Any combination of these templates should work with almost any other player class, most of the skills, numbers and calculations were taken off the top of my head so there might be some mistakes.
Paragon Hero 1
Spear Mastery: 12+1+1
Command: 9+1
Leadership 9+1
[Cruel Spear][Vicious Attack]["Go for the Eyes!"]["Never Surrender!"][Anthem of Flame][Anthem of Envy][Aggressive Refrain][Signet of Return]
Paragon Hero 2
Spear Mastery: 10+1+1
Motivation: 9+1
Leadership: 9+1
Tactics: 8
[Spear of Lightning][Blazing Spear]["Watch Yourself!"][Song of Restoration][Ballad of Restoration]["Shield's Up!"][Aggressive Refrain][Signet of Return.]
["Shield's Up!"] Can be replaced with [Anthem of Flame] when not needed.
Alternative Paragon 2
Spear Mastery: 10+1+1
Leadership: 9+1
Motivation: 7+1
Healing Prayers: 10
[Spear of Lightning][Blazing Spear]["Go for the eyes!"][Light of Deliverance][Mending Refrain][Anthem of Flame][Aggressive Refrain][Signet of Return]
Necromancer Hero
12+1+1 Curses
12+1 Soul Reaping
3 Restoration
[Enfeebling Blood][Reckless Haste][Spiteful Spirit][Barbs][Foul Feast][Rip Enchantment][Signet of Lost Souls][Death Pact Signet]
In condition heavy areas (eg. Mandragor heavy areas in EoTN), consider replacing [foul feast] for [pure was li ming]. The Hero will constantly use both to remove cracked armour anyway.
Ritualist Hero
Channelling: 12+1+1
Restoration: 12+1
Spawning Power: 3+1
[Mend body and Soul][Spirit Light][Splinter Weapon][Ancestor's Rage][Offering of spirit][Protective was Kaolai][life][Death Pact Signet]
In areas where your party displacement will be small, take [Recuperation] over [Life] (eg. Eternal Grove Mission)
The LoD Paragon provides a maximum of 10.36hps, however this requires mending refrain to be maintained on all party members, and refreshed by using anthem of flame. I'd use the LoD variation for areas where fighting will go on for extended periods of time, with little or no time spent moving from mob to mob (eg. Vizunah Square)
The SoR + Ballad Paragon provides a maximum of 6.81hps, it requires no micro management and also has an open secondary profession. "Watch Yourself!" provides small damage reductions as well.
The Ritualist provides 4.9hps from Protective was Kaoli alone, without double pumping. Life is somewhat harder to calculate, but in the best possible scenario it will provide 5.22hps.
+Armour insignia's on heroes are generally better then +Health, as armour reduction is percentage based and monsters in PvE tend to do do a large amount of base damage, increasing the amount of damage reduced by the armour.
Last edited by xDusT II; May 07, 2008 at 05:27 AM // 05:27..
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