fz
Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?
I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively.
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All necro's means all hero's get energy from dieing minions. So that synergizes.
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Mar 26, 2008, 09:45 PM // 21:45
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#35
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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that, and the SS is based on maximizing minion damage and splinter can be cast on minions.
Last edited by Coloneh; Mar 26, 2008 at 10:50 PM // 22:50..
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Mar 26, 2008, 09:59 PM // 21:59
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#36
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Jungle Guide
Join Date: Apr 2006
Location: Left GW
Guild: Proud Member of : Glob of Ectospasm [GoE]
Profession: W/
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Quote:
Originally Posted by Coloneh
that, and the SS is bases on maximizing minion damage and splinter can be cast on minions.
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SS? You mean Mark of Pain right?
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Mar 26, 2008, 10:51 PM // 22:51
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#37
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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I meant the SS as the character. should have said hex spammer or something. MoP and barbs just make minions silly
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Mar 26, 2008, 11:06 PM // 23:06
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#38
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by Kain Fz
Sabsway does NOT synergize, as the heroes do not effect one another's actions.
Its just an SS,a bomber, and a healer >_>
How does that synergize?
I would say that a paragon combined with 2 SF heroes can offer very good protection, as the paragon will use "They're on fire!" effectively.
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Learn to play Hard Mode. You clearly haven't tried Sabway.
Quote:
Originally Posted by Witte Was
SS? You mean Mark of Pain right?
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More likely he means [skill=text]Barbs[/skill] - MoP is optional in Sab's.
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Mar 27, 2008, 12:00 AM // 00:00
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#39
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Jungle Guide
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
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Quote:
Originally Posted by whufc89
Wow, I completely take back what I said about Sabway being boring & not working for me, so maybe disregard some of the things I said in the post above . I tried out my Para + 2 SF Ele's & the survivability of that team was just /fail. I was testing out the builds by aggroing a group of Dinosaurs in Riven Earth.
I made sure to run into a group of around 12 Raptors & 5-6 Angorodon's & we lasted about 20 seconds max.
I then tried the same thing but decided to replace one of the SF Ele's with a MM/Bomber. This increased our survivability time by around another 20 seconds, but in the end another party wipe.
I then thought meh and decided to give Sabway another shot & not only did we not lose a single death from aggroing all those dinosaurs, I actually managed to grab around 30 dinosaurs this time & we still killed them all, without any major harm coming to the team. I then went & did Hell's Precipice mission in HM without a single death either.
I never realised Sabway was THIS affective, I'm pretty shocked to be honest. I always thought it just a semi-decent build that was just slightly above other team builds out there, but now I can see why it's rated so high. The reason I stopped using it was because I couldn't really see what was so special about it, as I was just in low level areas at the time I was using it & was just killing enemies like normal, but it's places like Riven Earth, HM etc where it really shows it's true power
I said I wasn't going to jump onto the Sabway bandwagon, but screw it, I'm hooked . And plus, in the long run doing all this research for decent team setups, hero builds etc has been a great advantage to me as I now have all my heroes setup with decent builds, runes & armor which I never had on them before.
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Sadly, Sabway does not work everywhere. A.k.a Cyndr the Mountain Heart.
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Mar 27, 2008, 12:04 AM // 00:04
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#40
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by DarkSpirit
Agree that the D/N would make a better choice for the areas that his build works well in.
For the troublesome areas, I use the N/Rt suggested by Rac
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Yeah i run that too on occasion and dagnammit, i couldn't improve upon it. Rac knows his builds
I'm in the fortunate position of running 6 Heroes using 2 accounts and take variants of Sab's and Rac's in HM. There's great synergy between the two with skills like Weaken Armour, Rigor Mortis, Order of Pain, Splinter Weapon, Mark of Pain and Barbs which frees up a few slots on Rac's for things like Go for the Eyes, They're on Fire, Chest Thumper and Epidemic.
The trouble is my party size is only 7 (i logout a/c 2 so heroes will follow my toon) which makes the D/N more important as a healer than intended. It still works but i am a man down, if i could slot another healer in there it'd be gold...i'm yet to try it using my Monk (don't like it in general PvE) or Resto / Channel Rit (loving it).
Quote:
Originally Posted by tyla salanari
Zingers' hero builds?
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Piss-weak in HM.
Quote:
Originally Posted by Mickey
Sadly, Sabway does not work everywhere. A.k.a Cyndr the Mountain Heart.
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It works in more areas than most. I ran 3 x Touch ranger vs Cyndr.
PS Where's your avatar gone Mickey?
Last edited by Antithesis; Mar 27, 2008 at 12:26 AM // 00:26..
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